// // SPSplitView.m // sequel-pro // // Created by Rowan Beentje on April 25, 2012. // Copyright (c) 2012 Rowan Beentje. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // // More info at #import "SPSplitView.h" #import "SPDateAdditions.h" @interface SPSplitView (Private_API) - (void)_initCustomProperties; - (void)_ensureDefaultSubviewSizesToIndex:(NSUInteger)anIndex; - (void)_saveAutoSaveSizes; - (void)_restoreAutoSaveSizes; - (NSArray *)_suggestedSizesForTargetSize:(CGFloat)targetSize respectingSpringsAndStruts:(BOOL)respectStruts respectingConstraints:(BOOL)respectConstraints; - (CGFloat)_startPositionOfView:(NSView *)aView; - (CGFloat)_lengthOfView:(NSView *)aView; - (void)_setStartPosition:(CGFloat)newOrigin ofView:(NSView *)aView; - (void)_setLength:(CGFloat)newLength ofView:(NSView *)aView; - (BOOL)_isViewResizable:(NSView *)aView; @end @interface SPSplitViewHelperView : NSView { NSView *wrappedView; } - (id)initReplacingView:(NSView *)aView inVerticalSplitView:(BOOL)verticalSplitView; - (void)restoreOriginalView; @end @interface SPSplitViewAnimationRetainCycleBypass : NSObject { SPSplitView *parentSplitView; } - (id)initWithParent:(SPSplitView *)aSplitView; - (void)_animationStep:(NSTimer *)aTimer; @end @implementation SPSplitView #pragma mark - #pragma mark Setup and teardown - (id)initWithFrame:(NSRect)frameRect { if ((self = [super initWithFrame:frameRect])) { [self _initCustomProperties]; } return self; } - (id)initWithCoder:(NSCoder *)coder { if ((self = [super initWithCoder:coder])) { [self _initCustomProperties]; } return self; } - (void)awakeFromNib { if ([NSSplitView instancesRespondToSelector:@selector(awakeFromNib)]) { [super awakeFromNib]; } // Normal splitview autosave appears to have problems on Lion - handle it ourselves as well. [self _restoreAutoSaveSizes]; [collapseToggleButton setState:(collapsibleSubviewCollapsed?NSOnState:NSOffState)]; } - (void)dealloc { [viewMinimumSizes release]; [viewMaximumSizes release]; if (animationTimer) [animationTimer invalidate], SPClear(animationTimer); if (animationRetainCycleBypassObject) SPClear(animationRetainCycleBypassObject); [[NSNotificationCenter defaultCenter] removeObserver:self]; [super dealloc]; } #pragma mark - #pragma mark Delegate management - (void)setDelegate:(id)aDelegate { delegate = aDelegate; } #pragma mark - #pragma mark Collapsible subview management /** * Set the index of the collapsible subview; pass in NSNotFound as the index * to unset an existing subview. */ - (void)setCollapsibleSubviewIndex:(NSUInteger)subviewIndex { if (collapsibleSubviewIndex == subviewIndex) { return; } if (subviewIndex > [[self subviews] count]) { [NSException raise:NSInternalInconsistencyException format:@"Specified a collpasible subview index which doesn't exist"]; } // If an existing collapsible subview exists, and the view is collapsed, // expand the old view before proceeding if (collapsibleSubviewIndex != NSNotFound && collapsibleSubviewCollapsed) { [self setCollapsibleSubviewCollapsed:NO animate:NO]; } collapsibleSubviewIndex = subviewIndex; [collapseToggleButton setState:NSOffState]; collapsibleSubviewCollapsed = NO; } /** * Set a button which controls the state of the collapsible subview; if this is set, * the button state will automatically be set as the subview collapses or expands. * This can also be set using the IBOutlet. */ - (void)setToggleCollapseButton:(NSButton *)aButton { collapseToggleButton = aButton; [collapseToggleButton setState:(collapsibleSubviewCollapsed?NSOnState:NSOffState)]; } /** * Return whether the collapsible subview is collapsed or collapsing. */ - (BOOL)isCollapsibleSubviewCollapsed { if (collapsibleSubviewIndex == NSNotFound) { return NO; } return collapsibleSubviewCollapsed; } /** * Return whether the specified subview is collapsed, overriding the original method for * the collapsible subview set on this object; note that for the subview collapsible by * this class, YES is returned only if the subview is fully collapsed, not when animating. */ - (BOOL)isSubviewCollapsed:(NSView *)subview { NSUInteger subviewIndex = [[self subviews] indexOfObject:subview]; if (collapsibleSubviewIndex == NSNotFound || subviewIndex != collapsibleSubviewIndex) { return [super isSubviewCollapsed:subview]; } return collapsibleSubviewCollapsed && !animationTimer; } /** * Toggle the collapse state, using animation. */ - (IBAction)toggleCollapse:(id)sender { [self setCollapsibleSubviewCollapsed:!collapsibleSubviewCollapsed animate:YES]; } /** * Trigger a collapsible subview collapse or expand, optionally animating the transition. * This is the master collapse/expand method, called by any other methods to perform the work. */ - (void)setCollapsibleSubviewCollapsed:(BOOL)shouldCollapse animate:(BOOL)shouldAnimate { if (collapsibleSubviewIndex == NSNotFound || shouldCollapse == collapsibleSubviewCollapsed) { return; } collapsibleSubviewCollapsed = shouldCollapse; [collapseToggleButton setState:(shouldCollapse?NSOnState:NSOffState)]; NSView *viewToAnimate = [[self subviews] objectAtIndex:collapsibleSubviewIndex]; animationStartSize = [self _lengthOfView:viewToAnimate]; if (shouldCollapse) { // If collapsing, ensure the original view is wrapped in a helper view to avoid // animation resizes of the contained view. (Uncollapses will already be wrapped.) if (![viewToAnimate isMemberOfClass:[SPSplitViewHelperView class]]) { [[[SPSplitViewHelperView alloc] initReplacingView:viewToAnimate inVerticalSplitView:[self isVertical]] autorelease]; viewToAnimate = [[self subviews] objectAtIndex:collapsibleSubviewIndex]; } animationTargetSize = 0; } else { animationTargetSize = [self _lengthOfView:[[viewToAnimate subviews] objectAtIndex:0]]; } // If not animating, update the view at once if (!shouldAnimate) { [self adjustSubviews]; // Otherwise, start an animation. } else { if (animationTimer) [animationTimer invalidate], SPClear(animationTimer); if (animationRetainCycleBypassObject) SPClear(animationRetainCycleBypassObject); animationStartTime = [NSDate monotonicTimeInterval]; // Determine the animation length, in seconds, starting with a quarter of a second animationDuration = 0.25f; // Make it a slow animation if appropriate if ([[NSApp currentEvent] type] == NSLeftMouseUp && [[NSApp currentEvent] modifierFlags] & NSShiftKeyMask) { animationDuration *= 10; } // Modify the duration by the proportion of any interrupted animation CGFloat fullViewSize = [self _lengthOfView:[[viewToAnimate subviews] objectAtIndex:0]]; if (shouldCollapse) { animationDuration *= animationStartSize / fullViewSize; } else { animationDuration *= (animationTargetSize - animationStartSize) / fullViewSize; } // Create an object to avoid NSTimer retain cycles animationRetainCycleBypassObject = [[SPSplitViewAnimationRetainCycleBypass alloc] initWithParent:self]; // Start an animation at 30fps animationTimer = [[NSTimer timerWithTimeInterval:(1.f/30.f) target:animationRetainCycleBypassObject selector:@selector(_animationStep:) userInfo:nil repeats:YES] retain]; [[NSRunLoop currentRunLoop] addTimer:animationTimer forMode:NSRunLoopCommonModes]; } } #pragma mark - #pragma mark Additional drag handle view /** * Set an additional view, the frame rect of which will be used to provide an additional * drag handle to reposition the *first* divider. * This can also be set using the IBOutlet. */ - (void)setAdditionalDragHandleView:(NSView *)aView { if ([aView window] != [self window]) { [NSException raise:NSInternalInconsistencyException format:@"Additional drag handle must be in the same window as the split view"]; } additionalDragHandleView = aView; } #pragma mark - #pragma mark Constraint management /** * Set the minimum size of a view at the specified index. Note that indexes cannot be kept * in sync with subsequent view deletions/additions, so these will continue to apply to the * specified index and not the view originally at that index. */ - (void)setMinSize:(CGFloat)newMinSize ofSubviewAtIndex:(NSUInteger)subviewIndex { [self _ensureDefaultSubviewSizesToIndex:subviewIndex]; // Verify against the max size if (newMinSize > [[viewMaximumSizes objectAtIndex:subviewIndex] floatValue]) { [NSException raise:NSInternalInconsistencyException format:@"Minimum size for a subview specified as larger than the maximum size"]; } [viewMinimumSizes replaceObjectAtIndex:subviewIndex withObject:[NSNumber numberWithFloat:newMinSize]]; } /** * Set the minimum size of a view at the specified index. Note that indexes cannot be kept * in sync with subsequent view deletions/additions, so these will continue to apply to the * specified index and not the view originally at that index. */ - (void)setMaxSize:(CGFloat)newMaxSize ofSubviewAtIndex:(NSUInteger)subviewIndex { [self _ensureDefaultSubviewSizesToIndex:subviewIndex]; // Verify against the max size if (newMaxSize < [[viewMinimumSizes objectAtIndex:subviewIndex] floatValue]) { [NSException raise:NSInternalInconsistencyException format:@"Maximum size for a subview specified as smaller than the minimum size"]; } [viewMaximumSizes replaceObjectAtIndex:subviewIndex withObject:[NSNumber numberWithFloat:newMaxSize]]; } #pragma mark - #pragma mark Sizing /** * adjustSubviews adjusts the sizes of the subviews so they fill up the splitview fully. * With no constraints and no collapsible subviews, all the subviews are resized * proportionally; however this override method handles constraints and collapsible subviews, * as well as animating collapses when driven by a timer. * * When resizing starts, non-resizable subviews are first left at their default sizes, * and other views are resized proportionally. If those views hit constraints set on the * object via setMinSize: or setMaxSize:, the constraints are respected, and other views * continue to be resized. * * If that resize process cannot cope with the size change, non-resizable subviews are * resized, respecting constraints set via setMinSize: or setMaxSize:. * * If all constraints are hit, then resizing will start to exceed the constraints. */ - (void)adjustSubviews { CGFloat totalAvailableSize = [self _lengthOfView:self]; NSUInteger i, viewCount = [[self subviews] count]; // Amend the total length by non-hidden dividers for (i = 0; i < viewCount - 1; i++) { if (![self splitView:self shouldHideDividerAtIndex:i]) { totalAvailableSize -= [self dividerThickness]; } } // Start by checking for valid sizes complying with all constraints NSArray *viewSizes = [self _suggestedSizesForTargetSize:totalAvailableSize respectingSpringsAndStruts:YES respectingConstraints:YES]; // If that didn't produce a valid result, allow resizing of non-resizable views if (!viewSizes) { viewSizes = [self _suggestedSizesForTargetSize:totalAvailableSize respectingSpringsAndStruts:NO respectingConstraints:YES]; } // If that still didn't produce a valid result, resort to resizing all views if (!viewSizes) { viewSizes = [self _suggestedSizesForTargetSize:totalAvailableSize respectingSpringsAndStruts:NO respectingConstraints:NO]; } // Safety check if ([viewSizes count] < [[self subviews] count]) { [super adjustSubviews]; return; } // Imagine width=9,viewCount=2 and suggestedSizes would return {4.5, 4.5} // If we did a roundf() we would exceed the size limit (because we'd get {5,5}). // However if we don't round, we might get two float values which don't add up anyway // because of a precision issue. // So let's do the following instead: round alernating between DOWN and UP. // Finnally give the remainder to the last subview. // Example with width=11,viewCount=3 -> 3 ; 4 ; 3 + (11 - 10) = 3;4;4 CGFloat *viewSizesRaw = calloc(sizeof(CGFloat), viewCount); CGFloat spaceRemaining = totalAvailableSize; for (i = 0; i < viewCount; i++) { //recalculate value CGFloat floatVal = [[viewSizes objectAtIndex:i] floatValue]; CGFloat rounded = viewSizesRaw[i] = ((i % 2) == 0)? floorf(floatVal) : ceilf(floatVal); spaceRemaining -= rounded; } //last one gets the remainder if(spaceRemaining) { viewSizesRaw[i-1] += spaceRemaining; } CGFloat splitViewBreadth; if ([self isVertical]) { splitViewBreadth = [self frame].size.height; } else { splitViewBreadth = [self frame].size.width; } // Apply the size changes to the views. CGFloat originPosition = 0; for (i = 0; i < viewCount; i++) { NSView *eachSubview = [[self subviews] objectAtIndex:i]; CGFloat viewSize = viewSizesRaw[i]; NSRect viewFrame = [eachSubview frame]; if ([self isVertical]) { viewFrame.origin.x = originPosition; viewFrame.size.width = viewSize; viewFrame.size.height = splitViewBreadth; } else { viewFrame.origin.y = originPosition; viewFrame.size.width = splitViewBreadth; viewFrame.size.height = viewSize; } [eachSubview setFrame:viewFrame]; originPosition += viewSize; if ((i + 1) < viewCount && ![self splitView:self shouldHideDividerAtIndex:(i + 1)]) { originPosition += [self dividerThickness]; } } free(viewSizesRaw); // Invalidate the cursor rects [[self window] invalidateCursorRectsForView:self]; } #pragma mark - #pragma mark Delegate method overrides /** * Handle requests to collapse a particular subview. If a subview is collapsible, * by default this will return YES for that subview and NO for all others. * The delegate can override this if necessary. */ - (BOOL)splitView:(NSSplitView *)splitView canCollapseSubview:(NSView *)subview { if ([delegate respondsToSelector:@selector(splitView:canCollapseSubview:)]) { return [delegate splitView:splitView canCollapseSubview:subview]; } if (collapsibleSubviewIndex != NSNotFound && [[self subviews] objectAtIndex:collapsibleSubviewIndex] == subview) { return YES; } return NO; } /** * Handle requests as to whether a subview should be collapsed as a result of * a double-click on a divider. If a subview is collapsible, by default this * will return NO, but an animated collapse/expand will be triggered instead to * perform the same action with animation. * The delegate can override this if necessary. */ - (BOOL)splitView:(NSSplitView *)splitView shouldCollapseSubview:(NSView *)subview forDoubleClickOnDividerAtIndex:(NSInteger)dividerIndex { if ([delegate respondsToSelector:@selector(splitView:shouldCollapseSubview:forDoubleClickOnDividerAtIndex:)]) { return [delegate splitView:splitView shouldCollapseSubview:subview forDoubleClickOnDividerAtIndex:dividerIndex]; } // If there's no collapsible subview, don't allow collapse if (collapsibleSubviewIndex == NSNotFound) { return NO; } // Ensure the divider is adjacent to the collapsible view if ((NSUInteger)dividerIndex != collapsibleSubviewIndex && (NSUInteger)dividerIndex != (collapsibleSubviewIndex - 1)) { return NO; } // Trigger an animated collapse and prevent the original collapse [self setCollapsibleSubviewCollapsed:YES animate:YES]; return NO; } /** * While the collapsible subview is collapsed, hide the adjacent divider. * * Forwards requests on to the original delegate to allow overrides. */ - (BOOL)splitView:(NSSplitView *)splitView shouldHideDividerAtIndex:(NSInteger)dividerIndex { if ([delegate respondsToSelector:@selector(splitView:shouldHideDividerAtIndex:)]) { return [delegate splitView:splitView shouldHideDividerAtIndex:dividerIndex]; } // If there's no collapsible subview, or it's not hidden, don't hide any dividers if (!collapsibleSubviewCollapsed || collapsibleSubviewIndex == NSNotFound) { return NO; } // Only hide one divider adjacent to the collapsible view if ((collapsibleSubviewIndex == 0 && dividerIndex > 0) || (collapsibleSubviewIndex > 0 && (NSUInteger)(dividerIndex + 1) != collapsibleSubviewIndex)) { return NO; } // If the collapsible subview is fully collapsed, hide the divider if (!animationTimer) { return YES; } return NO; } /** * Handle delegate requests for a minimum size for the splitview above or to the left of * the supplied divider index, using the minimum constraints supplied via setMinSize: if * present. * * Only the two views adjacent to the supplied divider index are currently considered. * * Forwards requests on to the original delegate to allow overrides. */ - (CGFloat)splitView:(NSSplitView *)splitView constrainMinCoordinate:(CGFloat)proposedMinimumPosition ofSubviewAt:(NSInteger)dividerIndex { if ([delegate respondsToSelector:@selector(splitView:constrainMinCoordinate:ofSubviewAt:)]) { return [delegate splitView:splitView constrainMinCoordinate:proposedMinimumPosition ofSubviewAt:dividerIndex]; } NSView *aView; CGFloat preMinPosition = 0, postMaxPosition = 0; [self _ensureDefaultSubviewSizesToIndex:(dividerIndex + 1)]; // Check the minimum size of the preceeding view CGFloat preMinSize = [[viewMinimumSizes objectAtIndex:dividerIndex] floatValue]; if (preMinSize) { aView = [[self subviews] objectAtIndex:dividerIndex]; preMinPosition = [self _startPositionOfView:aView] + preMinSize; } // Check the maximum size of the following view CGFloat postMaxSize = [[viewMaximumSizes objectAtIndex:(dividerIndex + 1)] floatValue]; if (postMaxSize != FLT_MAX) { aView = [[self subviews] objectAtIndex:(dividerIndex + 1)]; postMaxPosition = [self _startPositionOfView:aView] + [self _lengthOfView:aView] - postMaxSize - [self dividerThickness]; } CGFloat suggestedMinimum = fmaxf(preMinPosition, postMaxPosition); if (suggestedMinimum > proposedMinimumPosition) { return suggestedMinimum; } return proposedMinimumPosition; } /** * Handle delegate requests for a maximum size for the splitview above or to the left of * the supplied divider index, using the maximum constraints supplied via setMaxSize: if * present. * * Only the two views adjacent to the supplied divider index are currently considered. * * Forwards requests on to the original delegate to allow overrides. */ - (CGFloat)splitView:(NSSplitView *)splitView constrainMaxCoordinate:(CGFloat)proposedMaximumPosition ofSubviewAt:(NSInteger)dividerIndex { if ([delegate respondsToSelector:@selector(splitView:constrainMaxCoordinate:ofSubviewAt:)]) { return [delegate splitView:splitView constrainMaxCoordinate:proposedMaximumPosition ofSubviewAt:dividerIndex]; } NSView *aView; CGFloat preMaxPosition = FLT_MAX, postMinPosition = FLT_MAX; [self _ensureDefaultSubviewSizesToIndex:(dividerIndex + 1)]; // Check the maximum size of the preceeding view CGFloat preMaxSize = [[viewMaximumSizes objectAtIndex:dividerIndex] floatValue]; if (preMaxSize != FLT_MAX) { aView = [[self subviews] objectAtIndex:dividerIndex]; preMaxPosition = [self _startPositionOfView:aView] + preMaxSize; } // Check the minimum size of the following view CGFloat postMinSize = [[viewMinimumSizes objectAtIndex:(dividerIndex + 1)] floatValue]; if (postMinSize) { aView = [[self subviews] objectAtIndex:(dividerIndex + 1)]; postMinPosition = [self _startPositionOfView:aView] + [self _lengthOfView:aView] - postMinSize - [self dividerThickness]; } CGFloat suggestedMaximum = fminf(preMaxPosition, postMinPosition); if (suggestedMaximum < proposedMaximumPosition) { return suggestedMaximum; } return proposedMaximumPosition; } /** * If an additional drag handle is set - in the nib or in code - return its rect as an * additional effective rect. * * Forwards requests on to the original delegate to allow overrides. */ - (NSRect)splitView:(NSSplitView *)splitView additionalEffectiveRectOfDividerAtIndex:(NSInteger)dividerIndex { if ([delegate respondsToSelector:@selector(splitView:additionalEffectiveRectOfDividerAtIndex:)]) { return [delegate splitView:splitView additionalEffectiveRectOfDividerAtIndex:dividerIndex]; } // If a view is set, return its frame in the splitview coordinate system if (additionalDragHandleView) { NSRect dragRect = [additionalDragHandleView frame]; dragRect.origin = [self convertPoint:dragRect.origin fromView:[additionalDragHandleView superview]]; if ([additionalDragHandleView isFlipped] != [self isFlipped]) { dragRect.origin.y -= dragRect.size.height; } return dragRect; } return NSZeroRect; } /** * Listen to view resize delegate notifications, to track collapses triggered by dragging * a view to zero size. * * Also forwards the event on to the delegate for further handling. */ - (void)splitViewDidResizeSubviews:(NSNotification *)notification { // If the collapsible subview was collapsed using (for example) a drag, // track the collapse correctly. if (collapsibleSubviewIndex != NSNotFound && !collapsibleSubviewCollapsed) { if ([[[self subviews] objectAtIndex:collapsibleSubviewIndex] isHidden]) { [[[self subviews] objectAtIndex:collapsibleSubviewIndex] setHidden:NO]; [self setCollapsibleSubviewCollapsed:YES animate:NO]; } } [self _saveAutoSaveSizes]; // Do the same for expansions if (collapsibleSubviewIndex != NSNotFound && collapsibleSubviewCollapsed) { if (!animationTimer && [self _lengthOfView:[[self subviews] objectAtIndex:collapsibleSubviewIndex]]) { [self setCollapsibleSubviewCollapsed:NO animate:NO]; } } if ([delegate respondsToSelector:@selector(splitViewDidResizeSubviews:)]) { [delegate splitViewDidResizeSubviews:notification]; } } #pragma mark - #pragma mark Delegate method forwarding - (CGFloat)splitView:(NSSplitView *)splitView constrainSplitPosition:(CGFloat)proposedPosition ofSubviewAt:(NSInteger)dividerIndex { if ([delegate respondsToSelector:@selector(splitView:constrainSplitPosition:ofSubviewAt:)]) { return [delegate splitView:splitView constrainSplitPosition:proposedPosition ofSubviewAt:dividerIndex]; } return proposedPosition; } - (NSRect)splitView:(NSSplitView *)splitView effectiveRect:(NSRect)proposedEffectiveRect forDrawnRect:(NSRect)drawnRect ofDividerAtIndex:(NSInteger)dividerIndex { if ([delegate respondsToSelector:@selector(splitView:effectiveRect:forDrawnRect:ofDividerAtIndex:)]) { return [delegate splitView:splitView effectiveRect:proposedEffectiveRect forDrawnRect:drawnRect ofDividerAtIndex:dividerIndex]; } return proposedEffectiveRect; } - (BOOL)splitView:(NSSplitView *)splitView shouldAdjustSizeOfSubview:(NSView *)view { if ([delegate respondsToSelector:@selector(splitView:shouldAdjustSizeOfSubview:)]) { return [(id)delegate splitView:splitView shouldAdjustSizeOfSubview:view]; } return YES; } - (void)splitView:(NSSplitView *)splitView resizeSubviewsWithOldSize:(NSSize)oldSize { if ([delegate respondsToSelector:@selector(splitView:resizeSubviewsWithOldSize:)]) { return [delegate splitView:splitView resizeSubviewsWithOldSize:oldSize]; } return [self adjustSubviews]; } - (void)splitViewWillResizeSubviews:(NSNotification *)notification { if ([delegate respondsToSelector:@selector(splitViewWillResizeSubviews:)]) { [delegate splitViewWillResizeSubviews:notification]; } } @end #pragma mark - #pragma mark Private API @implementation SPSplitView (Private_API) - (void)_initCustomProperties { collapseToggleButton = nil; additionalDragHandleView = nil; collapsibleSubviewIndex = NSNotFound; collapsibleSubviewCollapsed = NO; animationStartTime = 0; animationTimer = nil; animationRetainCycleBypassObject = nil; // Set up the maximum and minimum length arrays. Note that because there are no // notifications for subviews being removed, these cannot be kept in sync with the // actual view count - so these are only set via index, not view, and length-checked // on every use for safety. NSUInteger l = [[self subviews] count]; viewMinimumSizes = [[NSMutableArray alloc] initWithCapacity:l]; viewMaximumSizes = [[NSMutableArray alloc] initWithCapacity:l]; [self _ensureDefaultSubviewSizesToIndex:l-1]; delegate = [super delegate]; [super setDelegate:self]; } /** * Add default sizing information for a new subview up to at least a specified index; * no maximum or minimum sizes for the subviews, but ensuring the arrays are set up. */ - (void)_ensureDefaultSubviewSizesToIndex:(NSUInteger)anIndex { if ([viewMinimumSizes count] > anIndex) { return; } for (NSUInteger i = [viewMinimumSizes count]; i <= anIndex; i++) { [viewMinimumSizes addObject:[NSNumber numberWithFloat:0]]; [viewMaximumSizes addObject:[NSNumber numberWithFloat:FLT_MAX]]; } } #pragma mark - /** * Save the current dimensions of each subview if there is an autosaveName set on * the splitview. This seems to be required on Lion (or when certain versions of * Xcode build?) where the normal autosave behaviour overwrites itself with the * original startup position, possibly due to a race condition. */ - (void)_saveAutoSaveSizes { if (![self autosaveName]) { return; } NSMutableArray *viewDetails = [NSMutableArray arrayWithCapacity:[[self subviews] count]]; for (NSView *eachView in [self subviews]) { [viewDetails addObject:[NSNumber numberWithFloat:[self _lengthOfView:eachView]]]; } [[NSUserDefaults standardUserDefaults] setObject:viewDetails forKey:[NSString stringWithFormat:@"SPSplitView Lengths %@", [self autosaveName]]]; } /** * Restore the current dimensions of each subview if there is an autosaveName and * if there is a saved position; see _saveAutoSaveSizes. */ - (void)_restoreAutoSaveSizes { if (![self autosaveName]) { return; } NSArray *viewDetails = [[NSUserDefaults standardUserDefaults] objectForKey:[NSString stringWithFormat:@"SPSplitView Lengths %@", [self autosaveName]]]; if (!viewDetails) { return; } for (NSUInteger i = 0; i < [[self subviews] count] - 1; i++) { [self setPosition:[[viewDetails objectAtIndex:i] floatValue] ofDividerAtIndex:i]; } } #pragma mark - /** * Generate an array of suggested view lengths along the split view lengthwise axis, * respecting spring/strut or min/max size constraints as appropriate. * If the supplied constraints cannot be respected, returns nil. */ - (NSArray *)_suggestedSizesForTargetSize:(CGFloat)targetSize respectingSpringsAndStruts:(BOOL)respectStruts respectingConstraints:(BOOL)respectConstraints { NSUInteger i; NSUInteger subviewCount = [[self subviews] count]; NSView *eachSubview; BOOL viewIsAnimating; float viewLength, sizeDifference, totalGive, changedLength; float totalCurrentSize = 0; float resizeProportionTotal = 1.f; float *originalSizes = malloc(subviewCount * sizeof(float)); float *minSizes = malloc(subviewCount * sizeof(float)); float *maxSizes = malloc(subviewCount * sizeof(float)); BOOL *sizesCalculated; float *resizeProportions; NSMutableArray *outputSizes = [NSMutableArray arrayWithCapacity:subviewCount]; [self _ensureDefaultSubviewSizesToIndex:(subviewCount + 1)]; // Step through all the views, first getting a list of their initial sizes, as well as // performing any animation-related cleanup for (i = 0; i < subviewCount; i++) { eachSubview = [[self subviews] objectAtIndex:i]; viewLength = [self _lengthOfView:eachSubview]; viewIsAnimating = (i == collapsibleSubviewIndex && animationTimer); // Determine the min and max sizes for this view. if (i == collapsibleSubviewIndex && collapsibleSubviewCollapsed && !viewIsAnimating) { minSizes[i] = 0.f; maxSizes[i] = 0.f; } else if (i == collapsibleSubviewIndex && !viewLength && animationTargetSize && !viewIsAnimating && [eachSubview isKindOfClass:[SPSplitViewHelperView class]]) { minSizes[i] = animationTargetSize; maxSizes[i] = animationTargetSize; } else if (respectStruts && ![self _isViewResizable:eachSubview]) { minSizes[i] = viewLength; maxSizes[i] = viewLength; } else if (respectConstraints) { minSizes[i] = [[viewMinimumSizes objectAtIndex:i] floatValue]; maxSizes[i] = [[viewMaximumSizes objectAtIndex:i] floatValue]; } else { minSizes[i] = 0.f; maxSizes[i] = FLT_MAX; } // If this isn't the collapsible subview, or if there's no collapse animation, measure // the view and continue. if (!viewIsAnimating) { // Restore the original view if necessary if ([eachSubview isKindOfClass:[SPSplitViewHelperView class]] && !collapsibleSubviewCollapsed && (viewLength || animationTargetSize)) { [(SPSplitViewHelperView *)eachSubview restoreOriginalView]; } originalSizes[i] = viewLength; totalCurrentSize += viewLength; [outputSizes addObject:[NSNumber numberWithFloat:viewLength]]; continue; } // The collapsible subview is collapsing or uncollapsing. Prepare to update the sizes... double currentTime = [NSDate monotonicTimeInterval]; float animationProgress = (float)((currentTime - animationStartTime) / animationDuration); if (animationProgress > 1) animationProgress = 1; // If the animation has reached the end, ensure completion tasks are run if (animationProgress == 1) { if (animationTimer) [animationTimer invalidate], SPClear(animationTimer); if (animationRetainCycleBypassObject) SPClear(animationRetainCycleBypassObject); // If uncollapsing, restore the original view and remove the helper if (!collapsibleSubviewCollapsed) { [(SPSplitViewHelperView *)eachSubview restoreOriginalView]; } } // Calculate the size for this point in the animation if (collapsibleSubviewCollapsed) { viewLength = animationStartSize * (1 - animationProgress); } else { viewLength = animationStartSize + ((animationTargetSize - animationStartSize) * animationProgress); } viewLength = roundf(viewLength); // Max and min should always be clamped to the animated view size minSizes[i] = viewLength; maxSizes[i] = viewLength; // Insert the modified view size totalCurrentSize += viewLength; originalSizes[i] = viewLength; [outputSizes addObject:[NSNumber numberWithFloat:viewLength]]; } sizeDifference = targetSize - totalCurrentSize; // Compare the min/max lengths to the target length and see if there's sufficient give // as well as working out the resize proportions totalGive = 0; for (i = 0; i < subviewCount; i++) { if (sizeDifference > 0) { if (maxSizes[i] == FLT_MAX) { totalGive = FLT_MAX; break; } totalGive += maxSizes[i] - originalSizes[i]; } else { totalGive += originalSizes[i] - minSizes[i]; } } // If there isn't sufficient give, return nil to allow a retry with fewer constraints if (totalGive < fabsf(sizeDifference)) { free(originalSizes); free(minSizes); free(maxSizes); return nil; } // Set up some arrays for fast lookups sizesCalculated = malloc(subviewCount * sizeof(BOOL)); resizeProportions = malloc(subviewCount * sizeof(float)); // Prepopulate them for (i = 0; i < subviewCount; i++) { sizesCalculated[i] = NO; if (!totalCurrentSize) { resizeProportions[i] = 0.f; } else { resizeProportions[i] = originalSizes[i] / totalCurrentSize; } } // In a loop, determine whether any constraints would be hit, and if so, match them // and update remaining proportions. BOOL iteratingConstraints = YES; while (iteratingConstraints) { iteratingConstraints = NO; for (i = 0; i < subviewCount; i++) { if (sizesCalculated[i]) continue; // Check whether the size constraints are reached for this view. If so, record the // limited view size, and break the loop. viewLength = originalSizes[i] + (sizeDifference * resizeProportions[i]/resizeProportionTotal); if (viewLength > maxSizes[i] || viewLength < minSizes[i]) { // Track the change in size, if any if (viewLength > maxSizes[i]) { changedLength = maxSizes[i]; } else { changedLength = minSizes[i]; } sizeDifference = sizeDifference + originalSizes[i] - changedLength; // Alter the overall proportion total modifier resizeProportionTotal -= resizeProportions[i]; // Amend the output size and prepare to re-loop from the start [outputSizes replaceObjectAtIndex:i withObject:[NSNumber numberWithFloat:changedLength]]; sizesCalculated[i] = YES; iteratingConstraints = YES; break; } } // If, after any changes, all the remaining subview proportions are 0, resize // them equally. BOOL allSubviewsZeroSized = YES; for (i = 0; i < subviewCount; i++) { if (sizesCalculated[i]) continue; if (resizeProportions[i] > 0.f) { allSubviewsZeroSized = NO; break; } } if (allSubviewsZeroSized) { resizeProportionTotal = 1.f; for (i = 0; i < subviewCount; i++) { if (sizesCalculated[i]) continue; resizeProportions[i] = 1.f / subviewCount; } } } // All constraints have now been dealt with; populate all other output sizes proportionally. for (i = 0; i < subviewCount; i++) { if (sizesCalculated[i]) continue; viewLength = originalSizes[i] + (sizeDifference * resizeProportions[i]/resizeProportionTotal); [outputSizes replaceObjectAtIndex:i withObject:[NSNumber numberWithFloat:viewLength]]; } // Clean up and return free(originalSizes); free(minSizes); free(maxSizes); free(sizesCalculated); free(resizeProportions); return outputSizes; } #pragma mark - /** * Retrieve the start position of a view, using the lengthwise axis of the splitview. */ - (CGFloat)_startPositionOfView:(NSView *)aView { if ([self isVertical]) { return [aView frame].origin.x; } return [aView frame].origin.y; } /** * Retrieve the length of a view, along the lengthwise axis of the splitview. */ - (CGFloat)_lengthOfView:(NSView *)aView { if ([self isVertical]) { return [aView frame].size.width; } return [aView frame].size.height; } /** * Update the start position of a view, using the lengthwise axis of the splitview. */ - (void)_setStartPosition:(CGFloat)newOrigin ofView:(NSView *)aView { if ([self isVertical]) { return [aView setFrameOrigin:NSMakePoint(newOrigin, [aView frame].origin.y)]; } return [aView setFrameOrigin:NSMakePoint([aView frame].origin.x, newOrigin)]; } /** * Update the length of a view, along the lengthwise axis of the splitview. */ - (void)_setLength:(CGFloat)newLength ofView:(NSView *)aView { if ([self isVertical]) { return [aView setFrameSize:NSMakeSize(newLength, [aView frame].size.height)]; } return [aView setFrameSize:NSMakeSize([aView frame].size.width, newLength)]; } #pragma mark - /** * Determine whether the supplied view is defined as resizable along the split view's * lengthwise axis in the xib files - whether springs/struts constrain resizing. */ - (BOOL)_isViewResizable:(NSView *)aView { if ([self isVertical]) { return ([aView autoresizingMask] & NSViewWidthSizable); } return ([aView autoresizingMask] & NSViewHeightSizable); } @end #pragma mark - #pragma mark Animation transition view class @implementation SPSplitViewHelperView /** * Initialise the helper view with a specified view; the helper view replaces the * specified view, adding it as a subview to maintain the same appearance, and then * can be animated without affecting the contained view. */ - (id)initReplacingView:(NSView *)aView inVerticalSplitView:(BOOL)verticalSplitView { self = [super initWithFrame:[aView frame]]; if (!self) return nil; NSUInteger wrappedResizeMask = [wrappedView autoresizingMask]; // Retain the wrapped view while this view exists wrappedView = [aView retain]; // Copy over the autoresizing mask from the wrapped view to this view, to keep the same // draw appearance during the resize. [self setAutoresizingMask:wrappedResizeMask]; // Amend the wrapped view's autoresize mask. Keep the autosizing across the breadth of // the split view, but amend the autosizing along the lengthwise axis of the split view // so that no sizing occurs, only a flexible margin to allow resizing if (verticalSplitView) { wrappedResizeMask &= ~NSViewMinXMargin; wrappedResizeMask &= ~NSViewWidthSizable; wrappedResizeMask |= NSViewMaxXMargin; } else { wrappedResizeMask &= ~NSViewMaxYMargin; wrappedResizeMask &= ~NSViewHeightSizable; wrappedResizeMask |= NSViewMinYMargin; } [wrappedView setAutoresizingMask:wrappedResizeMask]; // Swap the views [[wrappedView superview] replaceSubview:wrappedView with:self]; [wrappedView setFrameOrigin:NSMakePoint(0, 0)]; [self addSubview:wrappedView]; return self; } /** * Restore the original view once the animation is complete. This should only * be called when the view height has been restored. */ - (void)restoreOriginalView { // Safety checks if (!wrappedView || ![self frame].size.height || ![self frame].size.width) { return; } // Check for a first responder to restore, using the "true" first responder for field editors NSResponder *firstResponderToRestore = [[self window] firstResponder]; if ([firstResponderToRestore respondsToSelector:@selector(isFieldEditor)] && [(NSText *)firstResponderToRestore isFieldEditor]) { firstResponderToRestore = (NSResponder *)[(NSText *)firstResponderToRestore delegate]; } if (![firstResponderToRestore isKindOfClass:[NSView class]] || ![(NSView *)firstResponderToRestore isDescendantOf:wrappedView]) { firstResponderToRestore = nil; } // Restore the view's original resize mark now that the size changes are complete [wrappedView setAutoresizingMask:[self autoresizingMask]]; // Replace this view with the original wrapped view [wrappedView removeFromSuperview]; [[self superview] replaceSubview:self with:wrappedView]; // Restore the first responder if appropriate if (firstResponderToRestore) { [[wrappedView window] makeFirstResponder:firstResponderToRestore]; } SPClear(wrappedView); } - (void)dealloc { if (wrappedView) SPClear(wrappedView); [super dealloc]; } @end #pragma mark - #pragma mark Retain cycle avoidance class @implementation SPSplitViewAnimationRetainCycleBypass - (id)initWithParent:(SPSplitView *)aSplitView { self = [super init]; if (!self) return nil; // Keep a weak link to the parent parentSplitView = aSplitView; return self; } - (void)_animationStep:(NSTimer *)aTimer { [parentSplitView adjustSubviews]; } @end