//
// $Id$
//
// SPMySQLConnection.m
// SPMySQLFramework
//
// Created by Rowan Beentje (rowan.beent.je) on January 8, 2012
// Copyright (c) 2012 Rowan Beentje. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
// More info at
#import "SPMySQL Private APIs.h"
#import "SPMySQLKeepAliveTimer.h"
#include
#include
#include
#pragma mark Class constants
// The default connection options for MySQL connections
const NSUInteger SPMySQLConnectionOptions =
CLIENT_COMPRESS | // Enable protocol compression - almost always a win
CLIENT_INTERACTIVE | // Mark ourselves as an interactive client
CLIENT_MULTI_RESULTS; // Multiple result support (very basic, but present)
// List of permissible ciphers to use for SSL connections
const char *SPMySQLSSLPermissibleCiphers = "DHE-RSA-AES256-SHA:AES256-SHA:DHE-RSA-AES128-SHA:AES128-SHA:AES256-RMD:AES128-RMD:DES-CBC3-RMD:DHE-RSA-AES256-RMD:DHE-RSA-AES128-RMD:DHE-RSA-DES-CBC3-RMD:RC4-SHA:RC4-MD5:DES-CBC3-SHA:DES-CBC-SHA:EDH-RSA-DES-CBC3-SHA:EDH-RSA-DES-CBC-SHA";
@implementation SPMySQLConnection
#pragma mark -
#pragma mark Synthesized properties
@synthesize delegate;
@synthesize proxy;
@synthesize host;
@synthesize username;
@synthesize password;
@synthesize port;
@synthesize useSocket;
@synthesize socketPath;
@synthesize useSSL;
@synthesize sslKeyFilePath;
@synthesize sslCertificatePath;
@synthesize sslCACertificatePath;
@synthesize timeout;
@synthesize useKeepAlive;
@synthesize keepAliveInterval;
@synthesize mysqlConnectionThreadId;
@synthesize retryQueriesOnConnectionFailure;
@synthesize delegateQueryLogging;
@synthesize lastQueryWasCancelled;
#pragma mark -
#pragma mark Initialisation and teardown
/**
* Initialise the SPMySQLConnection object, setting up class defaults.
*
* Typically initialisation would be followed by setting the connection details
* and then calling -connect.
*/
- (id)init
{
if ((self = [super init])) {
mySQLConnection = NULL;
state = SPMySQLDisconnected;
userTriggeredDisconnect = NO;
isReconnecting = NO;
mysqlConnectionThreadId = 0;
initialConnectTime = 0;
port = 3306;
// Default to socket connections if no other details have been provided
useSocket = YES;
// Start with no proxy
proxy = nil;
proxyStateChangeNotificationsIgnored = NO;
// Start with no selected database
database = nil;
// Set a timeout of 30 seconds, with keepalive on and acting every sixty seconds
timeout = 30;
useKeepAlive = YES;
keepAliveInterval = 60;
keepAlivePingFailures = 0;
lastKeepAliveTime = 0;
keepAlivePingThread = NULL;
keepAlivePingThreadActive = NO;
keepAliveLastPingSuccess = NO;
keepAliveLastPingBlocked = NO;
// Set up default encoding variables
encoding = [[NSString alloc] initWithString:@"utf8"];
stringEncoding = NSUTF8StringEncoding;
encodingUsesLatin1Transport = NO;
previousEncoding = nil;
previousEncodingUsesLatin1Transport = NO;
// Initialise default delegate settings
delegateSupportsWillQueryString = NO;
delegateSupportsConnectionLost = NO;
delegateQueryLogging = YES;
// Delegate disconnection decisions
reconnectionRetryAttempts = 0;
lastDelegateDecisionForLostConnection = SPMySQLConnectionLostDisconnect;
delegateDecisionLock = [[NSLock alloc] init];
// Set up the connection lock
connectionLock = [[NSConditionLock alloc] initWithCondition:SPMySQLConnectionIdle];
[connectionLock setName:@"SPMySQLConnection query lock"];
// Ensure the server detail records are initialised
serverVersionString = nil;
// Start with a blank error state
queryErrorID = 0;
queryErrorMessage = nil;
// Start with empty cancellation details
lastQueryWasCancelled = NO;
lastQueryWasCancelledUsingReconnect = NO;
// Empty or reset the timing variables
lastConnectionUsedTime = 0;
lastQueryExecutionTime = 0;
// Default to editable query size of 1MB
maxQuerySize = 1048576;
maxQuerySizeIsEditable = YES;
maxQuerySizeEditabilityChecked = NO;
queryActionShouldRestoreMaxQuerySize = NSNotFound;
// Default to allowing queries to be automatically retried if the connection drops
// while running them
retryQueriesOnConnectionFailure = YES;
// Start the ping keepalive timer
keepAliveTimer = [[SPMySQLKeepAliveTimer alloc] initWithInterval:10 target:self selector:@selector(_keepAlive)];
}
return self;
}
/**
* Object deallocation.
*/
- (void) dealloc
{
userTriggeredDisconnect = YES;
// Unset the delegate
[self setDelegate:nil];
// Clear the keepalive timer
[keepAliveTimer invalidate];
[keepAliveTimer release];
// Disconnect if appropriate (which should also disconnect any proxy)
[self disconnect];
// Clean up the connection proxy, if any
if (proxy) {
[proxy setConnectionStateChangeSelector:NULL delegate:nil];
[proxy release];
}
// Ensure the query lock is unlocked, thereafter setting to nil in case of pending calls
if ([connectionLock condition] != SPMySQLConnectionIdle) {
[self _unlockConnection];
}
[connectionLock release], connectionLock = nil;
[encoding release];
if (previousEncoding) [previousEncoding release], previousEncoding = nil;
if (database) [database release], database = nil;
if (serverVersionString) [serverVersionString release], serverVersionString = nil;
if (queryErrorMessage) [queryErrorMessage release], queryErrorMessage = nil;
[delegateDecisionLock release];
[NSObject cancelPreviousPerformRequestsWithTarget:self];
[super dealloc];
}
#pragma mark -
#pragma mark Connection and disconnection
/**
* Trigger a connection to the specified host, if any, using any connection details
* that have been set.
* Returns whether the connection was successful.
*/
- (BOOL)connect
{
// If a connection is already active in some form, throw an exception
if (state != SPMySQLDisconnected) {
[NSException raise:NSInternalInconsistencyException format:@"Attempted to connect a connection that is not disconnected."];
return NO;
}
state = SPMySQLConnecting;
// Lock the connection for safety
[self _lockConnection];
// Attempt the connection
mySQLConnection = [self _makeRawMySQLConnectionWithEncoding:encoding isMasterConnection:YES];
// If the connection failed, reset state and return
if (!mySQLConnection) {
[self _unlockConnection];
state = SPMySQLDisconnected;
return NO;
}
// Successfully connected - record connected state and reset tracking variables
state = SPMySQLConnected;
userTriggeredDisconnect = NO;
reconnectionRetryAttempts = 0;
initialConnectTime = mach_absolute_time();
mysqlConnectionThreadId = mySQLConnection->thread_id;
lastConnectionUsedTime = 0;
// Update SSL state
connectedWithSSL = NO;
if (useSSL) connectedWithSSL = (mysql_get_ssl_cipher(mySQLConnection))?YES:NO;
if (useSSL && !connectedWithSSL) {
if ([delegate respondsToSelector:@selector(connectionFellBackToNonSSL:)]) {
[delegate connectionFellBackToNonSSL:self];
}
}
// Reset keepalive variables
lastKeepAliveTime = 0;
keepAlivePingFailures = 0;
// Clear the connection error record
[self _updateLastErrorID:NSNotFound];
[self _updateLastErrorMessage:nil];
// Unlock the connection
[self _unlockConnection];
// Update connection variables to be in sync with the server state. As this performs
// a query, ensure the connection is still up afterwards (!)
[self _updateConnectionVariables];
if (state != SPMySQLConnected) return NO;
// Update the maximum query size
[self _updateMaxQuerySize];
return YES;
}
/**
* Reconnect to the currently "active" - but possibly disconnected - connection, using the
* stored details.
* Error checks extensively - if this method fails, it will ask how to proceed and loop depending
* on the status, not returning control until either a connection has been established or
* the connection and document have been closed.
* Runs its own autorelease pool as sometimes called in a thread following proxy changes
* (where the return code doesn't matter).
*/
- (BOOL)reconnect
{
if (userTriggeredDisconnect) return NO;
NSAutoreleasePool *reconnectionPool = [[NSAutoreleasePool alloc] init];
// Check whether a reconnection attempt is already being made - if so, wait
// and return the status of that reconnection attempt. This improves threaded
// use of the connection by preventing reconnect races.
if (isReconnecting) {
// Loop in a panel runloop mode until the reconnection has processed; if an iteration
// takes less than the requested 0.1s, sleep instead.
while (isReconnecting) {
uint64_t loopIterationStart_t = mach_absolute_time();
[[NSRunLoop currentRunLoop] runMode:NSModalPanelRunLoopMode beforeDate:[NSDate dateWithTimeIntervalSinceNow:0.1]];
if (_elapsedSecondsSinceAbsoluteTime(loopIterationStart_t) < 0.1) {
usleep(100000 - (useconds_t)(1000000 * _elapsedSecondsSinceAbsoluteTime(loopIterationStart_t)));
}
}
[reconnectionPool drain];
return (state == SPMySQLConnected);
}
isReconnecting = YES;
// Store certain details about the connection, so that if the reconnection is successful
// they can be restored. This has to be treated separately from _restoreConnectionDetails
// as a full connection reinitialises certain values from the server.
NSString *preReconnectEncoding = [NSString stringWithString:encoding];
BOOL preReconnectEncodingUsesLatin1 = encodingUsesLatin1Transport;
NSString *preReconnectDatabase = nil;
if (database) preReconnectDatabase = [NSString stringWithString:database];
// If there is a connection proxy, temporarily disassociate the state change action
if (proxy) proxyStateChangeNotificationsIgnored = YES;
// Close the connection if it's active
[self disconnect];
// Lock the connection while waiting for network and proxy
[self _lockConnection];
// If no network is present, wait for a short time for one to become available
[self _waitForNetworkConnectionWithTimeout:10];
// If there is a proxy, attempt to reconnect it in blocking fashion
if (proxy) {
uint64_t loopIterationStart_t, proxyWaitStart_t;
// If the proxy is not yet idle after requesting a disconnect, wait for a short time
// to allow it to disconnect.
if ([proxy state] != SPMySQLProxyIdle) {
proxyWaitStart_t = mach_absolute_time();
while ([proxy state] != SPMySQLProxyIdle) {
loopIterationStart_t = mach_absolute_time();
// If the connection timeout has passed, break out of the loop
if (_elapsedSecondsSinceAbsoluteTime(proxyWaitStart_t) > timeout) break;
// Allow events to process for 0.25s, sleeping to completion on early return
[[NSRunLoop currentRunLoop] runMode:NSModalPanelRunLoopMode beforeDate:[NSDate dateWithTimeIntervalSinceNow:0.25]];
if (_elapsedSecondsSinceAbsoluteTime(loopIterationStart_t) < 0.25) {
usleep(250000 - (useconds_t)(1000000 * _elapsedSecondsSinceAbsoluteTime(loopIterationStart_t)));
}
}
}
// Request that the proxy re-establishes its connection
[proxy connect];
// Wait while the proxy connects
proxyWaitStart_t = mach_absolute_time();
while (1) {
loopIterationStart_t = mach_absolute_time();
// If the proxy has connected, record the new local port and break out of the loop
if ([proxy state] == SPMySQLProxyConnected) {
port = [proxy localPort];
break;
}
// If the proxy connection attempt time has exceeded the timeout, break of of the loop.
if (_elapsedSecondsSinceAbsoluteTime(proxyWaitStart_t) > (timeout + 1)) {
[proxy disconnect];
break;
}
// Process events for a short time, allowing dialogs to be shown but waiting for
// the proxy. Capture how long this interface action took, standardising the
// overall time.
[[NSRunLoop mainRunLoop] runMode:NSModalPanelRunLoopMode beforeDate:[NSDate dateWithTimeIntervalSinceNow:0.25]];
if (_elapsedSecondsSinceAbsoluteTime(loopIterationStart_t) < 0.25) {
usleep((useconds_t)(250000 - (1000000 * _elapsedSecondsSinceAbsoluteTime(loopIterationStart_t))));
}
// Extend the connection timeout by any interface time
if ([proxy state] == SPMySQLProxyWaitingForAuth) {
proxyWaitStart_t += mach_absolute_time() - loopIterationStart_t;
}
}
// Having in theory performed the proxy connect, update state
previousProxyState = [proxy state];
proxyStateChangeNotificationsIgnored = NO;
}
// Unlock the connection
[self _unlockConnection];
// If not using a proxy, or if the proxy successfully connected, trigger a connection
if (!proxy || [proxy state] == SPMySQLProxyConnected) {
[self connect];
}
// If the connection failed, retry the reconnection or cancel as appropriate.
if (state != SPMySQLConnected) {
// Default to attempting another reconnect
SPMySQLConnectionLostDecision connectionLostDecision = SPMySQLConnectionLostReconnect;
// If the delegate supports the decision process, ask it how to proceed
if (delegateSupportsConnectionLost) {
connectionLostDecision = [self _delegateDecisionForLostConnection];
// Otherwise default to reconnect, but only a set number of times to prevent a runaway loop
} else {
if (reconnectionRetryAttempts < 5) {
connectionLostDecision = SPMySQLConnectionLostReconnect;
} else {
connectionLostDecision = SPMySQLConnectionLostDisconnect;
}
reconnectionRetryAttempts++;
}
switch (connectionLostDecision) {
case SPMySQLConnectionLostDisconnect:
[self _updateLastErrorMessage:NSLocalizedString(@"User triggered disconnection", @"User triggered disconnection")];
userTriggeredDisconnect = YES;
isReconnecting = NO;
[reconnectionPool release];
return NO;
default:
isReconnecting = NO;
[reconnectionPool release];
return [self reconnect];
}
}
// If the connection was successfully established, restore the connection
// state if appropriate.
if (preReconnectDatabase) {
[self selectDatabase:preReconnectDatabase];
}
[self setEncoding:preReconnectEncoding];
[self setEncodingUsesLatin1Transport:preReconnectEncodingUsesLatin1];
isReconnecting = NO;
[reconnectionPool release];
return YES;
}
/**
* Trigger a disconnection if the connection is currently active.
*/
- (void)disconnect
{
// Only continue if a connection is active
if (state != SPMySQLConnected && state != SPMySQLConnecting) return;
state = SPMySQLDisconnecting;
// If a query is active, cancel it
[self cancelCurrentQuery];
// Allow any pings or cancelled queries to complete, inside a time limit of ten seconds
uint64_t disconnectStartTime_t = mach_absolute_time();
do {
usleep(100000);
if (_elapsedSecondsSinceAbsoluteTime(disconnectStartTime_t) > 10) break;
} while (![self _tryLockConnection]);
[self _unlockConnection];
if (keepAlivePingThread != NULL) pthread_cancel(keepAlivePingThread), keepAlivePingThread = NULL;
// Close the underlying MySQL connection if it still appears to be active, and not reading
// or writing. While this may result in a leak of the MySQL object, it prevents crashes
// due to attempts to close a blocked/stuck connection.
if (!mySQLConnection->net.reading_or_writing && mySQLConnection->net.vio && mySQLConnection->net.buff) {
mysql_close(mySQLConnection);
}
mySQLConnection = NULL;
// If using a connection proxy, disconnect that too
if (proxy) {
[proxy performSelectorOnMainThread:@selector(disconnect) withObject:nil waitUntilDone:YES];
}
// Clear host-specific information
if (serverVersionString) [serverVersionString release], serverVersionString = nil;
if (database) [database release], database = nil;
state = SPMySQLDisconnected;
}
#pragma mark -
#pragma mark Connection state
/**
* Retrieve whether the connection instance is connected to the remote host.
* Returns NO if the connection is still in process, YES if a disconnection is
* being actively performed.
*/
- (BOOL)isConnected
{
return (state == SPMySQLConnected || state == SPMySQLDisconnecting);
}
/**
* Returns YES if the MCPConnection is connected to a server via SSL, NO otherwise.
*/
- (BOOL)isConnectedViaSSL
{
if (![self isConnected]) return NO;
return connectedWithSSL;
}
/**
* Checks whether the connection to the server is still active. This verifies
* the connection using a ping, and if the connection is found to be down attempts
* to quickly restore it, including the previous state.
*/
- (BOOL)checkConnection
{
// If the connection is not seen as active, don't proceed
if (state != SPMySQLConnected) return NO;
// Similarly, if the connection is currently locked, that indicates it's in use. This
// could be because queries are actively being run, or that a ping is running.
if ([connectionLock condition] == SPMySQLConnectionBusy) {
// If a ping thread is not active queries are being performed - return success.
if (!keepAlivePingThreadActive) return YES;
// If a ping thread is active, wait for it to complete before checking the connection
while (keepAlivePingThreadActive) {
usleep(10000);
}
}
// Confirm whether the connection is still responding by using a ping
BOOL connectionVerified = [self _pingConnectionUsingLoopDelay:400];
// If the connection didn't respond, trigger a reconnect. This will automatically
// attempt to reconnect once, and if that fails will ask the user how to proceed - whether
// to keep reconnecting, or whether to disconnect.
if (!connectionVerified) {
connectionVerified = [self reconnect];
}
return connectionVerified;
}
/**
* Retrieve the time elapsed since the connection was established, in seconds.
* This time is retrieved in a monotonically increasing fashion and is high
* precision; it is used internally for query timing, and is reset on reconnections.
* If no connection is currently active, returns -1.
*/
- (double)timeConnected
{
if (initialConnectTime == 0) return -1;
return _elapsedSecondsSinceAbsoluteTime(initialConnectTime);
}
/**
* Returns YES if the user chose to disconnect at the last "connection failure"
* prompt, NO otherwise. This can be used to alter behaviour in response to state
* changes.
*/
- (BOOL)userTriggeredDisconnect
{
return userTriggeredDisconnect;
}
#pragma mark -
#pragma mark General connection utilities
+ (NSString *)findSocketPath
{
NSFileManager *fileManager = [NSFileManager defaultManager];
NSArray *possibleSocketLocations = [NSArray arrayWithObjects:
@"/tmp/mysql.sock", // Default
@"/Applications/MAMP/tmp/mysql/mysql.sock", // MAMP default location
@"/Applications/xampp/xamppfiles/var/mysql/mysql.sock", // XAMPP default location
@"/var/mysql/mysql.sock", // Mac OS X Server default
@"/opt/local/var/run/mysqld/mysqld.sock", // Darwinports MySQL
@"/opt/local/var/run/mysql4/mysqld.sock", // Darwinports MySQL 4
@"/opt/local/var/run/mysql5/mysqld.sock", // Darwinports MySQL 5
@"/usr/local/zend/mysql/tmp/mysql.sock", // Zend Server CE (see Issue #1251)
@"/var/run/mysqld/mysqld.sock", // As used on Debian/Gentoo
@"/var/tmp/mysql.sock", // As used on FreeBSD
@"/var/lib/mysql/mysql.sock", // As used by Fedora
@"/opt/local/lib/mysql/mysql.sock", // Alternate fedora
nil];
for (NSUInteger i = 0; i < [possibleSocketLocations count]; i++) {
if ([fileManager fileExistsAtPath:[possibleSocketLocations objectAtIndex:i]])
return [possibleSocketLocations objectAtIndex:i];
}
return nil;
}
@end
#pragma mark -
#pragma mark Private API
@implementation SPMySQLConnection (PrivateAPI)
/**
* Make a connection using the class connection settings, returning a MySQL
* connection object on success.
*/
- (MYSQL *)_makeRawMySQLConnectionWithEncoding:(NSString *)encodingName isMasterConnection:(BOOL)isMaster
{
// Set up the MySQL connection object
MYSQL *theConnection = mysql_init(NULL);
if (!theConnection) return NULL;
// Disable automatic reconnection, as it's handled in-framework to preserve
// options, encodings and connection state.
my_bool falseMyBool = FALSE;
mysql_options(theConnection, MYSQL_OPT_RECONNECT, &falseMyBool);
// Set the connection timeout
mysql_options(theConnection, MYSQL_OPT_CONNECT_TIMEOUT, (const void *)&timeout);
// Set the connection encoding
mysql_options(theConnection, MYSQL_SET_CHARSET_NAME, [encodingName UTF8String]);
// Set up the connection variables in the format MySQL needs, from the class-wide variables
const char *theHost = NULL;
const char *theUsername = "";
const char *thePassword = NULL;
const char *theSocket = NULL;
if (host) theHost = [self _cStringForString:host];
if (username) theUsername = [self _cStringForString:username];
// If a password was supplied, use it; otherwise ask the delegate if appropriate
if (password) {
thePassword = [self _cStringForString:password];
} else if ([delegate respondsToSelector:@selector(keychainPasswordForConnection:)]) {
thePassword = [self _cStringForString:[delegate keychainPasswordForConnection:self]];
}
// If set to use a socket and a socket was supplied, use it; otherwise, search for a socket to use
if (useSocket) {
if ([socketPath length]) {
theSocket = [self _cStringForString:socketPath];
} else {
theSocket = [self _cStringForString:[SPMySQLConnection findSocketPath]];
}
}
// Apply SSL if appropriate
if (useSSL) {
const char *theSSLKeyFilePath = NULL;
const char *theSSLCertificatePath = NULL;
const char *theCACertificatePath = NULL;
if (sslKeyFilePath) {
theSSLKeyFilePath = [[sslKeyFilePath stringByExpandingTildeInPath] UTF8String];
}
if (sslCertificatePath) {
theSSLCertificatePath = [[sslCertificatePath stringByExpandingTildeInPath] UTF8String];
}
if (sslCACertificatePath) {
theCACertificatePath = [[sslCACertificatePath stringByExpandingTildeInPath] UTF8String];
}
mysql_ssl_set(theConnection, theSSLKeyFilePath, theSSLCertificatePath, theCACertificatePath, NULL, SPMySQLSSLPermissibleCiphers);
}
MYSQL *connectionStatus = mysql_real_connect(theConnection, theHost, theUsername, thePassword, NULL, (unsigned int)port, theSocket, SPMySQLConnectionOptions);
// If the connection failed, return NULL
if (theConnection != connectionStatus) {
// If the connection is the master connection, record the error state
if (isMaster) {
[self _updateLastErrorMessage:[self _stringForCString:mysql_error(theConnection)]];
[self _updateLastErrorID:mysql_errno(theConnection)];
}
return NULL;
}
// Ensure automatic reconnection is disabled for older versions
theConnection->reconnect = 0;
// Successful connection - return the handle
return theConnection;
}
/**
* Loop while a connection isn't available; allows blocking while the network is disconnected
* or still connecting (eg Airport still coming up after sleep).
*/
- (BOOL)_waitForNetworkConnectionWithTimeout:(double)timeoutSeconds
{
BOOL hostReachable;
Boolean flagsValid;
SCNetworkReachabilityRef reachabilityTarget;
SCNetworkConnectionFlags reachabilityStatus;
// Set up the reachability target - the host is not important, and is not connected to.
reachabilityTarget = SCNetworkReachabilityCreateWithName(NULL, "dev.mysql.com");
// In a loop until success or the timeout, test reachability
uint64_t loopStart_t = mach_absolute_time();
while (1) {
// Check reachability
flagsValid = SCNetworkReachabilityGetFlags(reachabilityTarget, &reachabilityStatus);
hostReachable = flagsValid ? YES : NO;
// Ensure that the network is reachable
if (hostReachable && !(reachabilityStatus & kSCNetworkFlagsReachable)) hostReachable = NO;
// Ensure that Airport is up/connected if present
if (hostReachable && (reachabilityStatus & kSCNetworkFlagsConnectionRequired)) hostReachable = NO;
// If the host *is* reachable, return success
if (hostReachable) return YES;
// If the timeout has been exceeded, break out of the loop
if (_elapsedSecondsSinceAbsoluteTime(loopStart_t) >= timeoutSeconds) break;
// Sleep before the next loop iteration
usleep(250000);
}
// All checks failed - return failure
return NO;
}
/**
* Update connection variables from the server, collecting state and ensuring
* settings like encoding are in sync.
*/
- (void)_updateConnectionVariables
{
if (state != SPMySQLConnected && state != SPMySQLConnecting) return;
// Retrieve all variables from the server in a single query
SPMySQLResult *theResult = [self queryString:@"SHOW VARIABLES"];
if (![theResult numberOfRows]) return;
// SHOW VARIABLES can return binary results on certain MySQL 4 versions; ensure string output
[theResult setReturnDataAsStrings:YES];
// Convert the result set into a variables dictionary
[theResult setDefaultRowReturnType:SPMySQLResultRowAsArray];
NSMutableDictionary *variables = [NSMutableDictionary new];
for (NSArray *variableRow in theResult) {
[variables setObject:[variableRow objectAtIndex:1] forKey:[variableRow objectAtIndex:0]];
}
// Copy the server version string to the instance variable
if (serverVersionString) [serverVersionString release], serverVersionString = nil;
serverVersionString = [[variables objectForKey:@"version"] retain];
// Get the connection encoding. Although a specific encoding may have been requested on
// connection, it may be overridden by init_connect commands or connection state changes.
// Default to latin1 for older server versions.
NSString *retrievedEncoding = @"latin1";
if ([variables objectForKey:@"character_set_results"]) {
retrievedEncoding = [variables objectForKey:@"character_set_results"];
} else if ([variables objectForKey:@"character_set"]) {
retrievedEncoding = [variables objectForKey:@"character_set"];
}
// Update instance variables
if (encoding) [encoding release];
encoding = [[NSString alloc] initWithString:retrievedEncoding];
stringEncoding = [SPMySQLConnection stringEncodingForMySQLCharset:[self _cStringForString:encoding]];
encodingUsesLatin1Transport = NO;
// Check the interactive timeout - if it's below five minutes, increase it to ten
// to imprive timeout/keepalive behaviour
if ([variables objectForKey:@"interactive_timeout"]) {
if ([[variables objectForKey:@"interactive_timeout"] integerValue] < 300) {
[self queryString:@"SET interactive_timeout=600"];
}
}
[variables release];
}
/**
* Restore the connection encoding details as necessary based on previously set
* details.
*/
- (void)_restoreConnectionVariables
{
mysqlConnectionThreadId = mySQLConnection->thread_id;
initialConnectTime = mach_absolute_time();
[self selectDatabase:database];
[self setEncoding:encoding];
[self setEncodingUsesLatin1Transport:encodingUsesLatin1Transport];
}
/**
* If thirty seconds have passed since the last time the connection was
* used, check the connection.
* This minimises the impact of continuous additional connection checks -
* each of which requires a round trip to the server - but handles most
* network issues.
* Returns whether the connection is considered still valid.
*/
- (BOOL)_checkConnectionIfNecessary
{
// If the connection was recently used, return success
if (_elapsedSecondsSinceAbsoluteTime(lastConnectionUsedTime) < 30) return YES;
// Otherwise check the connection
return [self checkConnection];
}
@end