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-rw-r--r--Frameworks/PSMTabBar/Styles/PSMSequelProTabStyle.m242
1 files changed, 154 insertions, 88 deletions
diff --git a/Frameworks/PSMTabBar/Styles/PSMSequelProTabStyle.m b/Frameworks/PSMTabBar/Styles/PSMSequelProTabStyle.m
index 70ceb943..e33aeff8 100644
--- a/Frameworks/PSMTabBar/Styles/PSMSequelProTabStyle.m
+++ b/Frameworks/PSMTabBar/Styles/PSMSequelProTabStyle.m
@@ -26,6 +26,7 @@
#import "PSMTabBarCell.h"
#import "PSMTabBarControl.h"
#import "NSBezierPath_AMShading.h"
+#import "PSMTabDragAssistant.h"
#define kPSMSequelProObjectCounterRadius 7.0
#define kPSMSequelProCounterMinWidth 20
@@ -133,7 +134,8 @@
if ([cell tabState] & PSMTab_SelectedMask) {
if (tabOrientation == PSMTabBarHorizontalOrientation) {
- dragRect.size.height -= 2.0;
+ dragRect.origin.x -= 5.0;
+ dragRect.size.width += 10.0;
} else {
dragRect.size.height += 1.0;
dragRect.origin.y -= 1.0;
@@ -345,7 +347,7 @@
}
#pragma mark -
-#pragma mark ---- drawing ----
+#pragma mark Drawing
// Step 1
- (void)drawTabBar:(PSMTabBarControl *)bar inRect:(NSRect)rect
@@ -449,82 +451,143 @@
{
NSRect cellFrame = [cell frame];
NSColor *lineColor = nil;
+ NSColor *fillColor = nil;
+ NSColor *shadowColor = nil;
NSBezierPath *outlineBezier = [NSBezierPath bezierPath];
NSBezierPath *fillBezier = [NSBezierPath bezierPath];
NSPoint center = NSZeroPoint;
- BOOL tabBarIsRightOfSelectedTab = NO;
-
- // Determine if the selected tab is right of this tab
- for (PSMTabBarCell *aCell in [tabBar cells]) {
- if (aCell == cell) break;
- if ([aCell state] == NSOnState) {
- tabBarIsRightOfSelectedTab = YES;
- break;
+ NSPoint topLeftArcCenter, bottomLeftArcCenter, topRightArcCenter, bottomRightArcCenter;
+ BOOL drawRightEdge = YES;
+ BOOL drawLeftEdge = YES;
+
+ // For cells in the off state, determine whether to draw the edges.
+ if ([cell state] == NSOffState) {
+ NSUInteger selectedCellIndex = NSUIntegerMax;
+ NSUInteger drawingCellIndex = NSUIntegerMax;
+ NSUInteger firstOverflowedCellIndex = NSUIntegerMax;
+
+ NSUInteger currentIndex = 0;
+ for (PSMTabBarCell *aCell in [tabBar cells]) {
+ if (aCell == cell) drawingCellIndex = currentIndex;
+ if ([aCell state] == NSOnState || ([aCell isPlaceholder] && [aCell currentStep] > 1)) {
+ selectedCellIndex = currentIndex;
+ }
+ if ([aCell isInOverflowMenu]) {
+ firstOverflowedCellIndex = currentIndex;
+ break;
+ }
+ currentIndex++;
+ }
+
+ // Draw the left edge if the cell is to the left of the active tab, or if the preceding cell is
+ // being dragged, and not for the very first cell.
+ if ((!drawingCellIndex || (drawingCellIndex == 1 && [[[tabBar cells] objectAtIndex:0] isPlaceholder]))
+ || (drawingCellIndex > selectedCellIndex
+ && (drawingCellIndex != selectedCellIndex + 1 || ![[[tabBar cells] objectAtIndex:selectedCellIndex] isPlaceholder])))
+ {
+ drawLeftEdge = NO;
+ }
+
+ // Draw the right edge for tabs to the right, the last tab in the bar, and where the following
+ // cell is being dragged.
+ if (drawingCellIndex < selectedCellIndex
+ && drawingCellIndex != firstOverflowedCellIndex - 1
+ && (drawingCellIndex >= selectedCellIndex + 1 || ![[[tabBar cells] objectAtIndex:selectedCellIndex] isPlaceholder]))
+ {
+ drawRightEdge = NO;
}
}
-
+
+ // Set up colours
if ([[tabBar window] isKeyWindow]) {
lineColor = [NSColor darkGrayColor];
+ if ([cell state] == NSOnState) {
+ fillColor = [NSColor colorWithCalibratedWhite:0.59 alpha:1.0];
+ shadowColor = [NSColor colorWithCalibratedWhite:0.0 alpha:0.7];
+ } else {
+ fillColor = [NSColor colorWithCalibratedWhite:0.495 alpha:1.0];
+ shadowColor = [NSColor colorWithCalibratedWhite:0.0 alpha:1.0];
+ }
} else {
lineColor = [NSColor colorWithCalibratedWhite:0.49 alpha:1.0];
+ if ([cell state] == NSOnState) {
+ fillColor = [NSColor colorWithCalibratedWhite:0.81 alpha:1.0];
+ shadowColor = [NSColor colorWithCalibratedWhite:0.0 alpha:0.4];
+ } else {
+ fillColor = [NSColor colorWithCalibratedWhite:0.685 alpha:1.0];
+ shadowColor = [NSColor colorWithCalibratedWhite:0.0 alpha:0.7];
+ }
}
- //disable antialiasing of bezier paths
[NSGraphicsContext saveGraphicsState];
- [[NSGraphicsContext currentContext] setShouldAntialias:YES];
-
NSRect aRect = NSMakeRect(cellFrame.origin.x, cellFrame.origin.y, cellFrame.size.width, cellFrame.size.height);
- // selected tab
- if ([cell state] == NSOnState) {
+ // If the tab bar is hidden, don't draw the top pixel
+ if ([tabBar isTabBarHidden]) {
+ aRect.origin.y++;
+ aRect.size.height--;
+ }
- // draw top left arc
- center = NSMakePoint(aRect.origin.x - kPSMSequelProTabCornerRadius + 0.5, aRect.origin.y + kPSMSequelProTabCornerRadius);
- [outlineBezier appendBezierPathWithArcWithCenter:center radius:kPSMSequelProTabCornerRadius startAngle:270 endAngle:360 clockwise:NO];
-
- // draw bottom left arc
- center = NSMakePoint(aRect.origin.x + kPSMSequelProTabCornerRadius + 0.5, aRect.origin.y + aRect.size.height - kPSMSequelProTabCornerRadius);
- [outlineBezier appendBezierPathWithArcWithCenter:center radius:kPSMSequelProTabCornerRadius startAngle:180 endAngle:90 clockwise:YES];
+ // Set up the corner bezier paths arc centers
+ topLeftArcCenter = NSMakePoint(aRect.origin.x - kPSMSequelProTabCornerRadius + 0.5, aRect.origin.y + kPSMSequelProTabCornerRadius);
+ topRightArcCenter = NSMakePoint(aRect.origin.x + aRect.size.width + kPSMSequelProTabCornerRadius + 0.5, aRect.origin.y + kPSMSequelProTabCornerRadius);
+ bottomLeftArcCenter = NSMakePoint(aRect.origin.x + kPSMSequelProTabCornerRadius + 0.5, aRect.origin.y + aRect.size.height - kPSMSequelProTabCornerRadius);
+ bottomRightArcCenter = NSMakePoint(aRect.origin.x + aRect.size.width - kPSMSequelProTabCornerRadius + 0.5, aRect.origin.y + aRect.size.height - kPSMSequelProTabCornerRadius );
- // draw bottom right arc
- center = NSMakePoint(aRect.origin.x + aRect.size.width - kPSMSequelProTabCornerRadius + 0.5, aRect.origin.y + aRect.size.height - kPSMSequelProTabCornerRadius );
- [outlineBezier appendBezierPathWithArcWithCenter:center radius:kPSMSequelProTabCornerRadius startAngle:90 endAngle:0 clockwise:YES];
-
- // draw top right arc
- center = NSMakePoint(aRect.origin.x + aRect.size.width + kPSMSequelProTabCornerRadius + 0.5, aRect.origin.y + kPSMSequelProTabCornerRadius);
- [outlineBezier appendBezierPathWithArcWithCenter:center radius:kPSMSequelProTabCornerRadius startAngle:180 endAngle:270 clockwise:NO];
+ // Construct the outline path
+ if (drawLeftEdge) {
+ [outlineBezier appendBezierPathWithArcWithCenter:topLeftArcCenter radius:kPSMSequelProTabCornerRadius startAngle:270 endAngle:360 clockwise:NO];
+ [outlineBezier appendBezierPathWithArcWithCenter:bottomLeftArcCenter radius:kPSMSequelProTabCornerRadius startAngle:180 endAngle:90 clockwise:YES];
+ }
+ if (drawRightEdge) {
+ [outlineBezier appendBezierPathWithArcWithCenter:bottomRightArcCenter radius:kPSMSequelProTabCornerRadius startAngle:90 endAngle:0 clockwise:YES];
+ [outlineBezier appendBezierPathWithArcWithCenter:topRightArcCenter radius:kPSMSequelProTabCornerRadius startAngle:180 endAngle:270 clockwise:NO];
+ }
- // Set up a fill bezier with the pieced-together path
- [fillBezier appendBezierPath:outlineBezier];
+ // Set up a fill bezier based on the outline path
+ [fillBezier appendBezierPath:outlineBezier];
- // Set the tab outer shadow and draw the shadow
- [NSGraphicsContext saveGraphicsState];
- NSShadow *shadow = [[NSShadow alloc] init];
- [shadow setShadowBlurRadius:4];
- [shadow setShadowColor:[NSColor colorWithCalibratedWhite:0.0 alpha:[[tabBar window] isKeyWindow]?0.7:0.4]];
- [shadow setShadowOffset:NSMakeSize(0, 0)];
- [shadow set];
- [outlineBezier stroke];
- [shadow release];
- [NSGraphicsContext restoreGraphicsState];
+ // If one edge is missing, apply a local fill to the other edge
+ if (drawRightEdge && !drawLeftEdge) {
+ [fillBezier lineToPoint:NSMakePoint(aRect.origin.x + aRect.size.width - kPSMSequelProTabCornerRadius + 0.5, aRect.origin.y)];
+ [fillBezier lineToPoint:NSMakePoint(aRect.origin.x + aRect.size.width - kPSMSequelProTabCornerRadius + 0.5, aRect.origin.y + aRect.size.height)];
+ } else if (!drawRightEdge && drawLeftEdge) {
+ [fillBezier lineToPoint:NSMakePoint(aRect.origin.x + 0.5 + kPSMSequelProTabCornerRadius, aRect.origin.y)];
+ }
- // Fill the tab with a solid colour
- if ([[tabBar window] isKeyWindow]) {
- [[NSColor colorWithCalibratedWhite:0.59 alpha:1.0] set];
- } else {
- [[NSColor colorWithCalibratedWhite:0.81 alpha:1.0] set];
- }
- [fillBezier fill];
+ // Set the tab outer shadow and draw the shadow
+ [NSGraphicsContext saveGraphicsState];
+ NSShadow *shadow = [[NSShadow alloc] init];
+ [shadow setShadowBlurRadius:4];
+ [shadow setShadowColor:shadowColor];
+ [shadow setShadowOffset:NSMakeSize(0, 0)];
+ [shadow set];
+ [outlineBezier stroke];
+ [shadow release];
+ [NSGraphicsContext restoreGraphicsState];
- // Re-stroke without shadow over the fill.
- [lineColor set];
- [outlineBezier stroke];
+ // Fill the tab with a solid colour
+ [fillColor set];
+ [fillBezier fill];
- // Add a bottom line to the tab, with a slight inner glow
+ // Re-stroke without shadow over the fill.
+ [lineColor set];
+ [outlineBezier stroke];
+
+ // Add a bottom line to the active tab, with a slight inner glow
+ if ([cell state] == NSOnState) {
outlineBezier = [NSBezierPath bezierPath];
- [outlineBezier moveToPoint:NSMakePoint(aRect.origin.x + (2 * kPSMSequelProTabCornerRadius), aRect.origin.y + aRect.size.height - 0.5)];
- [outlineBezier lineToPoint:NSMakePoint(aRect.origin.x + aRect.size.width - (2 * kPSMSequelProTabCornerRadius), aRect.origin.y + aRect.size.height - 0.5)];
+ if (drawLeftEdge) {
+ [outlineBezier appendBezierPathWithArcWithCenter:bottomLeftArcCenter radius:kPSMSequelProTabCornerRadius startAngle:180 endAngle:90 clockwise:YES];
+ } else {
+ [outlineBezier moveToPoint:NSMakePoint(aRect.origin.x, aRect.origin.y + aRect.size.height - 0.5)];
+ }
+ if (drawRightEdge) {
+ [outlineBezier appendBezierPathWithArcWithCenter:bottomRightArcCenter radius:kPSMSequelProTabCornerRadius startAngle:90 endAngle:0 clockwise:YES];
+ } else {
+ [outlineBezier lineToPoint:NSMakePoint(aRect.origin.x + aRect.size.width, aRect.origin.y + aRect.size.height - 0.5)];
+ }
shadow = [[NSShadow alloc] init];
[shadow setShadowBlurRadius:1];
[shadow setShadowColor:[NSColor colorWithCalibratedWhite:1.0 alpha:0.3]];
@@ -532,42 +595,45 @@
[shadow set];
[outlineBezier stroke];
- // unselected tab
- } else {
-
- // rollover
-// if ([cell isHighlighted]) {
-// [[NSColor colorWithCalibratedWhite:1.0 alpha:0.1] set];
-// NSRectFillUsingOperation(aRect, NSCompositeSourceAtop);
-// }
-
- if (tabBarIsRightOfSelectedTab) {
- //lineColor = [NSColor greenColor];
-
- // draw bottom right arc
- center = NSMakePoint(aRect.origin.x + aRect.size.width - kPSMSequelProTabCornerRadius + 0.5, aRect.origin.y + aRect.size.height - kPSMSequelProTabCornerRadius);
- [outlineBezier appendBezierPathWithArcWithCenter:center radius:kPSMSequelProTabCornerRadius startAngle:90 endAngle:0 clockwise:YES];
-
- // draw top right arc
- center = NSMakePoint(aRect.origin.x + aRect.size.width + kPSMSequelProTabCornerRadius + 0.5, aRect.origin.y + kPSMSequelProTabCornerRadius);
- [outlineBezier appendBezierPathWithArcWithCenter:center radius:kPSMSequelProTabCornerRadius startAngle:180 endAngle:270 clockwise:NO];
-
- // Don't draw the left edge for the leftmost tab
- } else if ([[tabBar cells] objectAtIndex:0] != cell) {
- //lineColor = [NSColor redColor];
-
- // draw top left arc
- center = NSMakePoint(aRect.origin.x - kPSMSequelProTabCornerRadius + 0.5, aRect.origin.y + kPSMSequelProTabCornerRadius);
- [outlineBezier appendBezierPathWithArcWithCenter:center radius:kPSMSequelProTabCornerRadius startAngle:270 endAngle:360 clockwise:NO];
-
- // draw bottom left arc
- center = NSMakePoint(aRect.origin.x + kPSMSequelProTabCornerRadius + 0.5, aRect.origin.y + aRect.size.height - kPSMSequelProTabCornerRadius);
- [outlineBezier appendBezierPathWithArcWithCenter:center radius:kPSMSequelProTabCornerRadius startAngle:180 endAngle:90 clockwise:YES];
+ // Add the shadow over the tops of background tabs
+ } else if (drawLeftEdge || drawRightEdge) {
+
+ // Set up a CGContext so that drawing can be clipped (to prevent shadow issues)
+ CGContextRef context = (CGContextRef)[[NSGraphicsContext currentContext] graphicsPort];
+ CGContextSaveGState(context);
+ NSPoint topLeft, topRight;
+ CGFloat drawAlpha = [[tabBar window] isKeyWindow] ? 1.0 : 0.7;
+ outlineBezier = [NSBezierPath bezierPath];
+
+ // Calculate the endpoints of the line
+ if (drawLeftEdge) {
+ topLeft = NSMakePoint(aRect.origin.x + 0.5 - kPSMSequelProTabCornerRadius + 2, aRect.origin.y + 0.5);
+ } else {
+ topLeft = NSMakePoint(aRect.origin.x + aRect.size.width - kPSMSequelProTabCornerRadius + 0.5, aRect.origin.y + 0.5);
+ }
+ if (drawRightEdge) {
+ topRight = NSMakePoint(aRect.origin.x + aRect.size.width + kPSMSequelProTabCornerRadius + 0.5 - 2, aRect.origin.y + 0.5);
+ } else {
+ topRight = NSMakePoint(aRect.origin.x + 0.5 + kPSMSequelProTabCornerRadius, aRect.origin.y + 0.5);
}
- [lineColor set];
+ // Set up the line and clipping point
+ CGContextClipToRect(context, NSMakeRect(topLeft.x, topLeft.y, topRight.x-topLeft.x, aRect.size.height));
+ [[NSColor colorWithCalibratedWhite:0.2 alpha:drawAlpha] set];
+ [outlineBezier moveToPoint:topLeft];
+ [outlineBezier lineToPoint:topRight];
+
+ // Set up the shadow
+ shadow = [[NSShadow alloc] init];
+ [shadow setShadowBlurRadius:4];
+ [shadow setShadowColor:[NSColor colorWithCalibratedWhite:0.2 alpha:drawAlpha]];
+ [shadow setShadowOffset:NSMakeSize(0,0)];
+ [shadow set];
+
+ // Draw, and then restore the previous graphics state
[outlineBezier stroke];
- }
+ CGContextRestoreGState(context);
+ }
[NSGraphicsContext restoreGraphicsState];