// // SPMySQLConnection.m // SPMySQLFramework // // Created by Rowan Beentje (rowan.beent.je) on January 8, 2012 // Copyright (c) 2012 Rowan Beentje. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // // More info at #import "SPMySQL Private APIs.h" #import "SPMySQLKeepAliveTimer.h" #include #include #include // Thread flag constant static pthread_key_t mySQLThreadInitFlagKey; static void *mySQLThreadFlag; #pragma mark Class constants // The default connection options for MySQL connections const NSUInteger SPMySQLConnectionOptions = CLIENT_COMPRESS | // Enable protocol compression - almost always a win CLIENT_INTERACTIVE | // Mark ourselves as an interactive client CLIENT_MULTI_RESULTS; // Multiple result support (very basic, but present) // List of permissible ciphers to use for SSL connections const char *SPMySQLSSLPermissibleCiphers = "DHE-RSA-AES256-SHA:AES256-SHA:DHE-RSA-AES128-SHA:AES128-SHA:AES256-RMD:AES128-RMD:DES-CBC3-RMD:DHE-RSA-AES256-RMD:DHE-RSA-AES128-RMD:DHE-RSA-DES-CBC3-RMD:RC4-SHA:RC4-MD5:DES-CBC3-SHA:DES-CBC-SHA:EDH-RSA-DES-CBC3-SHA:EDH-RSA-DES-CBC-SHA"; @implementation SPMySQLConnection #pragma mark - #pragma mark Synthesized properties @synthesize host; @synthesize username; @synthesize password; @synthesize port; @synthesize useSocket; @synthesize socketPath; @synthesize useSSL; @synthesize sslKeyFilePath; @synthesize sslCertificatePath; @synthesize sslCACertificatePath; @synthesize timeout; @synthesize useKeepAlive; @synthesize keepAliveInterval; @synthesize mysqlConnectionThreadId; @synthesize retryQueriesOnConnectionFailure; @synthesize delegateQueryLogging; @synthesize lastQueryWasCancelled; #pragma mark - #pragma mark Initialisation and teardown /** * In the one-off class initialisation, set up MySQL as necessary */ + (void)initialize { // Set up a pthread thread-specific data key to be used across all classes and threads pthread_key_create(&mySQLThreadInitFlagKey, NULL); mySQLThreadFlag = malloc(1); // MySQL requires mysql_library_init() to be called before any other MySQL // functions are used; although mysql_init() will call it automatically, it // won't do so in a thread-safe manner, so setting it up first is safer. // No arguments are required. // Note that this will install MySQL's SIGPIPE handler. mysql_library_init(0, NULL, NULL); } /** * Initialise the SPMySQLConnection object, setting up class defaults. * * Typically initialisation would be followed by setting the connection details * and then calling -connect. */ - (id)init { if ((self = [super init])) { mySQLConnection = NULL; state = SPMySQLDisconnected; userTriggeredDisconnect = NO; reconnectingThread = NULL; mysqlConnectionThreadId = 0; initialConnectTime = 0; port = 3306; // Default to socket connections if no other details have been provided useSocket = YES; // Start with no proxy proxy = nil; proxyStateChangeNotificationsIgnored = NO; // Start with no selected database database = nil; databaseToRestore = nil; // Set a timeout of 30 seconds, with keepalive on and acting every sixty seconds timeout = 30; useKeepAlive = YES; keepAliveInterval = 60; keepAlivePingFailures = 0; lastKeepAliveTime = 0; keepAliveThread = nil; keepAlivePingThread_t = NULL; keepAlivePingThreadActive = NO; keepAliveLastPingSuccess = NO; keepAliveLastPingBlocked = NO; // Set up default encoding variables encoding = [[NSString alloc] initWithString:@"utf8"]; stringEncoding = NSUTF8StringEncoding; encodingUsesLatin1Transport = NO; encodingToRestore = nil; encodingUsesLatin1TransportToRestore = NO; previousEncoding = nil; previousEncodingUsesLatin1Transport = NO; // Initialise default delegate settings delegate = nil; delegateSupportsWillQueryString = NO; delegateSupportsConnectionLost = NO; delegateQueryLogging = YES; // Delegate disconnection decisions reconnectionRetryAttempts = 0; lastDelegateDecisionForLostConnection = SPMySQLConnectionLostDisconnect; delegateDecisionLock = [[NSLock alloc] init]; // Set up the connection lock connectionLock = [[NSConditionLock alloc] initWithCondition:SPMySQLConnectionIdle]; [connectionLock setName:@"SPMySQLConnection query lock"]; // Ensure the server detail records are initialised serverVersionString = nil; // Start with a blank error state queryErrorID = 0; queryErrorMessage = nil; // Start with empty cancellation details lastQueryWasCancelled = NO; lastQueryWasCancelledUsingReconnect = NO; // Empty or reset the timing variables lastConnectionUsedTime = 0; lastQueryExecutionTime = 0; // Default to editable query size of 1MB maxQuerySize = 1048576; maxQuerySizeIsEditable = YES; maxQuerySizeEditabilityChecked = NO; queryActionShouldRestoreMaxQuerySize = NSNotFound; // Default to allowing queries to be automatically retried if the connection drops // while running them retryQueriesOnConnectionFailure = YES; // Start the ping keepalive timer keepAliveTimer = [[SPMySQLKeepAliveTimer alloc] initWithInterval:10 target:self selector:@selector(_keepAlive)]; } return self; } /** * Object deallocation. */ - (void) dealloc { userTriggeredDisconnect = YES; // Unset the delegate [self setDelegate:nil]; // Clear the keepalive timer [keepAliveTimer invalidate]; [keepAliveTimer release]; // If a keepalive thread is active, cancel it [self _cancelKeepAlives]; // Disconnect if appropriate (which should also disconnect any proxy) [self _disconnect]; // Clean up the connection proxy, if any if (proxy) { [proxy setConnectionStateChangeSelector:NULL delegate:nil]; [proxy release]; } // Ensure the query lock is unlocked, thereafter setting to nil in case of pending calls if ([connectionLock condition] != SPMySQLConnectionIdle) { [self _unlockConnection]; } [connectionLock release], connectionLock = nil; [encoding release]; if (encodingToRestore) [encodingToRestore release], encodingToRestore = nil; if (previousEncoding) [previousEncoding release], previousEncoding = nil; if (database) [database release], database = nil; if (databaseToRestore) [databaseToRestore release], databaseToRestore = nil; if (serverVersionString) [serverVersionString release], serverVersionString = nil; if (queryErrorMessage) [queryErrorMessage release], queryErrorMessage = nil; [delegateDecisionLock release]; [NSObject cancelPreviousPerformRequestsWithTarget:self]; [super dealloc]; } #pragma mark - #pragma mark Connection and disconnection /** * Trigger a connection to the specified host, if any, using any connection details * that have been set. * Returns whether the connection was successful. */ - (BOOL)connect { userTriggeredDisconnect = NO; return [self _connect]; } /** * Reconnect to the currently "active" - but possibly disconnected - connection, using the * stored details. Calls the private _reconnectAllowingRetries to do this. * Error checks extensively - if this method fails, it will ask how to proceed and loop depending * on the status, not returning control until either a connection has been established or * the connection and document have been closed. */ - (BOOL)reconnect { userTriggeredDisconnect = NO; return [self _reconnectAllowingRetries:YES]; } /** * Trigger a disconnection if the connection is currently active. */ - (void)disconnect { userTriggeredDisconnect = YES; [self _disconnect]; } #pragma mark - #pragma mark Connection state /** * Retrieve whether the connection instance is connected to the remote host. * Returns NO if the connection is still in process, YES if a disconnection is * being actively performed. */ - (BOOL)isConnected { // If the connection has been allowed to drop in the background, restore it if posslbe if (state == SPMySQLConnectionLostInBackground) { [self _reconnectAllowingRetries:YES]; } return (state == SPMySQLConnected || state == SPMySQLDisconnecting); } /** * Returns YES if the MCPConnection is connected to a server via SSL, NO otherwise. */ - (BOOL)isConnectedViaSSL { if (![self isConnected]) return NO; return connectedWithSSL; } /** * Checks whether the connection to the server is still active. This verifies * the connection using a ping, and if the connection is found to be down attempts * to quickly restore it, including the previous state. */ - (BOOL)checkConnection { // If the connection is not seen as active, don't proceed if (state != SPMySQLConnected) return NO; // Similarly, if the connection is currently locked, that indicates it's in use. This // could be because queries are actively being run, or that a ping is running. if ([connectionLock condition] == SPMySQLConnectionBusy) { // If a ping thread is not active queries are being performed - return success. if (!keepAlivePingThreadActive) return YES; // If a ping thread is active, wait for it to complete before checking the connection while (keepAlivePingThreadActive) { usleep(10000); } } // Confirm whether the connection is still responding by using a ping BOOL connectionVerified = [self _pingConnectionUsingLoopDelay:400]; // If the connection didn't respond, trigger a reconnect. This will automatically // attempt to reconnect once, and if that fails will ask the user how to proceed - whether // to keep reconnecting, or whether to disconnect. if (!connectionVerified) { connectionVerified = [self _reconnectAllowingRetries:YES]; } // Update the connection tracking use variable if the connection was confirmed, // as at least a mysql_ping will have been used. if (connectionVerified) { lastConnectionUsedTime = mach_absolute_time(); } return connectionVerified; } /** * Retrieve the time elapsed since the connection was established, in seconds. * This time is retrieved in a monotonically increasing fashion and is high * precision; it is used internally for query timing, and is reset on reconnections. * If no connection is currently active, returns -1. */ - (double)timeConnected { if (initialConnectTime == 0) return -1; return _elapsedSecondsSinceAbsoluteTime(initialConnectTime); } /** * Returns YES if the user chose to disconnect at the last "connection failure" * prompt, NO otherwise. This can be used to alter behaviour in response to state * changes. */ - (BOOL)userTriggeredDisconnect { return userTriggeredDisconnect; } #pragma mark - #pragma mark General connection utilities + (NSString *)findSocketPath { NSFileManager *fileManager = [NSFileManager defaultManager]; NSArray *possibleSocketLocations = [NSArray arrayWithObjects: @"/tmp/mysql.sock", // Default @"/Applications/MAMP/tmp/mysql/mysql.sock", // MAMP default location @"/Applications/xampp/xamppfiles/var/mysql/mysql.sock", // XAMPP default location @"/var/mysql/mysql.sock", // Mac OS X Server default @"/opt/local/var/run/mysqld/mysqld.sock", // Darwinports MySQL @"/opt/local/var/run/mysql4/mysqld.sock", // Darwinports MySQL 4 @"/opt/local/var/run/mysql5/mysqld.sock", // Darwinports MySQL 5 @"/usr/local/zend/mysql/tmp/mysql.sock", // Zend Server CE (see Issue #1251) @"/var/run/mysqld/mysqld.sock", // As used on Debian/Gentoo @"/var/tmp/mysql.sock", // As used on FreeBSD @"/var/lib/mysql/mysql.sock", // As used by Fedora @"/opt/local/lib/mysql/mysql.sock", // Alternate fedora nil]; for (NSUInteger i = 0; i < [possibleSocketLocations count]; i++) { if ([fileManager fileExistsAtPath:[possibleSocketLocations objectAtIndex:i]]) return [possibleSocketLocations objectAtIndex:i]; } return nil; } @end #pragma mark - #pragma mark Private API @implementation SPMySQLConnection (PrivateAPI) /** * Handle a connection using previously set parameters, returning success or failure. */ - (BOOL)_connect { // If a connection is already active in some form, throw an exception if (state != SPMySQLDisconnected && state != SPMySQLConnectionLostInBackground) { [NSException raise:NSInternalInconsistencyException format:@"Attempted to connect a connection that is not disconnected (%d).", state]; return NO; } state = SPMySQLConnecting; if (userTriggeredDisconnect) { return NO; } // Lock the connection for safety [self _lockConnection]; // Attempt the connection mySQLConnection = [self _makeRawMySQLConnectionWithEncoding:encoding isMasterConnection:YES]; // If the connection failed, reset state and return if (!mySQLConnection) { [self _unlockConnection]; state = SPMySQLDisconnected; return NO; } // If the connection was cancelled, clean up and don't continue if (userTriggeredDisconnect) { mysql_close(mySQLConnection); [self _unlockConnection]; mySQLConnection = NULL; return NO; } // Successfully connected - record connected state and reset tracking variables state = SPMySQLConnected; initialConnectTime = mach_absolute_time(); mysqlConnectionThreadId = mySQLConnection->thread_id; lastConnectionUsedTime = 0; // Update SSL state connectedWithSSL = NO; if (useSSL) connectedWithSSL = (mysql_get_ssl_cipher(mySQLConnection))?YES:NO; if (useSSL && !connectedWithSSL) { if ([delegate respondsToSelector:@selector(connectionFellBackToNonSSL:)]) { [delegate connectionFellBackToNonSSL:self]; } } // Reset keepalive variables lastKeepAliveTime = 0; keepAlivePingFailures = 0; // Clear the connection error record [self _updateLastErrorID:NSNotFound]; [self _updateLastErrorMessage:nil]; // Unlock the connection [self _unlockConnection]; // Update connection variables to be in sync with the server state. As this performs // a query, ensure the connection is still up afterwards (!) [self _updateConnectionVariables]; if (state != SPMySQLConnected) return NO; // Now connection is established and verified, reset the counter reconnectionRetryAttempts = 0; // Update the maximum query size [self _updateMaxQuerySize]; return YES; } /** * Make a connection using the class connection settings, returning a MySQL * connection object on success. */ - (MYSQL *)_makeRawMySQLConnectionWithEncoding:(NSString *)encodingName isMasterConnection:(BOOL)isMaster { if ([[NSThread currentThread] isCancelled]) return NULL; // Set up the MySQL connection object MYSQL *theConnection = mysql_init(NULL); if (!theConnection) return NULL; // Calling mysql_init will have automatically installed per-thread variables if necessary, // so track their installation for removal and to avoid recreating again. if (!pthread_getspecific(mySQLThreadInitFlagKey)) { pthread_setspecific(mySQLThreadInitFlagKey, &mySQLThreadFlag); [(NSNotificationCenter *)[NSNotificationCenter defaultCenter] addObserver:[self class] selector:@selector(_removeThreadVariables:) name:NSThreadWillExitNotification object:[NSThread currentThread]]; } // Disable automatic reconnection, as it's handled in-framework to preserve // options, encodings and connection state. my_bool falseMyBool = FALSE; mysql_options(theConnection, MYSQL_OPT_RECONNECT, &falseMyBool); // Set the connection timeout mysql_options(theConnection, MYSQL_OPT_CONNECT_TIMEOUT, (const void *)&timeout); // Set the connection encoding mysql_options(theConnection, MYSQL_SET_CHARSET_NAME, [encodingName UTF8String]); // Set up the connection variables in the format MySQL needs, from the class-wide variables const char *theHost = NULL; const char *theUsername = ""; const char *thePassword = NULL; const char *theSocket = NULL; if (host) theHost = [self _cStringForString:host]; if (username) theUsername = [self _cStringForString:username]; // If a password was supplied, use it; otherwise ask the delegate if appropriate if (password) { thePassword = [self _cStringForString:password]; } else if ([delegate respondsToSelector:@selector(keychainPasswordForConnection:)]) { thePassword = [self _cStringForString:[delegate keychainPasswordForConnection:self]]; } // If set to use a socket and a socket was supplied, use it; otherwise, search for a socket to use if (useSocket) { if ([socketPath length]) { theSocket = [self _cStringForString:socketPath]; } else { theSocket = [self _cStringForString:[SPMySQLConnection findSocketPath]]; } } // Apply SSL if appropriate if (useSSL) { const char *theSSLKeyFilePath = NULL; const char *theSSLCertificatePath = NULL; const char *theCACertificatePath = NULL; if (sslKeyFilePath) { theSSLKeyFilePath = [[sslKeyFilePath stringByExpandingTildeInPath] UTF8String]; } if (sslCertificatePath) { theSSLCertificatePath = [[sslCertificatePath stringByExpandingTildeInPath] UTF8String]; } if (sslCACertificatePath) { theCACertificatePath = [[sslCACertificatePath stringByExpandingTildeInPath] UTF8String]; } mysql_ssl_set(theConnection, theSSLKeyFilePath, theSSLCertificatePath, theCACertificatePath, NULL, SPMySQLSSLPermissibleCiphers); } MYSQL *connectionStatus = mysql_real_connect(theConnection, theHost, theUsername, thePassword, NULL, (unsigned int)port, theSocket, SPMySQLConnectionOptions); // If the connection failed, return NULL if (theConnection != connectionStatus) { // If the connection is the master connection, record the error state if (isMaster) { [self _updateLastErrorMessage:[self _stringForCString:mysql_error(theConnection)]]; [self _updateLastErrorID:mysql_errno(theConnection)]; } return NULL; } // Ensure automatic reconnection is disabled for older versions theConnection->reconnect = 0; // Successful connection - return the handle return theConnection; } /** * Perform a reconnection task, either once-only or looping as requested. If looping is * permitted and this method fails, it will ask how to proceed and loop depending on * the status, not returning control until either a connection has been established or * the connection and document have been closed. * Runs its own autorelease pool as sometimes called in a thread following proxy changes * (where the return code doesn't matter). */ - (BOOL)_reconnectAllowingRetries:(BOOL)canRetry { if (userTriggeredDisconnect) return NO; BOOL reconnectSucceeded = NO; NSAutoreleasePool *reconnectionPool = [[NSAutoreleasePool alloc] init]; // Check whether a reconnection attempt is already being made - if so, wait // and return the status of that reconnection attempt. This improves threaded // use of the connection by preventing reconnect races. if (reconnectingThread && !pthread_equal(reconnectingThread, pthread_self())) { // Loop in a panel runloop mode until the reconnection has processed; if an iteration // takes less than the requested 0.1s, sleep instead. while (reconnectingThread) { uint64_t loopIterationStart_t = mach_absolute_time(); [[NSRunLoop currentRunLoop] runMode:NSModalPanelRunLoopMode beforeDate:[NSDate dateWithTimeIntervalSinceNow:0.1]]; if (_elapsedSecondsSinceAbsoluteTime(loopIterationStart_t) < 0.1) { usleep(100000 - (useconds_t)(1000000 * _elapsedSecondsSinceAbsoluteTime(loopIterationStart_t))); } } // Continue only if the reconnection being waited on was a background attempt if (!(state == SPMySQLConnectionLostInBackground && canRetry)) { [reconnectionPool drain]; return (state == SPMySQLConnected); } } if ([[NSThread currentThread] isCancelled]) { [reconnectionPool release]; return NO; } reconnectingThread = pthread_self(); // Store certain details about the connection, so that if the reconnection is successful // they can be restored. This has to be treated separately from _restoreConnectionDetails // as a full connection reinitialises certain values from the server. if (!encodingToRestore) { encodingToRestore = [encoding copy]; encodingUsesLatin1TransportToRestore = encodingUsesLatin1Transport; databaseToRestore = [database copy]; } // If there is a connection proxy, temporarily disassociate the state change action if (proxy) proxyStateChangeNotificationsIgnored = YES; // Close the connection if it's active [self _disconnect]; // Lock the connection while waiting for network and proxy [self _lockConnection]; // If no network is present, wait for a short time for one to become available [self _waitForNetworkConnectionWithTimeout:10]; if ([[NSThread currentThread] isCancelled]) { [self _unlockConnection]; reconnectingThread = NULL; [reconnectionPool release]; return NO; } // If there is a proxy, attempt to reconnect it in blocking fashion if (proxy) { uint64_t loopIterationStart_t, proxyWaitStart_t; // If the proxy is not yet idle after requesting a disconnect, wait for a short time // to allow it to disconnect. if ([proxy state] != SPMySQLProxyIdle) { proxyWaitStart_t = mach_absolute_time(); while ([proxy state] != SPMySQLProxyIdle) { loopIterationStart_t = mach_absolute_time(); // If the connection timeout has passed, break out of the loop if (_elapsedSecondsSinceAbsoluteTime(proxyWaitStart_t) > timeout) break; // Allow events to process for 0.25s, sleeping to completion on early return [[NSRunLoop currentRunLoop] runMode:NSModalPanelRunLoopMode beforeDate:[NSDate dateWithTimeIntervalSinceNow:0.25]]; if (_elapsedSecondsSinceAbsoluteTime(loopIterationStart_t) < 0.25) { usleep(250000 - (useconds_t)(1000000 * _elapsedSecondsSinceAbsoluteTime(loopIterationStart_t))); } } } // Request that the proxy re-establishes its connection [proxy connect]; // Wait while the proxy connects proxyWaitStart_t = mach_absolute_time(); while (1) { loopIterationStart_t = mach_absolute_time(); // If the proxy has connected, record the new local port and break out of the loop if ([proxy state] == SPMySQLProxyConnected) { port = [proxy localPort]; break; } // If the proxy connection attempt time has exceeded the timeout, break of of the loop. if (_elapsedSecondsSinceAbsoluteTime(proxyWaitStart_t) > (timeout + 1)) { [proxy disconnect]; break; } // Process events for a short time, allowing dialogs to be shown but waiting for // the proxy. Capture how long this interface action took, standardising the // overall time. [[NSRunLoop mainRunLoop] runMode:NSModalPanelRunLoopMode beforeDate:[NSDate dateWithTimeIntervalSinceNow:0.25]]; if (_elapsedSecondsSinceAbsoluteTime(loopIterationStart_t) < 0.25) { usleep((useconds_t)(250000 - (1000000 * _elapsedSecondsSinceAbsoluteTime(loopIterationStart_t)))); } // Extend the connection timeout by any interface time if ([proxy state] == SPMySQLProxyWaitingForAuth) { proxyWaitStart_t += mach_absolute_time() - loopIterationStart_t; } } // Having in theory performed the proxy connect, update state previousProxyState = [proxy state]; proxyStateChangeNotificationsIgnored = NO; } // Unlock the connection [self _unlockConnection]; // If not using a proxy, or if the proxy successfully connected, trigger a connection if (!proxy || [proxy state] == SPMySQLProxyConnected) { [self _connect]; } // If the reconnection succeeded, restore the connection state as appropriate if (state == SPMySQLConnected && ![[NSThread currentThread] isCancelled]) { reconnectSucceeded = YES; if (databaseToRestore) { [self selectDatabase:databaseToRestore]; [databaseToRestore release], databaseToRestore = nil; } if (encodingToRestore) { [self setEncoding:encodingToRestore]; [self setEncodingUsesLatin1Transport:encodingUsesLatin1TransportToRestore]; [encodingToRestore release], encodingToRestore = nil; } // If the connection failed and the connection is permitted to retry, // then retry the reconnection. } else if (canRetry && ![[NSThread currentThread] isCancelled]) { // Default to attempting another reconnect SPMySQLConnectionLostDecision connectionLostDecision = SPMySQLConnectionLostReconnect; // If the delegate supports the decision process, ask it how to proceed if (delegateSupportsConnectionLost) { connectionLostDecision = [self _delegateDecisionForLostConnection]; // Otherwise default to reconnect, but only a set number of times to prevent a runaway loop } else { if (reconnectionRetryAttempts < 5) { connectionLostDecision = SPMySQLConnectionLostReconnect; } else { connectionLostDecision = SPMySQLConnectionLostDisconnect; } reconnectionRetryAttempts++; } switch (connectionLostDecision) { case SPMySQLConnectionLostDisconnect: [self _updateLastErrorMessage:NSLocalizedString(@"User triggered disconnection", @"User triggered disconnection")]; userTriggeredDisconnect = YES; // By default attempt a reconnect default: reconnectingThread = NULL; reconnectSucceeded = [self _reconnectAllowingRetries:YES]; } } reconnectingThread = NULL; [reconnectionPool release]; return reconnectSucceeded; } /** * Trigger a single reconnection attempt after losing network in the background, * setting the state appropriately for connection on next use if this fails. */ - (BOOL)_reconnectAfterBackgroundConnectionLoss { NSAutoreleasePool *reconnectionPool = [[NSAutoreleasePool alloc] init]; if (![self _reconnectAllowingRetries:NO]) { state = SPMySQLConnectionLostInBackground; } [reconnectionPool release]; return (state == SPMySQLConnected); } /** * Loop while a connection isn't available; allows blocking while the network is disconnected * or still connecting (eg Airport still coming up after sleep). */ - (BOOL)_waitForNetworkConnectionWithTimeout:(double)timeoutSeconds { BOOL hostReachable; Boolean flagsValid; SCNetworkReachabilityRef reachabilityTarget; SCNetworkConnectionFlags reachabilityStatus; // Set up the reachability target - the host is not important, and is not connected to. reachabilityTarget = SCNetworkReachabilityCreateWithName(NULL, "dev.mysql.com"); // In a loop until success or the timeout, test reachability uint64_t loopStart_t = mach_absolute_time(); while (1) { // Check reachability flagsValid = SCNetworkReachabilityGetFlags(reachabilityTarget, &reachabilityStatus); hostReachable = flagsValid ? YES : NO; // Ensure that the network is reachable if (hostReachable && !(reachabilityStatus & kSCNetworkFlagsReachable)) hostReachable = NO; // Ensure that Airport is up/connected if present if (hostReachable && (reachabilityStatus & kSCNetworkFlagsConnectionRequired)) hostReachable = NO; // If the host *is* reachable, return success if (hostReachable) return YES; // If the timeout has been exceeded, break out of the loop if (_elapsedSecondsSinceAbsoluteTime(loopStart_t) >= timeoutSeconds) break; // Sleep before the next loop iteration usleep(250000); } // All checks failed - return failure return NO; } /** * Perform a disconnect of any active connections, cleaning up state to match. */ - (void)_disconnect { // If state is connection lost, set state directly to disconnected. if (state == SPMySQLConnectionLostInBackground) { state = SPMySQLDisconnected; } // Only continue if a connection is active if (state != SPMySQLConnected && state != SPMySQLConnecting) { return; } state = SPMySQLDisconnecting; // If a query is active, cancel it [self cancelCurrentQuery]; // Allow any pings or cancelled queries to complete, inside a time limit of ten seconds uint64_t disconnectStartTime_t = mach_absolute_time(); while (![self _tryLockConnection]) { usleep(100000); if (_elapsedSecondsSinceAbsoluteTime(disconnectStartTime_t) > 10) break; } [self _unlockConnection]; [self _cancelKeepAlives]; // Close the underlying MySQL connection if it still appears to be active, and not reading // or writing. While this may result in a leak of the MySQL object, it prevents crashes // due to attempts to close a blocked/stuck connection. if (mySQLConnection && !mySQLConnection->net.reading_or_writing && mySQLConnection->net.vio && mySQLConnection->net.buff) { mysql_close(mySQLConnection); } mySQLConnection = NULL; // If using a connection proxy, disconnect that too if (proxy) { [proxy performSelectorOnMainThread:@selector(disconnect) withObject:nil waitUntilDone:YES]; } // Clear host-specific information if (serverVersionString) [serverVersionString release], serverVersionString = nil; if (database) [database release], database = nil; state = SPMySQLDisconnected; } /** * Update connection variables from the server, collecting state and ensuring * settings like encoding are in sync. */ - (void)_updateConnectionVariables { if (state != SPMySQLConnected && state != SPMySQLConnecting) return; // Retrieve all variables from the server in a single query SPMySQLResult *theResult = [self queryString:@"SHOW VARIABLES"]; if (![theResult numberOfRows]) return; // SHOW VARIABLES can return binary results on certain MySQL 4 versions; ensure string output [theResult setReturnDataAsStrings:YES]; // Convert the result set into a variables dictionary [theResult setDefaultRowReturnType:SPMySQLResultRowAsArray]; NSMutableDictionary *variables = [NSMutableDictionary new]; for (NSArray *variableRow in theResult) { [variables setObject:[variableRow objectAtIndex:1] forKey:[variableRow objectAtIndex:0]]; } // Copy the server version string to the instance variable if (serverVersionString) [serverVersionString release], serverVersionString = nil; serverVersionString = [[variables objectForKey:@"version"] retain]; // Get the connection encoding. Although a specific encoding may have been requested on // connection, it may be overridden by init_connect commands or connection state changes. // Default to latin1 for older server versions. NSString *retrievedEncoding = @"latin1"; if ([variables objectForKey:@"character_set_results"]) { retrievedEncoding = [variables objectForKey:@"character_set_results"]; } else if ([variables objectForKey:@"character_set"]) { retrievedEncoding = [variables objectForKey:@"character_set"]; } // Update instance variables if (encoding) [encoding release]; encoding = [[NSString alloc] initWithString:retrievedEncoding]; stringEncoding = [SPMySQLConnection stringEncodingForMySQLCharset:[self _cStringForString:encoding]]; encodingUsesLatin1Transport = NO; // Check the interactive timeout - if it's below five minutes, increase it to ten // to improve timeout/keepalive behaviour. Note that wait_timeout also has be // increased; current versions effectively populate the wait timeout from the // interactive_timeout for interactive clients, but don't pick up changes. if ([variables objectForKey:@"interactive_timeout"]) { if ([[variables objectForKey:@"interactive_timeout"] integerValue] < 300) { [self queryString:@"SET interactive_timeout=600"]; [self queryString:@"SET wait_timeout=600"]; } } [variables release]; } /** * Restore the connection encoding details as necessary based on previously set * details. */ - (void)_restoreConnectionVariables { mysqlConnectionThreadId = mySQLConnection->thread_id; initialConnectTime = mach_absolute_time(); [self selectDatabase:database]; [self setEncoding:encoding]; [self setEncodingUsesLatin1Transport:encodingUsesLatin1Transport]; } /** * If thirty seconds have passed since the last time the connection was * used, check the connection. * This minimises the impact of continuous additional connection checks - * each of which requires a round trip to the server - but handles most * network issues. * Returns whether the connection is considered still valid. */ - (BOOL)_checkConnectionIfNecessary { // If the connection has been dropped in the background, trigger a // reconnect and return the success state here if (state == SPMySQLConnectionLostInBackground) { return [self _reconnectAllowingRetries:YES]; } // If the connection was recently used, return success if (_elapsedSecondsSinceAbsoluteTime(lastConnectionUsedTime) < 30) { return YES; } // Otherwise check the connection return [self checkConnection]; } /** * Ensure that the thread this method is called on has been registered for * use with MySQL. MySQL requires thread-specific variables for safe * execution. */ - (void)_validateThreadSetup { // Check to see whether the handler has already been installed if (pthread_getspecific(mySQLThreadInitFlagKey)) return; // If not, install it mysql_thread_init(); // Mark the thread to avoid multiple installs pthread_setspecific(mySQLThreadInitFlagKey, &mySQLThreadFlag); // Set up the notification handler to deregister it [(NSNotificationCenter *)[NSNotificationCenter defaultCenter] addObserver:[self class] selector:@selector(_removeThreadVariables:) name:NSThreadWillExitNotification object:[NSThread currentThread]]; } /** * Remove the MySQL variables and handlers from each closing thread which * has had them installed to avoid memory leaks. * This is a class method for easy global tracking; it will be called on the appropriate * thread automatically. */ + (void)_removeThreadVariables:(NSNotification *)aNotification { mysql_thread_end(); } @end