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author | rowanbeentje <rowan@beent.je> | 2012-03-14 01:16:18 +0000 |
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committer | rowanbeentje <rowan@beent.je> | 2012-03-14 01:16:18 +0000 |
commit | 79eff5bf42154da8d7730e0e0159160f68ec4e16 (patch) | |
tree | 38db570f7c36fbe2995774fefa627f1b467a9371 /Frameworks/SPMySQLFramework/Source/SPMySQLConnection Categories/Ping & KeepAlive.h | |
parent | d5e20720cf7f991a691d9a03e7f895211b7c98ad (diff) | |
download | sequelpro-79eff5bf42154da8d7730e0e0159160f68ec4e16.tar.gz sequelpro-79eff5bf42154da8d7730e0e0159160f68ec4e16.tar.bz2 sequelpro-79eff5bf42154da8d7730e0e0159160f68ec4e16.zip |
Final feature work on the SPMySQL branch before merging:
- Add a ping keepalive managing object to prevent retain cycles from the NSTimer
- Add -[SPMySQLConnection copy] support
- Refactor Hans-Jörg Bibiko's database structure retrieval, moving it out of the MySQL framework and building it around a copy of the connection. This reduces the amount of connections-over-time used by Sequel Pro to two constant connections (addressing Issue #1097) and improves robustness.
- Use the database structure retrieval connection for faster query cancellation without an extra connection required, if possible
Diffstat (limited to 'Frameworks/SPMySQLFramework/Source/SPMySQLConnection Categories/Ping & KeepAlive.h')
-rw-r--r-- | Frameworks/SPMySQLFramework/Source/SPMySQLConnection Categories/Ping & KeepAlive.h | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/Frameworks/SPMySQLFramework/Source/SPMySQLConnection Categories/Ping & KeepAlive.h b/Frameworks/SPMySQLFramework/Source/SPMySQLConnection Categories/Ping & KeepAlive.h index 3788c653..e84c4ca6 100644 --- a/Frameworks/SPMySQLFramework/Source/SPMySQLConnection Categories/Ping & KeepAlive.h +++ b/Frameworks/SPMySQLFramework/Source/SPMySQLConnection Categories/Ping & KeepAlive.h @@ -40,11 +40,8 @@ typedef struct { @interface SPMySQLConnection (Ping_and_KeepAlive) -// Setup functions -- (void)_initKeepAlivePingTimer; - // Keepalive ping initialisation -- (void)_keepAlive:(NSTimer *)theTimer; +- (void)_keepAlive; - (void)_threadedKeepAlive; // Master ping method |