//
// SPSplitView.m
// sequel-pro
//
// Created by Rowan Beentje on April 25, 2012.
// Copyright (c) 2012 Rowan Beentje. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
// More info at
#import "SPSplitView.h"
#import "SPDateAdditions.h"
@interface SPSplitView (Private_API)
- (void)_initCustomProperties;
- (void)_ensureDefaultSubviewSizesToIndex:(NSUInteger)anIndex;
- (void)_saveAutoSaveSizes;
- (void)_restoreAutoSaveSizes;
- (NSArray *)_suggestedSizesForTargetSize:(CGFloat)targetSize respectingSpringsAndStruts:(BOOL)respectStruts respectingConstraints:(BOOL)respectConstraints;
- (CGFloat)_startPositionOfView:(NSView *)aView;
- (CGFloat)_lengthOfView:(NSView *)aView;
- (void)_setStartPosition:(CGFloat)newOrigin ofView:(NSView *)aView;
- (void)_setLength:(CGFloat)newLength ofView:(NSView *)aView;
- (BOOL)_isViewResizable:(NSView *)aView;
@end
@interface SPSplitViewHelperView : NSView
{
NSView *wrappedView;
}
- (id)initReplacingView:(NSView *)aView inVerticalSplitView:(BOOL)verticalSplitView;
- (void)restoreOriginalView;
@end
@interface SPSplitViewAnimationRetainCycleBypass : NSObject
{
SPSplitView *parentSplitView;
}
- (id)initWithParent:(SPSplitView *)aSplitView;
- (void)_animationStep:(NSTimer *)aTimer;
@end
@implementation SPSplitView
#pragma mark -
#pragma mark Setup and teardown
- (id)initWithFrame:(NSRect)frameRect
{
if ((self = [super initWithFrame:frameRect])) {
[self _initCustomProperties];
}
return self;
}
- (id)initWithCoder:(NSCoder *)coder
{
if ((self = [super initWithCoder:coder])) {
[self _initCustomProperties];
}
return self;
}
- (void)awakeFromNib
{
if ([NSSplitView instancesRespondToSelector:@selector(awakeFromNib)]) {
[super awakeFromNib];
}
// Normal splitview autosave appears to have problems on Lion - handle it ourselves as well.
[self _restoreAutoSaveSizes];
[collapseToggleButton setState:(collapsibleSubviewCollapsed?NSOnState:NSOffState)];
}
- (void)dealloc
{
[viewMinimumSizes release];
[viewMaximumSizes release];
if (animationTimer) [animationTimer invalidate], [animationTimer release], animationTimer = nil;
if (animationRetainCycleBypassObject) [animationRetainCycleBypassObject release], animationRetainCycleBypassObject = nil;
[[NSNotificationCenter defaultCenter] removeObserver:self];
[super dealloc];
}
#pragma mark -
#pragma mark Delegate management
- (void)setDelegate:(id)aDelegate
{
delegate = aDelegate;
}
#pragma mark -
#pragma mark Collapsible subview management
/**
* Set the index of the collapsible subview; pass in NSNotFound as the index
* to unset an existing subview.
*/
- (void)setCollapsibleSubviewIndex:(NSUInteger)subviewIndex
{
if (collapsibleSubviewIndex == subviewIndex) {
return;
}
if (subviewIndex > [[self subviews] count]) {
[NSException raise:NSInternalInconsistencyException format:@"Specified a collpasible subview index which doesn't exist"];
}
// If an existing collapsible subview exists, and the view is collapsed,
// expand the old view before proceeding
if (collapsibleSubviewIndex != NSNotFound && collapsibleSubviewCollapsed) {
[self setCollapsibleSubviewCollapsed:NO animate:NO];
}
collapsibleSubviewIndex = subviewIndex;
[collapseToggleButton setState:NSOffState];
collapsibleSubviewCollapsed = NO;
}
/**
* Set a button which controls the state of the collapsible subview; if this is set,
* the button state will automatically be set as the subview collapses or expands.
* This can also be set using the IBOutlet.
*/
- (void)setToggleCollapseButton:(NSButton *)aButton
{
collapseToggleButton = aButton;
[collapseToggleButton setState:(collapsibleSubviewCollapsed?NSOnState:NSOffState)];
}
/**
* Return whether the collapsible subview is collapsed or collapsing.
*/
- (BOOL)isCollapsibleSubviewCollapsed
{
if (collapsibleSubviewIndex == NSNotFound) {
return NO;
}
return collapsibleSubviewCollapsed;
}
/**
* Return whether the specified subview is collapsed, overriding the original method for
* the collapsible subview set on this object; note that for the subview collapsible by
* this class, YES is returned only if the subview is fully collapsed, not when animating.
*/
- (BOOL)isSubviewCollapsed:(NSView *)subview
{
NSUInteger subviewIndex = [[self subviews] indexOfObject:subview];
if (collapsibleSubviewIndex == NSNotFound || subviewIndex != collapsibleSubviewIndex) {
return [super isSubviewCollapsed:subview];
}
return collapsibleSubviewCollapsed && !animationTimer;
}
/**
* Toggle the collapse state, using animation.
*/
- (IBAction)toggleCollapse:(id)sender
{
[self setCollapsibleSubviewCollapsed:!collapsibleSubviewCollapsed animate:YES];
}
/**
* Trigger a collapsible subview collapse or expand, optionally animating the transition.
* This is the master collapse/expand method, called by any other methods to perform the work.
*/
- (void)setCollapsibleSubviewCollapsed:(BOOL)shouldCollapse animate:(BOOL)shouldAnimate
{
if (collapsibleSubviewIndex == NSNotFound || shouldCollapse == collapsibleSubviewCollapsed) {
return;
}
collapsibleSubviewCollapsed = shouldCollapse;
[collapseToggleButton setState:(shouldCollapse?NSOnState:NSOffState)];
NSView *viewToAnimate = [[self subviews] objectAtIndex:collapsibleSubviewIndex];
animationStartSize = [self _lengthOfView:viewToAnimate];
if (shouldCollapse) {
// If collapsing, ensure the original view is wrapped in a helper view to avoid
// animation resizes of the contained view. (Uncollapses will already be wrapped.)
if (![viewToAnimate isMemberOfClass:[SPSplitViewHelperView class]]) {
[[[SPSplitViewHelperView alloc] initReplacingView:viewToAnimate inVerticalSplitView:[self isVertical]] autorelease];
viewToAnimate = [[self subviews] objectAtIndex:collapsibleSubviewIndex];
}
animationTargetSize = 0;
} else {
animationTargetSize = [self _lengthOfView:[[viewToAnimate subviews] objectAtIndex:0]];
}
// If not animating, update the view at once
if (!shouldAnimate) {
[self adjustSubviews];
// Otherwise, start an animation.
} else {
if (animationTimer) [animationTimer invalidate], [animationTimer release], animationTimer = nil;
if (animationRetainCycleBypassObject) [animationRetainCycleBypassObject release], animationRetainCycleBypassObject = nil;
animationStartTime = [NSDate monotonicTimeInterval];
// Determine the animation length, in seconds, starting with a quarter of a second
animationDuration = 0.25f;
// Make it a slow animation if appropriate
if ([[NSApp currentEvent] type] == NSLeftMouseUp && [[NSApp currentEvent] modifierFlags] & NSShiftKeyMask) {
animationDuration *= 10;
}
// Modify the duration by the proportion of any interrupted animation
CGFloat fullViewSize = [self _lengthOfView:[[viewToAnimate subviews] objectAtIndex:0]];
if (shouldCollapse) {
animationDuration *= animationStartSize / fullViewSize;
} else {
animationDuration *= (animationTargetSize - animationStartSize) / fullViewSize;
}
// Create an object to avoid NSTimer retain cycles
animationRetainCycleBypassObject = [[SPSplitViewAnimationRetainCycleBypass alloc] initWithParent:self];
// Start an animation at 30fps
animationTimer = [[NSTimer timerWithTimeInterval:(1.f/30.f) target:animationRetainCycleBypassObject selector:@selector(_animationStep:) userInfo:nil repeats:YES] retain];
[[NSRunLoop currentRunLoop] addTimer:animationTimer forMode:NSRunLoopCommonModes];
}
}
#pragma mark -
#pragma mark Additional drag handle view
/**
* Set an additional view, the frame rect of which will be used to provide an additional
* drag handle to reposition the *first* divider.
* This can also be set using the IBOutlet.
*/
- (void)setAdditionalDragHandleView:(NSView *)aView
{
if ([aView window] != [self window]) {
[NSException raise:NSInternalInconsistencyException format:@"Additional drag handle must be in the same window as the split view"];
}
additionalDragHandleView = aView;
}
#pragma mark -
#pragma mark Constraint management
/**
* Set the minimum size of a view at the specified index. Note that indexes cannot be kept
* in sync with subsequent view deletions/additions, so these will continue to apply to the
* specified index and not the view originally at that index.
*/
- (void)setMinSize:(CGFloat)newMinSize ofSubviewAtIndex:(NSUInteger)subviewIndex
{
[self _ensureDefaultSubviewSizesToIndex:subviewIndex];
// Verify against the max size
if (newMinSize > [[viewMaximumSizes objectAtIndex:subviewIndex] floatValue]) {
[NSException raise:NSInternalInconsistencyException format:@"Minimum size for a subview specified as larger than the maximum size"];
}
[viewMinimumSizes replaceObjectAtIndex:subviewIndex withObject:[NSNumber numberWithFloat:newMinSize]];
}
/**
* Set the minimum size of a view at the specified index. Note that indexes cannot be kept
* in sync with subsequent view deletions/additions, so these will continue to apply to the
* specified index and not the view originally at that index.
*/
- (void)setMaxSize:(CGFloat)newMaxSize ofSubviewAtIndex:(NSUInteger)subviewIndex
{
[self _ensureDefaultSubviewSizesToIndex:subviewIndex];
// Verify against the max size
if (newMaxSize < [[viewMinimumSizes objectAtIndex:subviewIndex] floatValue]) {
[NSException raise:NSInternalInconsistencyException format:@"Maximum size for a subview specified as smaller than the minimum size"];
}
[viewMaximumSizes replaceObjectAtIndex:subviewIndex withObject:[NSNumber numberWithFloat:newMaxSize]];
}
#pragma mark -
#pragma mark Sizing
/**
* adjustSubviews adjusts the sizes of the subviews so they fill up the splitview fully.
* With no constraints and no collapsible subviews, all the subviews are resized
* proportionally; however this override method handles constraints and collapsible subviews,
* as well as animating collapses when driven by a timer.
*
* When resizing starts, non-resizable subviews are first left at their default sizes,
* and other views are resized proportionally. If those views hit constraints set on the
* object via setMinSize: or setMaxSize:, the constraints are respected, and other views
* continue to be resized.
*
* If that resize process cannot cope with the size change, non-resizable subviews are
* resized, respecting constraints set via setMinSize: or setMaxSize:.
*
* If all constraints are hit, then resizing will start to exceed the constraints.
*/
- (void)adjustSubviews
{
CGFloat totalAvailableSize = [self _lengthOfView:self];
NSUInteger i, viewCount = [[self subviews] count];
// Amend the total length by non-hidden dividers
for (i = 0; i < viewCount - 1; i++) {
if (![self splitView:self shouldHideDividerAtIndex:i]) {
totalAvailableSize -= [self dividerThickness];
}
}
// Start by checking for valid sizes complying with all constraints
NSArray *viewSizes = [self _suggestedSizesForTargetSize:totalAvailableSize respectingSpringsAndStruts:YES respectingConstraints:YES];
// If that didn't produce a valid result, allow resizing of non-resizable views
if (!viewSizes) {
viewSizes = [self _suggestedSizesForTargetSize:totalAvailableSize respectingSpringsAndStruts:NO respectingConstraints:YES];
}
// If that still didn't produce a valid result, resort to resizing all views
if (!viewSizes) {
viewSizes = [self _suggestedSizesForTargetSize:totalAvailableSize respectingSpringsAndStruts:NO respectingConstraints:NO];
}
// Safety check
if ([viewSizes count] < [[self subviews] count]) {
[super adjustSubviews];
return;
}
CGFloat splitViewBreadth;
if ([self isVertical]) {
splitViewBreadth = [self frame].size.height;
} else {
splitViewBreadth = [self frame].size.width;
}
// Apply the size changes to the views.
CGFloat originPosition = 0;
for (i = 0; i < viewCount; i++) {
NSView *eachSubview = [[self subviews] objectAtIndex:i];
CGFloat viewSize = [[viewSizes objectAtIndex:i] floatValue];
NSRect viewFrame = [eachSubview frame];
if ([self isVertical]) {
viewFrame.origin.x = roundf(originPosition);
viewFrame.size.width = roundf(viewSize);
viewFrame.size.height = splitViewBreadth;
} else {
viewFrame.origin.y = roundf(originPosition);
viewFrame.size.width = splitViewBreadth;
viewFrame.size.height = roundf(viewSize);
}
[eachSubview setFrame:viewFrame];
originPosition += viewSize;
if ((i + 1) < viewCount && ![self splitView:self shouldHideDividerAtIndex:(i + 1)]) {
originPosition += [self dividerThickness];
}
}
// Invalidate the cursor rects
[[self window] invalidateCursorRectsForView:self];
}
#pragma mark -
#pragma mark Delegate method overrides
/**
* Handle requests to collapse a particular subview. If a subview is collapsible,
* by default this will return YES for that subview and NO for all others.
* The delegate can override this if necessary.
*/
- (BOOL)splitView:(NSSplitView *)splitView canCollapseSubview:(NSView *)subview
{
if ([delegate respondsToSelector:@selector(splitView:canCollapseSubview:)]) {
return [delegate splitView:splitView canCollapseSubview:subview];
}
if (collapsibleSubviewIndex != NSNotFound && [[self subviews] objectAtIndex:collapsibleSubviewIndex] == subview) {
return YES;
}
return NO;
}
/**
* Handle requests as to whether a subview should be collapsed as a result of
* a double-click on a divider. If a subview is collapsible, by default this
* will return NO, but an animated collapse/expand will be triggered instead to
* perform the same action with animation.
* The delegate can override this if necessary.
*/
- (BOOL)splitView:(NSSplitView *)splitView shouldCollapseSubview:(NSView *)subview forDoubleClickOnDividerAtIndex:(NSInteger)dividerIndex
{
if ([delegate respondsToSelector:@selector(splitView:shouldCollapseSubview:forDoubleClickOnDividerAtIndex:)]) {
return [delegate splitView:splitView shouldCollapseSubview:subview forDoubleClickOnDividerAtIndex:dividerIndex];
}
// If there's no collapsible subview, don't allow collapse
if (collapsibleSubviewIndex == NSNotFound) {
return NO;
}
// Ensure the divider is adjacent to the collapsible view
if ((NSUInteger)dividerIndex != collapsibleSubviewIndex && (NSUInteger)dividerIndex != (collapsibleSubviewIndex - 1)) {
return NO;
}
// Trigger an animated collapse and prevent the original collapse
[self setCollapsibleSubviewCollapsed:YES animate:YES];
return NO;
}
/**
* While the collapsible subview is collapsed, hide the adjacent divider.
*
* Forwards requests on to the original delegate to allow overrides.
*/
- (BOOL)splitView:(NSSplitView *)splitView shouldHideDividerAtIndex:(NSInteger)dividerIndex
{
if ([delegate respondsToSelector:@selector(splitView:shouldHideDividerAtIndex:)]) {
return [delegate splitView:splitView shouldHideDividerAtIndex:dividerIndex];
}
// If there's no collapsible subview, or it's not hidden, don't hide any dividers
if (!collapsibleSubviewCollapsed || collapsibleSubviewIndex == NSNotFound) {
return NO;
}
// Only hide one divider adjacent to the collapsible view
if ((collapsibleSubviewIndex == 0 && dividerIndex > 0) || (collapsibleSubviewIndex > 0 && (NSUInteger)(dividerIndex + 1) != collapsibleSubviewIndex)) {
return NO;
}
// If the collapsible subview is fully collapsed, hide the divider
if (!animationTimer) {
return YES;
}
return NO;
}
/**
* Handle delegate requests for a minimum size for the splitview above or to the left of
* the supplied divider index, using the minimum constraints supplied via setMinSize: if
* present.
*
* Only the two views adjacent to the supplied divider index are currently considered.
*
* Forwards requests on to the original delegate to allow overrides.
*/
- (CGFloat)splitView:(NSSplitView *)splitView constrainMinCoordinate:(CGFloat)proposedMinimumPosition ofSubviewAt:(NSInteger)dividerIndex
{
if ([delegate respondsToSelector:@selector(splitView:constrainMinCoordinate:ofSubviewAt:)]) {
return [delegate splitView:splitView constrainMinCoordinate:proposedMinimumPosition ofSubviewAt:dividerIndex];
}
NSView *aView;
CGFloat preMinPosition = 0, postMaxPosition = 0;
[self _ensureDefaultSubviewSizesToIndex:(dividerIndex + 1)];
// Check the minimum size of the preceeding view
CGFloat preMinSize = [[viewMinimumSizes objectAtIndex:dividerIndex] floatValue];
if (preMinSize) {
aView = [[self subviews] objectAtIndex:dividerIndex];
preMinPosition = [self _startPositionOfView:aView] + preMinSize;
}
// Check the maximum size of the following view
CGFloat postMaxSize = [[viewMaximumSizes objectAtIndex:(dividerIndex + 1)] floatValue];
if (postMaxSize != FLT_MAX) {
aView = [[self subviews] objectAtIndex:(dividerIndex + 1)];
postMaxPosition = [self _startPositionOfView:aView] + [self _lengthOfView:aView] - postMaxSize - [self dividerThickness];
}
CGFloat suggestedMinimum = fmaxf(preMinPosition, postMaxPosition);
if (suggestedMinimum > proposedMinimumPosition) {
return suggestedMinimum;
}
return proposedMinimumPosition;
}
/**
* Handle delegate requests for a maximum size for the splitview above or to the left of
* the supplied divider index, using the maximum constraints supplied via setMaxSize: if
* present.
*
* Only the two views adjacent to the supplied divider index are currently considered.
*
* Forwards requests on to the original delegate to allow overrides.
*/
- (CGFloat)splitView:(NSSplitView *)splitView constrainMaxCoordinate:(CGFloat)proposedMaximumPosition ofSubviewAt:(NSInteger)dividerIndex
{
if ([delegate respondsToSelector:@selector(splitView:constrainMaxCoordinate:ofSubviewAt:)]) {
return [delegate splitView:splitView constrainMaxCoordinate:proposedMaximumPosition ofSubviewAt:dividerIndex];
}
NSView *aView;
CGFloat preMaxPosition = FLT_MAX, postMinPosition = FLT_MAX;
[self _ensureDefaultSubviewSizesToIndex:(dividerIndex + 1)];
// Check the maximum size of the preceeding view
CGFloat preMaxSize = [[viewMaximumSizes objectAtIndex:dividerIndex] floatValue];
if (preMaxSize != FLT_MAX) {
aView = [[self subviews] objectAtIndex:dividerIndex];
preMaxPosition = [self _startPositionOfView:aView] + preMaxSize;
}
// Check the minimum size of the following view
CGFloat postMinSize = [[viewMinimumSizes objectAtIndex:(dividerIndex + 1)] floatValue];
if (postMinSize) {
aView = [[self subviews] objectAtIndex:(dividerIndex + 1)];
postMinPosition = [self _startPositionOfView:aView] + [self _lengthOfView:aView] - postMinSize - [self dividerThickness];
}
CGFloat suggestedMaximum = fminf(preMaxPosition, postMinPosition);
if (suggestedMaximum < proposedMaximumPosition) {
return suggestedMaximum;
}
return proposedMaximumPosition;
}
/**
* If an additional drag handle is set - in the nib or in code - return its rect as an
* additional effective rect.
*
* Forwards requests on to the original delegate to allow overrides.
*/
- (NSRect)splitView:(NSSplitView *)splitView additionalEffectiveRectOfDividerAtIndex:(NSInteger)dividerIndex
{
if ([delegate respondsToSelector:@selector(splitView:additionalEffectiveRectOfDividerAtIndex:)]) {
return [delegate splitView:splitView additionalEffectiveRectOfDividerAtIndex:dividerIndex];
}
// If a view is set, return its frame in the splitview coordinate system
if (additionalDragHandleView) {
NSRect dragRect = [additionalDragHandleView frame];
dragRect.origin = [self convertPoint:dragRect.origin fromView:[additionalDragHandleView superview]];
if ([additionalDragHandleView isFlipped] != [self isFlipped]) {
dragRect.origin.y -= dragRect.size.height;
}
return dragRect;
}
return NSZeroRect;
}
/**
* Listen to view resize delegate notifications, to track collapses triggered by dragging
* a view to zero size.
*
* Also forwards the event on to the delegate for further handling.
*/
- (void)splitViewDidResizeSubviews:(NSNotification *)notification
{
// If the collapsible subview was collapsed using (for example) a drag,
// track the collapse correctly.
if (collapsibleSubviewIndex != NSNotFound && !collapsibleSubviewCollapsed) {
if ([[[self subviews] objectAtIndex:collapsibleSubviewIndex] isHidden]) {
[[[self subviews] objectAtIndex:collapsibleSubviewIndex] setHidden:NO];
[self setCollapsibleSubviewCollapsed:YES animate:NO];
}
}
[self _saveAutoSaveSizes];
// Do the same for expansions
if (collapsibleSubviewIndex != NSNotFound && collapsibleSubviewCollapsed) {
if (!animationTimer && [self _lengthOfView:[[self subviews] objectAtIndex:collapsibleSubviewIndex]]) {
[self setCollapsibleSubviewCollapsed:NO animate:NO];
}
}
if ([delegate respondsToSelector:@selector(splitViewDidResizeSubviews:)]) {
[delegate splitViewDidResizeSubviews:notification];
}
}
#pragma mark -
#pragma mark Delegate method forwarding
- (CGFloat)splitView:(NSSplitView *)splitView constrainSplitPosition:(CGFloat)proposedPosition ofSubviewAt:(NSInteger)dividerIndex
{
if ([delegate respondsToSelector:@selector(splitView:constrainSplitPosition:ofSubviewAt:)]) {
return [delegate splitView:splitView constrainSplitPosition:proposedPosition ofSubviewAt:dividerIndex];
}
return proposedPosition;
}
- (NSRect)splitView:(NSSplitView *)splitView effectiveRect:(NSRect)proposedEffectiveRect forDrawnRect:(NSRect)drawnRect ofDividerAtIndex:(NSInteger)dividerIndex
{
if ([delegate respondsToSelector:@selector(splitView:effectiveRect:forDrawnRect:ofDividerAtIndex:)]) {
return [delegate splitView:splitView effectiveRect:proposedEffectiveRect forDrawnRect:drawnRect ofDividerAtIndex:dividerIndex];
}
return proposedEffectiveRect;
}
- (BOOL)splitView:(NSSplitView *)splitView shouldAdjustSizeOfSubview:(NSView *)view
{
if ([delegate respondsToSelector:@selector(splitView:shouldAdjustSizeOfSubview:)]) {
return [(id)delegate splitView:splitView shouldAdjustSizeOfSubview:view];
}
return YES;
}
- (void)splitView:(NSSplitView *)splitView resizeSubviewsWithOldSize:(NSSize)oldSize
{
if ([delegate respondsToSelector:@selector(splitView:resizeSubviewsWithOldSize:)]) {
return [delegate splitView:splitView resizeSubviewsWithOldSize:oldSize];
}
return [self adjustSubviews];
}
- (void)splitViewWillResizeSubviews:(NSNotification *)notification
{
if ([delegate respondsToSelector:@selector(splitViewWillResizeSubviews:)]) {
[delegate splitViewWillResizeSubviews:notification];
}
}
@end
#pragma mark -
#pragma mark Private API
@implementation SPSplitView (Private_API)
- (void)_initCustomProperties
{
collapseToggleButton = nil;
additionalDragHandleView = nil;
collapsibleSubviewIndex = NSNotFound;
collapsibleSubviewCollapsed = NO;
animationStartTime = 0;
animationTimer = nil;
animationRetainCycleBypassObject = nil;
// Set up the maximum and minimum length arrays. Note that because there are no
// notifications for subviews being removed, these cannot be kept in sync with the
// actual view count - so these are only set via index, not view, and length-checked
// on every use for safety.
NSUInteger l = [[self subviews] count];
viewMinimumSizes = [[NSMutableArray alloc] initWithCapacity:l];
viewMaximumSizes = [[NSMutableArray alloc] initWithCapacity:l];
[self _ensureDefaultSubviewSizesToIndex:l-1];
delegate = [super delegate];
[super setDelegate:self];
}
/**
* Add default sizing information for a new subview up to at least a specified index;
* no maximum or minimum sizes for the subviews, but ensuring the arrays are set up.
*/
- (void)_ensureDefaultSubviewSizesToIndex:(NSUInteger)anIndex
{
if ([viewMinimumSizes count] > anIndex) {
return;
}
for (NSUInteger i = [viewMinimumSizes count]; i <= anIndex; i++) {
[viewMinimumSizes addObject:[NSNumber numberWithFloat:0]];
[viewMaximumSizes addObject:[NSNumber numberWithFloat:FLT_MAX]];
}
}
#pragma mark -
/**
* Save the current dimensions of each subview if there is an autosaveName set on
* the splitview. This seems to be required on Lion (or when certain versions of
* Xcode build?) where the normal autosave behaviour overwrites itself with the
* original startup position, possibly due to a race condition.
*/
- (void)_saveAutoSaveSizes
{
if (![self autosaveName]) {
return;
}
NSMutableArray *viewDetails = [NSMutableArray arrayWithCapacity:[[self subviews] count]];
for (NSView *eachView in [self subviews]) {
[viewDetails addObject:[NSNumber numberWithFloat:[self _lengthOfView:eachView]]];
}
[[NSUserDefaults standardUserDefaults] setObject:viewDetails forKey:[NSString stringWithFormat:@"SPSplitView Lengths %@", [self autosaveName]]];
}
/**
* Restore the current dimensions of each subview if there is an autosaveName and
* if there is a saved position; see _saveAutoSaveSizes.
*/
- (void)_restoreAutoSaveSizes
{
if (![self autosaveName]) {
return;
}
NSArray *viewDetails = [[NSUserDefaults standardUserDefaults] objectForKey:[NSString stringWithFormat:@"SPSplitView Lengths %@", [self autosaveName]]];
if (!viewDetails) {
return;
}
for (NSUInteger i = 0; i < [[self subviews] count] - 1; i++) {
[self setPosition:[[viewDetails objectAtIndex:i] floatValue] ofDividerAtIndex:i];
}
}
#pragma mark -
/**
* Generate an array of suggested view lengths along the split view lengthwise axis,
* respecting spring/strut or min/max size constraints as appropriate.
* If the supplied constraints cannot be respected, returns nil.
*/
- (NSArray *)_suggestedSizesForTargetSize:(CGFloat)targetSize respectingSpringsAndStruts:(BOOL)respectStruts respectingConstraints:(BOOL)respectConstraints
{
NSUInteger i;
NSUInteger subviewCount = [[self subviews] count];
NSView *eachSubview;
BOOL viewIsAnimating;
float viewLength, sizeDifference, totalGive, changedLength;
float totalCurrentSize = 0;
float resizeProportionTotal = 1.f;
float *originalSizes = malloc(subviewCount * sizeof(float));
float *minSizes = malloc(subviewCount * sizeof(float));
float *maxSizes = malloc(subviewCount * sizeof(float));
BOOL *sizesCalculated;
float *resizeProportions;
NSMutableArray *outputSizes = [NSMutableArray arrayWithCapacity:subviewCount];
[self _ensureDefaultSubviewSizesToIndex:(subviewCount + 1)];
// Step through all the views, first getting a list of their initial sizes, as well as
// performing any animation-related cleanup
for (i = 0; i < subviewCount; i++) {
eachSubview = [[self subviews] objectAtIndex:i];
viewLength = [self _lengthOfView:eachSubview];
viewIsAnimating = (i == collapsibleSubviewIndex && animationTimer);
// Determine the min and max sizes for this view.
if (i == collapsibleSubviewIndex && collapsibleSubviewCollapsed && !viewIsAnimating) {
minSizes[i] = 0.f;
maxSizes[i] = 0.f;
} else if (i == collapsibleSubviewIndex && !viewLength && animationTargetSize && !viewIsAnimating && [eachSubview isKindOfClass:[SPSplitViewHelperView class]]) {
minSizes[i] = animationTargetSize;
maxSizes[i] = animationTargetSize;
} else if (respectStruts && ![self _isViewResizable:eachSubview]) {
minSizes[i] = viewLength;
maxSizes[i] = viewLength;
} else if (respectConstraints) {
minSizes[i] = [[viewMinimumSizes objectAtIndex:i] floatValue];
maxSizes[i] = [[viewMaximumSizes objectAtIndex:i] floatValue];
} else {
minSizes[i] = 0.f;
maxSizes[i] = FLT_MAX;
}
// If this isn't the collapsible subview, or if there's no collapse animation, measure
// the view and continue.
if (!viewIsAnimating) {
// Restore the original view if necessary
if ([eachSubview isKindOfClass:[SPSplitViewHelperView class]] && !collapsibleSubviewCollapsed && (viewLength || animationTargetSize)) {
[(SPSplitViewHelperView *)eachSubview restoreOriginalView];
}
originalSizes[i] = viewLength;
totalCurrentSize += viewLength;
[outputSizes addObject:[NSNumber numberWithFloat:viewLength]];
continue;
}
// The collapsible subview is collapsing or uncollapsing. Prepare to update the sizes...
double currentTime = [NSDate monotonicTimeInterval];
float animationProgress = (float)((currentTime - animationStartTime) / animationDuration);
if (animationProgress > 1) animationProgress = 1;
// If the animation has reached the end, ensure completion tasks are run
if (animationProgress == 1) {
if (animationTimer) [animationTimer invalidate], [animationTimer release], animationTimer = nil;
if (animationRetainCycleBypassObject) [animationRetainCycleBypassObject release], animationRetainCycleBypassObject = nil;
// If uncollapsing, restore the original view and remove the helper
if (!collapsibleSubviewCollapsed) {
[(SPSplitViewHelperView *)eachSubview restoreOriginalView];
}
}
// Calculate the size for this point in the animation
if (collapsibleSubviewCollapsed) {
viewLength = animationStartSize * (1 - animationProgress);
} else {
viewLength = animationStartSize + ((animationTargetSize - animationStartSize) * animationProgress);
}
viewLength = roundf(viewLength);
// Max and min should always be clamped to the animated view size
minSizes[i] = viewLength;
maxSizes[i] = viewLength;
// Insert the modified view size
totalCurrentSize += viewLength;
originalSizes[i] = viewLength;
[outputSizes addObject:[NSNumber numberWithFloat:viewLength]];
}
sizeDifference = targetSize - totalCurrentSize;
// Compare the min/max lengths to the target length and see if there's sufficient give
// as well as working out the resize proportions
totalGive = 0;
for (i = 0; i < subviewCount; i++) {
if (sizeDifference > 0) {
if (maxSizes[i] == FLT_MAX) {
totalGive = FLT_MAX;
break;
}
totalGive += maxSizes[i] - originalSizes[i];
} else {
totalGive += originalSizes[i] - minSizes[i];
}
}
// If there isn't sufficient give, return nil to allow a retry with fewer constraints
if (totalGive < fabsf(sizeDifference)) {
free(originalSizes);
free(minSizes);
free(maxSizes);
return nil;
}
// Set up some arrays for fast lookups
sizesCalculated = malloc(subviewCount * sizeof(BOOL));
resizeProportions = malloc(subviewCount * sizeof(float));
// Prepopulate them
for (i = 0; i < subviewCount; i++) {
sizesCalculated[i] = NO;
if (!totalCurrentSize) {
resizeProportions[i] = 0.f;
} else {
resizeProportions[i] = originalSizes[i] / totalCurrentSize;
}
}
// In a loop, determine whether any constraints would be hit, and if so, match them
// and update remaining proportions.
BOOL iteratingConstraints = YES;
while (iteratingConstraints) {
iteratingConstraints = NO;
for (i = 0; i < subviewCount; i++) {
if (sizesCalculated[i]) continue;
// Check whether the size constraints are reached for this view. If so, record the
// limited view size, and break the loop.
viewLength = originalSizes[i] + (sizeDifference * resizeProportions[i]/resizeProportionTotal);
if (viewLength > maxSizes[i] || viewLength < minSizes[i]) {
// Track the change in size, if any
if (viewLength > maxSizes[i]) {
changedLength = maxSizes[i];
} else {
changedLength = minSizes[i];
}
sizeDifference = sizeDifference + originalSizes[i] - changedLength;
// Alter the overall proportion total modifier
resizeProportionTotal -= resizeProportions[i];
// Amend the output size and prepare to re-loop from the start
[outputSizes replaceObjectAtIndex:i withObject:[NSNumber numberWithFloat:changedLength]];
sizesCalculated[i] = YES;
iteratingConstraints = YES;
break;
}
}
// If, after any changes, all the remaining subview proportions are 0, resize
// them equally.
BOOL allSubviewsZeroSized = YES;
for (i = 0; i < subviewCount; i++) {
if (sizesCalculated[i]) continue;
if (resizeProportions[i] > 0.f) {
allSubviewsZeroSized = NO;
break;
}
}
if (allSubviewsZeroSized) {
resizeProportionTotal = 1.f;
for (i = 0; i < subviewCount; i++) {
if (sizesCalculated[i]) continue;
resizeProportions[i] = 1.f / subviewCount;
}
}
}
// All constraints have now been dealt with; populate all other output sizes proportionally.
for (i = 0; i < subviewCount; i++) {
if (sizesCalculated[i]) continue;
viewLength = originalSizes[i] + (sizeDifference * resizeProportions[i]/resizeProportionTotal);
[outputSizes replaceObjectAtIndex:i withObject:[NSNumber numberWithFloat:viewLength]];
}
// Clean up and return
free(originalSizes);
free(minSizes);
free(maxSizes);
free(sizesCalculated);
free(resizeProportions);
return outputSizes;
}
#pragma mark -
/**
* Retrieve the start position of a view, using the lengthwise axis of the splitview.
*/
- (CGFloat)_startPositionOfView:(NSView *)aView
{
if ([self isVertical]) {
return [aView frame].origin.x;
}
return [aView frame].origin.y;
}
/**
* Retrieve the length of a view, along the lengthwise axis of the splitview.
*/
- (CGFloat)_lengthOfView:(NSView *)aView
{
if ([self isVertical]) {
return [aView frame].size.width;
}
return [aView frame].size.height;
}
/**
* Update the start position of a view, using the lengthwise axis of the splitview.
*/
- (void)_setStartPosition:(CGFloat)newOrigin ofView:(NSView *)aView
{
if ([self isVertical]) {
return [aView setFrameOrigin:NSMakePoint(newOrigin, [aView frame].origin.y)];
}
return [aView setFrameOrigin:NSMakePoint([aView frame].origin.x, newOrigin)];
}
/**
* Update the length of a view, along the lengthwise axis of the splitview.
*/
- (void)_setLength:(CGFloat)newLength ofView:(NSView *)aView
{
if ([self isVertical]) {
return [aView setFrameSize:NSMakeSize(newLength, [aView frame].size.height)];
}
return [aView setFrameSize:NSMakeSize([aView frame].size.width, newLength)];
}
#pragma mark -
/**
* Determine whether the supplied view is defined as resizable along the split view's
* lengthwise axis in the xib files - whether springs/struts constrain resizing.
*/
- (BOOL)_isViewResizable:(NSView *)aView
{
if ([self isVertical]) {
return ([aView autoresizingMask] & NSViewWidthSizable);
}
return ([aView autoresizingMask] & NSViewHeightSizable);
}
@end
#pragma mark -
#pragma mark Animation transition view class
@implementation SPSplitViewHelperView
/**
* Initialise the helper view with a specified view; the helper view replaces the
* specified view, adding it as a subview to maintain the same appearance, and then
* can be animated without affecting the contained view.
*/
- (id)initReplacingView:(NSView *)aView inVerticalSplitView:(BOOL)verticalSplitView
{
self = [super initWithFrame:[aView frame]];
if (!self) return nil;
NSUInteger wrappedResizeMask = [wrappedView autoresizingMask];
// Retain the wrapped view while this view exists
wrappedView = [aView retain];
// Copy over the autoresizing mask from the wrapped view to this view, to keep the same
// draw appearance during the resize.
[self setAutoresizingMask:wrappedResizeMask];
// Amend the wrapped view's autoresize mask. Keep the autosizing across the breadth of
// the split view, but amend the autosizing along the lengthwise axis of the split view
// so that no sizing occurs, only a flexible margin to allow resizing
if (verticalSplitView) {
wrappedResizeMask &= ~NSViewMinXMargin;
wrappedResizeMask &= ~NSViewWidthSizable;
wrappedResizeMask |= NSViewMaxXMargin;
} else {
wrappedResizeMask &= ~NSViewMaxYMargin;
wrappedResizeMask &= ~NSViewHeightSizable;
wrappedResizeMask |= NSViewMinYMargin;
}
[wrappedView setAutoresizingMask:wrappedResizeMask];
// Swap the views
[[wrappedView superview] replaceSubview:wrappedView with:self];
[wrappedView setFrameOrigin:NSMakePoint(0, 0)];
[self addSubview:wrappedView];
return self;
}
/**
* Restore the original view once the animation is complete. This should only
* be called when the view height has been restored.
*/
- (void)restoreOriginalView
{
// Safety checks
if (!wrappedView || ![self frame].size.height || ![self frame].size.width) {
return;
}
// Check for a first responder to restore, using the "true" first responder for field editors
NSResponder *firstResponderToRestore = [[self window] firstResponder];
if ([firstResponderToRestore respondsToSelector:@selector(isFieldEditor)] && [(NSText *)firstResponderToRestore isFieldEditor]) {
firstResponderToRestore = (NSResponder *)[(NSText *)firstResponderToRestore delegate];
}
if (![firstResponderToRestore isKindOfClass:[NSView class]] || ![(NSView *)firstResponderToRestore isDescendantOf:wrappedView]) {
firstResponderToRestore = nil;
}
// Restore the view's original resize mark now that the size changes are complete
[wrappedView setAutoresizingMask:[self autoresizingMask]];
// Replace this view with the original wrapped view
[wrappedView removeFromSuperview];
[[self superview] replaceSubview:self with:wrappedView];
// Restore the first responder if appropriate
if (firstResponderToRestore) {
[[wrappedView window] makeFirstResponder:firstResponderToRestore];
}
[wrappedView release], wrappedView = nil;
}
- (void)dealloc
{
if (wrappedView) [wrappedView release], wrappedView = nil;
[super dealloc];
}
@end
#pragma mark -
#pragma mark Retain cycle avoidance class
@implementation SPSplitViewAnimationRetainCycleBypass
- (id)initWithParent:(SPSplitView *)aSplitView
{
self = [super init];
if (!self) return nil;
// Keep a weak link to the parent
parentSplitView = aSplitView;
return self;
}
- (void)_animationStep:(NSTimer *)aTimer
{
[parentSplitView adjustSubviews];
}
@end