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diff --git a/trunk/Growl.framework/Versions/A/Headers/GrowlApplicationBridge-Carbon.h b/trunk/Growl.framework/Versions/A/Headers/GrowlApplicationBridge-Carbon.h new file mode 100644 index 00000000..e35663f6 --- /dev/null +++ b/trunk/Growl.framework/Versions/A/Headers/GrowlApplicationBridge-Carbon.h @@ -0,0 +1,780 @@ +// +// GrowlApplicationBridge-Carbon.h +// Growl +// +// Created by Mac-arena the Bored Zo on Wed Jun 18 2004. +// Based on GrowlApplicationBridge.h by Evan Schoenberg. +// This source code is in the public domain. You may freely link it into any +// program. +// + +#ifndef _GROWLAPPLICATIONBRIDGE_CARBON_H_ +#define _GROWLAPPLICATIONBRIDGE_CARBON_H_ + +#include <sys/cdefs.h> +#include <Carbon/Carbon.h> + +#ifndef GROWL_EXPORT +#define GROWL_EXPORT __attribute__((visibility("default"))) +#endif + +/*! @header GrowlApplicationBridge-Carbon.h + * @abstract Declares an API that Carbon applications can use to interact with Growl. + * @discussion GrowlApplicationBridge uses a delegate to provide information //XXX + * to Growl (such as your application's name and what notifications it may + * post) and to provide information to your application (such as that Growl + * is listening for notifications or that a notification has been clicked). + * + * You can set the Growldelegate with Growl_SetDelegate and find out the + * current delegate with Growl_GetDelegate. See struct Growl_Delegate for more + * information about the delegate. + */ + +__BEGIN_DECLS + +/*! @struct Growl_Delegate + * @abstract Delegate to supply GrowlApplicationBridge with information and respond to events. + * @discussion The Growl delegate provides your interface to + * GrowlApplicationBridge. When GrowlApplicationBridge needs information about + * your application, it looks for it in the delegate; when Growl or the user + * does something that you might be interested in, GrowlApplicationBridge + * looks for a callback in the delegate and calls it if present + * (meaning, if it is not <code>NULL</code>). + * XXX on all of that + * @field size The size of the delegate structure. + * @field applicationName The name of your application. + * @field registrationDictionary A dictionary describing your application and the notifications it can send out. + * @field applicationIconData Your application's icon. + * @field growlInstallationWindowTitle The title of the installation window. + * @field growlInstallationInformation Text to display in the installation window. + * @field growlUpdateWindowTitle The title of the update window. + * @field growlUpdateInformation Text to display in the update window. + * @field referenceCount A count of owners of the delegate. + * @field retain Called when GrowlApplicationBridge receives this delegate. + * @field release Called when GrowlApplicationBridge no longer needs this delegate. + * @field growlIsReady Called when GrowlHelperApp is listening for notifications. + * @field growlNotificationWasClicked Called when a Growl notification is clicked. + * @field growlNotificationTimedOut Called when a Growl notification timed out. + */ +struct Growl_Delegate { + /* @discussion This should be sizeof(struct Growl_Delegate). + */ + size_t size; + + /*All of these attributes are optional. + *Optional attributes can be NULL; required attributes that + * are NULL cause setting the Growl delegate to fail. + *XXX - move optional/required status into the discussion for each field + */ + + /* This name is used both internally and in the Growl preferences. + * + * This should remain stable between different versions and incarnations of + * your application. + * For example, "SurfWriter" is a good app name, whereas "SurfWriter 2.0" and + * "SurfWriter Lite" are not. + * + * This can be <code>NULL</code> if it is provided elsewhere, namely in an + * auto-discoverable plist file in your app bundle + * (XXX refer to more information on that) or in registrationDictionary. + */ + CFStringRef applicationName; + + /* + * Must contain at least these keys: + * GROWL_NOTIFICATIONS_ALL (CFArray): + * Contains the names of all notifications your application may post. + * + * Can also contain these keys: + * GROWL_NOTIFICATIONS_DEFAULT (CFArray): + * Names of notifications that should be enabled by default. + * If omitted, GROWL_NOTIFICATIONS_ALL will be used. + * GROWL_APP_NAME (CFString): + * Same as the applicationName member of this structure. + * If both are present, the applicationName member shall prevail. + * If this key is present, you may omit applicationName (set it to <code>NULL</code>). + * GROWL_APP_ICON (CFData): + * Same as the iconData member of this structure. + * If both are present, the iconData member shall prevail. + * If this key is present, you may omit iconData (set it to <code>NULL</code>). + * + * If you change the contents of this dictionary after setting the delegate, + * be sure to call Growl_Reregister. + * + * This can be <code>NULL</code> if you have an auto-discoverable plist file in your app + * bundle. (XXX refer to more information on that) + */ + CFDictionaryRef registrationDictionary; + + /* The data can be in any format supported by NSImage. As of + * Mac OS X 10.3, this includes the .icns, TIFF, JPEG, GIF, PNG, PDF, and + * PICT formats. + * + * If this is not supplied, Growl will look up your application's icon by + * its application name. + */ + CFDataRef applicationIconData; + + /* Installer display attributes + * + * These four attributes are used by the Growl installer, if this framework + * supports it. + * For any of these being <code>NULL</code>, a localised default will be + * supplied. + */ + + /* If this is <code>NULL</code>, Growl will use a default, + * localized title. + * + * Only used if you're using Growl-WithInstaller.framework. Otherwise, + * this member is ignored. + */ + CFStringRef growlInstallationWindowTitle; + /* This information may be as long or short as desired (the + * window will be sized to fit it). If Growl is not installed, it will + * be displayed to the user as an explanation of what Growl is and what + * it can do in your application. + * It should probably note that no download is required to install. + * + * If this is <code>NULL</code>, Growl will use a default, localized + * explanation. + * + * Only used if you're using Growl-WithInstaller.framework. Otherwise, + * this member is ignored. + */ + CFStringRef growlInstallationInformation; + /* If this is <code>NULL</code>, Growl will use a default, + * localized title. + * + * Only used if you're using Growl-WithInstaller.framework. Otherwise, + * this member is ignored. + */ + CFStringRef growlUpdateWindowTitle; + /* This information may be as long or short as desired (the + * window will be sized to fit it). If an older version of Growl is + * installed, it will be displayed to the user as an explanation that an + * updated version of Growl is included in your application and + * no download is required. + * + * If this is <code>NULL</code>, Growl will use a default, localized + * explanation. + * + * Only used if you're using Growl-WithInstaller.framework. Otherwise, + * this member is ignored. + */ + CFStringRef growlUpdateInformation; + + /* This member is provided for use by your retain and release + * callbacks (see below). + * + * GrowlApplicationBridge never directly uses this member. Instead, it + * calls your retain callback (if non-<code>NULL</code>) and your release + * callback (if non-<code>NULL</code>). + */ + unsigned referenceCount; + + //Functions. Currently all of these are optional (any of them can be NULL). + + /* When you call Growl_SetDelegate(newDelegate), it will call + * oldDelegate->release(oldDelegate), and then it will call + * newDelegate->retain(newDelegate), and the return value from retain + * is what will be set as the delegate. + * (This means that this member works like CFRetain and -[NSObject retain].) + * This member is optional (it can be <code>NULL</code>). + * For a delegate allocated with malloc, this member would be + * <code>NULL</code>. + * @result A delegate to which GrowlApplicationBridge holds a reference. + */ + void *(*retain)(void *); + /* When you call Growl_SetDelegate(newDelegate), it will call + * oldDelegate->release(oldDelegate), and then it will call + * newDelegate->retain(newDelegate), and the return value from retain + * is what will be set as the delegate. + * (This means that this member works like CFRelease and + * -[NSObject release].) + * This member is optional (it can be NULL). + * For a delegate allocated with malloc, this member might be + * <code>free</code>(3). + */ + void (*release)(void *); + + /* Informs the delegate that Growl (specifically, the GrowlHelperApp) was + * launched successfully (or was already running). The application can + * take actions with the knowledge that Growl is installed and functional. + */ + void (*growlIsReady)(void); + + /* Informs the delegate that a Growl notification was clicked. It is only + * sent for notifications sent with a non-<code>NULL</code> clickContext, + * so if you want to receive a message when a notification is clicked, + * clickContext must not be <code>NULL</code> when calling + * Growl_PostNotification or + * Growl_NotifyWithTitleDescriptionNameIconPriorityStickyClickContext. + */ + void (*growlNotificationWasClicked)(CFPropertyListRef clickContext); + + /* Informs the delegate that a Growl notification timed out. It is only + * sent for notifications sent with a non-<code>NULL</code> clickContext, + * so if you want to receive a message when a notification is clicked, + * clickContext must not be <code>NULL</code> when calling + * Growl_PostNotification or + * Growl_NotifyWithTitleDescriptionNameIconPriorityStickyClickContext. + */ + void (*growlNotificationTimedOut)(CFPropertyListRef clickContext); +}; + +/*! @struct Growl_Notification + * @abstract Structure describing a Growl notification. + * @discussion XXX + * @field size The size of the notification structure. + * @field name Identifies the notification. + * @field title Short synopsis of the notification. + * @field description Additional text. + * @field iconData An icon for the notification. + * @field priority An indicator of the notification's importance. + * @field reserved Bits reserved for future usage. + * @field isSticky Requests that a notification stay on-screen until dismissed explicitly. + * @field clickContext An identifier to be passed to your click callback when a notification is clicked. + * @field clickCallback A callback to call when the notification is clicked. + */ +struct Growl_Notification { + /* This should be sizeof(struct Growl_Notification). + */ + size_t size; + + /* The notification name distinguishes one type of + * notification from another. The name should be human-readable, as it + * will be displayed in the Growl preference pane. + * + * The name is used in the GROWL_NOTIFICATIONS_ALL and + * GROWL_NOTIFICATIONS_DEFAULT arrays in the registration dictionary, and + * in this member of the Growl_Notification structure. + */ + CFStringRef name; + + /* A notification's title describes the notification briefly. + * It should be easy to read quickly by the user. + */ + CFStringRef title; + + /* The description supplements the title with more + * information. It is usually longer and sometimes involves a list of + * subjects. For example, for a 'Download complete' notification, the + * description might have one filename per line. GrowlMail in Growl 0.6 + * uses a description of '%d new mail(s)' (formatted with the number of + * messages). + */ + CFStringRef description; + + /* The notification icon usually indicates either what + * happened (it may have the same icon as e.g. a toolbar item that + * started the process that led to the notification), or what it happened + * to (e.g. a document icon). + * + * The icon data is optional, so it can be <code>NULL</code>. In that + * case, the application icon is used alone. Not all displays support + * icons. + * + * The data can be in any format supported by NSImage. As of Mac OS X + * 10.3, this includes the .icns, TIFF, JPEG, GIF, PNG, PDF, and PICT form + * ats. + */ + CFDataRef iconData; + + /* Priority is new in Growl 0.6, and is represented as a + * signed integer from -2 to +2. 0 is Normal priority, -2 is Very Low + * priority, and +2 is Very High priority. + * + * Not all displays support priority. If you do not wish to assign a + * priority to your notification, assign 0. + */ + signed int priority; + + /* These bits are not used in Growl 0.6. Set them to 0. + */ + unsigned reserved: 31; + + /* When the sticky bit is clear, in most displays, + * notifications disappear after a certain amount of time. Sticky + * notifications, however, remain on-screen until the user dismisses them + * explicitly, usually by clicking them. + * + * Sticky notifications were introduced in Growl 0.6. Most notifications + * should not be sticky. Not all displays support sticky notifications, + * and the user may choose in Growl's preference pane to force the + * notification to be sticky or non-sticky, in which case the sticky bit + * in the notification will be ignored. + */ + unsigned isSticky: 1; + + /* If this is not <code>NULL</code>, and your click callback + * is not <code>NULL</code> either, this will be passed to the callback + * when your notification is clicked by the user. + * + * Click feedback was introduced in Growl 0.6, and it is optional. Not + * all displays support click feedback. + */ + CFPropertyListRef clickContext; + + /* If this is not <code>NULL</code>, it will be called instead + * of the Growl delegate's click callback when clickContext is + * non-<code>NULL</code> and the notification is clicked on by the user. + * + * Click feedback was introduced in Growl 0.6, and it is optional. Not + * all displays support click feedback. + * + * The per-notification click callback is not yet supported as of Growl + * 0.7. + */ + void (*clickCallback)(CFPropertyListRef clickContext); + + CFStringRef identifier; +}; + +#pragma mark - +#pragma mark Easy initialisers + +/*! @defined InitGrowlDelegate + * @abstract Callable macro. Initializes a Growl delegate structure to defaults. + * @discussion Call with a pointer to a struct Growl_Delegate. All of the + * members of the structure will be set to 0 or <code>NULL</code>, except for + * size (which will be set to <code>sizeof(struct Growl_Delegate)</code>) and + * referenceCount (which will be set to 1). + */ +#define InitGrowlDelegate(delegate) \ + do { \ + if (delegate) { \ + (delegate)->size = sizeof(struct Growl_Delegate); \ + (delegate)->applicationName = NULL; \ + (delegate)->registrationDictionary = NULL; \ + (delegate)->applicationIconData = NULL; \ + (delegate)->growlInstallationWindowTitle = NULL; \ + (delegate)->growlInstallationInformation = NULL; \ + (delegate)->growlUpdateWindowTitle = NULL; \ + (delegate)->growlUpdateInformation = NULL; \ + (delegate)->referenceCount = 1U; \ + (delegate)->retain = NULL; \ + (delegate)->release = NULL; \ + (delegate)->growlIsReady = NULL; \ + (delegate)->growlNotificationWasClicked = NULL; \ + (delegate)->growlNotificationTimedOut = NULL; \ + } \ + } while(0) + +/*! @defined InitGrowlNotification + * @abstract Callable macro. Initializes a Growl notification structure to defaults. + * @discussion Call with a pointer to a struct Growl_Notification. All of + * the members of the structure will be set to 0 or <code>NULL</code>, except + * for size (which will be set to + * <code>sizeof(struct Growl_Notification)</code>). + */ +#define InitGrowlNotification(notification) \ + do { \ + if (notification) { \ + (notification)->size = sizeof(struct Growl_Notification); \ + (notification)->name = NULL; \ + (notification)->title = NULL; \ + (notification)->description = NULL; \ + (notification)->iconData = NULL; \ + (notification)->priority = 0; \ + (notification)->reserved = 0U; \ + (notification)->isSticky = false; \ + (notification)->clickContext = NULL; \ + (notification)->clickCallback = NULL; \ + (notification)->identifier = NULL; \ + } \ + } while(0) + +#pragma mark - +#pragma mark Public API + +// @functiongroup Managing the Growl delegate + +/*! @function Growl_SetDelegate + * @abstract Replaces the current Growl delegate with a new one, or removes + * the Growl delegate. + * @param newDelegate + * @result Returns false and does nothing else if a pointer that was passed in + * is unsatisfactory (because it is non-<code>NULL</code>, but at least one + * required member of it is <code>NULL</code>). Otherwise, sets or unsets the + * delegate and returns true. + * @discussion When <code>newDelegate</code> is non-<code>NULL</code>, sets + * the delegate to <code>newDelegate</code>. When it is <code>NULL</code>, + * the current delegate will be unset, and no delegate will be in place. + * + * It is legal for <code>newDelegate</code> to be the current delegate; + * nothing will happen, and Growl_SetDelegate will return true. It is also + * legal for it to be <code>NULL</code>, as described above; again, it will + * return true. + * + * If there was a delegate in place before the call, Growl_SetDelegate will + * call the old delegate's release member if it was non-<code>NULL</code>. If + * <code>newDelegate</code> is non-<code>NULL</code>, Growl_SetDelegate will + * call <code>newDelegate->retain</code>, and set the delegate to its return + * value. + * + * If you are using Growl-WithInstaller.framework, and an older version of + * Growl is installed on the user's system, the user will automatically be + * prompted to update. + * + * GrowlApplicationBridge currently does not copy this structure, nor does it + * retain any of the CF objects in the structure (it regards the structure as + * a container that retains the objects when they are added and releases them + * when they are removed or the structure is destroyed). Also, + * GrowlApplicationBridge currently does not modify any member of the + * structure, except possibly the referenceCount by calling the retain and + * release members. + */ +GROWL_EXPORT Boolean Growl_SetDelegate(struct Growl_Delegate *newDelegate); + +/*! @function Growl_GetDelegate + * @abstract Returns the current Growl delegate, if any. + * @result The current Growl delegate. + * @discussion Returns the last pointer passed into Growl_SetDelegate, or + * <code>NULL</code> if no such call has been made. + * + * This function follows standard Core Foundation reference-counting rules. + * Because it is a Get function, not a Copy function, it will not retain the + * delegate on your behalf. You are responsible for retaining and releasing + * the delegate as needed. + */ +GROWL_EXPORT struct Growl_Delegate *Growl_GetDelegate(void); + +#pragma mark - + +// @functiongroup Posting Growl notifications + +/*! @function Growl_PostNotification + * @abstract Posts a Growl notification. + * @param notification The notification to post. + * @discussion This is the preferred means for sending a Growl notification. + * The notification name and at least one of the title and description are + * required (all three are preferred). All other parameters may be + * <code>NULL</code> (or 0 or false as appropriate) to accept default values. + * + * If using the Growl-WithInstaller framework, if Growl is not installed the + * user will be prompted to install Growl. + * If the user cancels, this function will have no effect until the next + * application session, at which time when it is called the user will be + * prompted again. The user is also given the option to not be prompted again. + * If the user does choose to install Growl, the requested notification will + * be displayed once Growl is installed and running. + */ +GROWL_EXPORT void Growl_PostNotification(const struct Growl_Notification *notification); + +/*! @function Growl_PostNotificationWithDictionary +* @abstract Notifies using a userInfo dictionary suitable for passing to +* CFDistributedNotificationCenter. +* @param userInfo The dictionary to notify with. +* @discussion Before Growl 0.6, your application would have posted +* notifications using CFDistributedNotificationCenter by creating a userInfo +* dictionary with the notification data. This had the advantage of allowing +* you to add other data to the dictionary for programs besides Growl that +* might be listening. +* +* This function allows you to use such dictionaries without being restricted +* to using CFDistributedNotificationCenter. The keys for this dictionary + * can be found in GrowlDefines.h. +*/ +GROWL_EXPORT void Growl_PostNotificationWithDictionary(CFDictionaryRef userInfo); + +/*! @function Growl_NotifyWithTitleDescriptionNameIconPriorityStickyClickContext + * @abstract Posts a Growl notification using parameter values. + * @param title The title of the notification. + * @param description The description of the notification. + * @param notificationName The name of the notification as listed in the + * registration dictionary. + * @param iconData Data representing a notification icon. Can be <code>NULL</code>. + * @param priority The priority of the notification (-2 to +2, with -2 + * being Very Low and +2 being Very High). + * @param isSticky If true, requests that this notification wait for a + * response from the user. + * @param clickContext An object to pass to the clickCallback, if any. Can + * be <code>NULL</code>, in which case the clickCallback is not called. + * @discussion Creates a temporary Growl_Notification, fills it out with the + * supplied information, and calls Growl_PostNotification on it. + * See struct Growl_Notification and Growl_PostNotification for more + * information. + * + * The icon data can be in any format supported by NSImage. As of Mac OS X + * 10.3, this includes the .icns, TIFF, JPEG, GIF, PNG, PDF, and PICT formats. + */ +GROWL_EXPORT void Growl_NotifyWithTitleDescriptionNameIconPriorityStickyClickContext( + /*inhale*/ + CFStringRef title, + CFStringRef description, + CFStringRef notificationName, + CFDataRef iconData, + signed int priority, + Boolean isSticky, + CFPropertyListRef clickContext); + +#pragma mark - + +// @functiongroup Registering + +/*! @function Growl_RegisterWithDictionary + * @abstract Register your application with Growl without setting a delegate. + * @discussion When you call this function with a dictionary, + * GrowlApplicationBridge registers your application using that dictionary. + * If you pass <code>NULL</code>, GrowlApplicationBridge will ask the delegate + * (if there is one) for a dictionary, and if that doesn't work, it will look + * in your application's bundle for an auto-discoverable plist. + * (XXX refer to more information on that) + * + * If you pass a dictionary to this function, it must include the + * <code>GROWL_APP_NAME</code> key, unless a delegate is set. + * + * This function is mainly an alternative to the delegate system introduced + * with Growl 0.6. Without a delegate, you cannot receive callbacks such as + * <code>growlIsReady</code> (since they are sent to the delegate). You can, + * however, set a delegate after registering without one. + * + * This function was introduced in Growl.framework 0.7. + * @result <code>false</code> if registration failed (e.g. if Growl isn't installed). + */ +GROWL_EXPORT Boolean Growl_RegisterWithDictionary(CFDictionaryRef regDict); + +/*! @function Growl_Reregister + * @abstract Updates your registration with Growl. + * @discussion If your application changes the contents of the + * GROWL_NOTIFICATIONS_ALL key in the registrationDictionary member of the + * Growl delegate, or if it changes the value of that member, or if it + * changes the contents of its auto-discoverable plist, call this function + * to have Growl update its registration information for your application. + * + * Otherwise, this function does not normally need to be called. If you're + * using a delegate, your application will be registered when you set the + * delegate if both the delegate and its registrationDictionary member are + * non-<code>NULL</code>. + * + * This function is now implemented using + * <code>Growl_RegisterWithDictionary</code>. + */ +GROWL_EXPORT void Growl_Reregister(void); + +#pragma mark - + +/*! @function Growl_SetWillRegisterWhenGrowlIsReady + * @abstract Tells GrowlApplicationBridge to register with Growl when Growl + * launches (or not). + * @discussion When Growl has started listening for notifications, it posts a + * <code>GROWL_IS_READY</code> notification on the Distributed Notification + * Center. GrowlApplicationBridge listens for this notification, using it to + * perform various tasks (such as calling your delegate's + * <code>growlIsReady</code> callback, if it has one). If this function is + * called with <code>true</code>, one of those tasks will be to reregister + * with Growl (in the manner of <code>Growl_Reregister</code>). + * + * This attribute is automatically set back to <code>false</code> + * (the default) after every <code>GROWL_IS_READY</code> notification. + * @param flag <code>true</code> if you want GrowlApplicationBridge to register with + * Growl when next it is ready; <code>false</code> if not. + */ +GROWL_EXPORT void Growl_SetWillRegisterWhenGrowlIsReady(Boolean flag); +/*! @function Growl_WillRegisterWhenGrowlIsReady + * @abstract Reports whether GrowlApplicationBridge will register with Growl + * when Growl next launches. + * @result <code>true</code> if GrowlApplicationBridge will register with + * Growl when next it posts GROWL_IS_READY; <code>false</code> if not. + */ +GROWL_EXPORT Boolean Growl_WillRegisterWhenGrowlIsReady(void); + +#pragma mark - + +// @functiongroup Obtaining registration dictionaries + +/*! @function Growl_CopyRegistrationDictionaryFromDelegate + * @abstract Asks the delegate for a registration dictionary. + * @discussion If no delegate is set, or if the delegate's + * <code>registrationDictionary</code> member is <code>NULL</code>, this + * function returns <code>NULL</code>. + * + * This function does not attempt to clean up the dictionary in any way - for + * example, if it is missing the <code>GROWL_APP_NAME</code> key, the result + * will be missing it too. Use + * <code>Growl_CreateRegistrationDictionaryByFillingInDictionary</code> or + * <code>Growl_CreateRegistrationDictionaryByFillingInDictionaryRestrictedToKeys</code> + * to try to fill in missing keys. + * + * This function was introduced in Growl.framework 0.7. + * @result A registration dictionary. + */ +GROWL_EXPORT CFDictionaryRef Growl_CopyRegistrationDictionaryFromDelegate(void); + +/*! @function Growl_CopyRegistrationDictionaryFromBundle + * @abstract Looks in a bundle for a registration dictionary. + * @discussion This function looks in a bundle for an auto-discoverable + * registration dictionary file using <code>CFBundleCopyResourceURL</code>. + * If it finds one, it loads the file using <code>CFPropertyList</code> and + * returns the result. + * + * If you pass <code>NULL</code> as the bundle, the main bundle is examined. + * + * This function does not attempt to clean up the dictionary in any way - for + * example, if it is missing the <code>GROWL_APP_NAME</code> key, the result + * will be missing it too. Use + * <code>Growl_CreateRegistrationDictionaryByFillingInDictionary:</code> or + * <code>Growl_CreateRegistrationDictionaryByFillingInDictionaryRestrictedToKeys</code> + * to try to fill in missing keys. + * + * This function was introduced in Growl.framework 0.7. + * @result A registration dictionary. + */ +GROWL_EXPORT CFDictionaryRef Growl_CopyRegistrationDictionaryFromBundle(CFBundleRef bundle); + +/*! @function Growl_CreateBestRegistrationDictionary + * @abstract Obtains a registration dictionary, filled out to the best of + * GrowlApplicationBridge's knowledge. + * @discussion This function creates a registration dictionary as best + * GrowlApplicationBridge knows how. + * + * First, GrowlApplicationBridge examines the Growl delegate (if there is + * one) and gets the registration dictionary from that. If no such dictionary + * was obtained, GrowlApplicationBridge looks in your application's main + * bundle for an auto-discoverable registration dictionary file. If that + * doesn't exist either, this function returns <code>NULL</code>. + * + * Second, GrowlApplicationBridge calls + * <code>Growl_CreateRegistrationDictionaryByFillingInDictionary</code> with + * whatever dictionary was obtained. The result of that function is the + * result of this function. + * + * GrowlApplicationBridge uses this function when you call + * <code>Growl_SetDelegate</code>, or when you call + * <code>Growl_RegisterWithDictionary</code> with <code>NULL</code>. + * + * This function was introduced in Growl.framework 0.7. + * @result A registration dictionary. + */ +GROWL_EXPORT CFDictionaryRef Growl_CreateBestRegistrationDictionary(void); + +#pragma mark - + +// @functiongroup Filling in registration dictionaries + +/*! @function Growl_CreateRegistrationDictionaryByFillingInDictionary + * @abstract Tries to fill in missing keys in a registration dictionary. + * @param regDict The dictionary to fill in. + * @result The dictionary with the keys filled in. + * @discussion This function examines the passed-in dictionary for missing keys, + * and tries to work out correct values for them. As of 0.7, it uses: + * + * Key Value + * --- ----- + * <code>GROWL_APP_NAME</code> <code>CFBundleExecutableName</code> + * <code>GROWL_APP_ICON</code> The icon of the application. + * <code>GROWL_APP_LOCATION</code> The location of the application. + * <code>GROWL_NOTIFICATIONS_DEFAULT</code> <code>GROWL_NOTIFICATIONS_ALL</code> + * + * Keys are only filled in if missing; if a key is present in the dictionary, + * its value will not be changed. + * + * This function was introduced in Growl.framework 0.7. + */ +GROWL_EXPORT CFDictionaryRef Growl_CreateRegistrationDictionaryByFillingInDictionary(CFDictionaryRef regDict); +/*! @function Growl_CreateRegistrationDictionaryByFillingInDictionaryRestrictedToKeys + * @abstract Tries to fill in missing keys in a registration dictionary. + * @param regDict The dictionary to fill in. + * @param keys The keys to fill in. If <code>NULL</code>, any missing keys are filled in. + * @result The dictionary with the keys filled in. + * @discussion This function examines the passed-in dictionary for missing keys, + * and tries to work out correct values for them. As of 0.7, it uses: + * + * Key Value + * --- ----- + * <code>GROWL_APP_NAME</code> <code>CFBundleExecutableName</code> + * <code>GROWL_APP_ICON</code> The icon of the application. + * <code>GROWL_APP_LOCATION</code> The location of the application. + * <code>GROWL_NOTIFICATIONS_DEFAULT</code> <code>GROWL_NOTIFICATIONS_ALL</code> + * + * Only those keys that are listed in <code>keys</code> will be filled in. + * Other missing keys are ignored. Also, keys are only filled in if missing; + * if a key is present in the dictionary, its value will not be changed. + * + * This function was introduced in Growl.framework 0.7. + */ +GROWL_EXPORT CFDictionaryRef Growl_CreateRegistrationDictionaryByFillingInDictionaryRestrictedToKeys(CFDictionaryRef regDict, CFSetRef keys); + +/*! @brief Tries to fill in missing keys in a notification dictionary. + * @param notifDict The dictionary to fill in. + * @return The dictionary with the keys filled in. This will be a separate instance from \a notifDict. + * @discussion This function examines the \a notifDict for missing keys, and + * tries to get them from the last known registration dictionary. As of 1.1, + * the keys that it will look for are: + * + * \li <code>GROWL_APP_NAME</code> + * \li <code>GROWL_APP_ICON</code> + * + * @since Growl.framework 1.1 + */ +GROWL_EXPORT CFDictionaryRef Growl_CreateNotificationDictionaryByFillingInDictionary(CFDictionaryRef notifDict); + +#pragma mark - + +// @functiongroup Querying Growl's status + +/*! @function Growl_IsInstalled + * @abstract Determines whether the Growl prefpane and its helper app are + * installed. + * @result Returns true if Growl is installed, false otherwise. + */ +GROWL_EXPORT Boolean Growl_IsInstalled(void); + +/*! @function Growl_IsRunning + * @abstract Cycles through the process list to find whether GrowlHelperApp + * is running. + * @result Returns true if Growl is running, false otherwise. + */ +GROWL_EXPORT Boolean Growl_IsRunning(void); + +#pragma mark - + +// @functiongroup Launching Growl + +/*! @typedef GrowlLaunchCallback + * @abstract Callback to notify you that Growl is running. + * @param context The context pointer passed to Growl_LaunchIfInstalled. + * @discussion Growl_LaunchIfInstalled calls this callback function if Growl + * was already running or if it launched Growl successfully. + */ +typedef void (*GrowlLaunchCallback)(void *context); + +/*! @function Growl_LaunchIfInstalled + * @abstract Launches GrowlHelperApp if it is not already running. + * @param callback A callback function which will be called if Growl was successfully + * launched or was already running. Can be <code>NULL</code>. + * @param context The context pointer to pass to the callback. Can be <code>NULL</code>. + * @result Returns true if Growl was successfully launched or was already + * running; returns false and does not call the callback otherwise. + * @discussion Returns true and calls the callback (if the callback is not + * <code>NULL</code>) if the Growl helper app began launching or was already + * running. Returns false and performs no other action if Growl could not be + * launched (e.g. because the Growl preference pane is not properly installed). + * + * If <code>Growl_CreateBestRegistrationDictionary</code> returns + * non-<code>NULL</code>, this function will register with Growl atomically. + * + * The callback should take a single argument; this is to allow applications + * to have context-relevant information passed back. It is perfectly + * acceptable for context to be <code>NULL</code>. The callback itself can be + * <code>NULL</code> if you don't want one. + */ +GROWL_EXPORT Boolean Growl_LaunchIfInstalled(GrowlLaunchCallback callback, void *context); + +#pragma mark - +#pragma mark Constants + +/*! @defined GROWL_PREFPANE_BUNDLE_IDENTIFIER + * @abstract The CFBundleIdentifier of the Growl preference pane bundle. + * @discussion GrowlApplicationBridge uses this to determine whether Growl is + * currently installed, by searching for the Growl preference pane. Your + * application probably does not need to use this macro itself. + */ +#ifndef GROWL_PREFPANE_BUNDLE_IDENTIFIER +#define GROWL_PREFPANE_BUNDLE_IDENTIFIER CFSTR("com.growl.prefpanel") +#endif + +__END_DECLS + +#endif /* _GROWLAPPLICATIONBRIDGE_CARBON_H_ */ |