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+//
+// GrowlApplicationBridge-Carbon.h
+// Growl
+//
+// Created by Mac-arena the Bored Zo on Wed Jun 18 2004.
+// Based on GrowlApplicationBridge.h by Evan Schoenberg.
+// This source code is in the public domain. You may freely link it into any
+// program.
+//
+
+#ifndef _GROWLAPPLICATIONBRIDGE_CARBON_H_
+#define _GROWLAPPLICATIONBRIDGE_CARBON_H_
+
+#include <sys/cdefs.h>
+#include <Carbon/Carbon.h>
+
+#ifndef GROWL_EXPORT
+#define GROWL_EXPORT __attribute__((visibility("default")))
+#endif
+
+/*! @header GrowlApplicationBridge-Carbon.h
+ * @abstract Declares an API that Carbon applications can use to interact with Growl.
+ * @discussion GrowlApplicationBridge uses a delegate to provide information //XXX
+ * to Growl (such as your application's name and what notifications it may
+ * post) and to provide information to your application (such as that Growl
+ * is listening for notifications or that a notification has been clicked).
+ *
+ * You can set the Growldelegate with Growl_SetDelegate and find out the
+ * current delegate with Growl_GetDelegate. See struct Growl_Delegate for more
+ * information about the delegate.
+ */
+
+__BEGIN_DECLS
+
+/*! @struct Growl_Delegate
+ * @abstract Delegate to supply GrowlApplicationBridge with information and respond to events.
+ * @discussion The Growl delegate provides your interface to
+ * GrowlApplicationBridge. When GrowlApplicationBridge needs information about
+ * your application, it looks for it in the delegate; when Growl or the user
+ * does something that you might be interested in, GrowlApplicationBridge
+ * looks for a callback in the delegate and calls it if present
+ * (meaning, if it is not <code>NULL</code>).
+ * XXX on all of that
+ * @field size The size of the delegate structure.
+ * @field applicationName The name of your application.
+ * @field registrationDictionary A dictionary describing your application and the notifications it can send out.
+ * @field applicationIconData Your application's icon.
+ * @field growlInstallationWindowTitle The title of the installation window.
+ * @field growlInstallationInformation Text to display in the installation window.
+ * @field growlUpdateWindowTitle The title of the update window.
+ * @field growlUpdateInformation Text to display in the update window.
+ * @field referenceCount A count of owners of the delegate.
+ * @field retain Called when GrowlApplicationBridge receives this delegate.
+ * @field release Called when GrowlApplicationBridge no longer needs this delegate.
+ * @field growlIsReady Called when GrowlHelperApp is listening for notifications.
+ * @field growlNotificationWasClicked Called when a Growl notification is clicked.
+ * @field growlNotificationTimedOut Called when a Growl notification timed out.
+ */
+struct Growl_Delegate {
+ /* @discussion This should be sizeof(struct Growl_Delegate).
+ */
+ size_t size;
+
+ /*All of these attributes are optional.
+ *Optional attributes can be NULL; required attributes that
+ * are NULL cause setting the Growl delegate to fail.
+ *XXX - move optional/required status into the discussion for each field
+ */
+
+ /* This name is used both internally and in the Growl preferences.
+ *
+ * This should remain stable between different versions and incarnations of
+ * your application.
+ * For example, "SurfWriter" is a good app name, whereas "SurfWriter 2.0" and
+ * "SurfWriter Lite" are not.
+ *
+ * This can be <code>NULL</code> if it is provided elsewhere, namely in an
+ * auto-discoverable plist file in your app bundle
+ * (XXX refer to more information on that) or in registrationDictionary.
+ */
+ CFStringRef applicationName;
+
+ /*
+ * Must contain at least these keys:
+ * GROWL_NOTIFICATIONS_ALL (CFArray):
+ * Contains the names of all notifications your application may post.
+ *
+ * Can also contain these keys:
+ * GROWL_NOTIFICATIONS_DEFAULT (CFArray):
+ * Names of notifications that should be enabled by default.
+ * If omitted, GROWL_NOTIFICATIONS_ALL will be used.
+ * GROWL_APP_NAME (CFString):
+ * Same as the applicationName member of this structure.
+ * If both are present, the applicationName member shall prevail.
+ * If this key is present, you may omit applicationName (set it to <code>NULL</code>).
+ * GROWL_APP_ICON (CFData):
+ * Same as the iconData member of this structure.
+ * If both are present, the iconData member shall prevail.
+ * If this key is present, you may omit iconData (set it to <code>NULL</code>).
+ *
+ * If you change the contents of this dictionary after setting the delegate,
+ * be sure to call Growl_Reregister.
+ *
+ * This can be <code>NULL</code> if you have an auto-discoverable plist file in your app
+ * bundle. (XXX refer to more information on that)
+ */
+ CFDictionaryRef registrationDictionary;
+
+ /* The data can be in any format supported by NSImage. As of
+ * Mac OS X 10.3, this includes the .icns, TIFF, JPEG, GIF, PNG, PDF, and
+ * PICT formats.
+ *
+ * If this is not supplied, Growl will look up your application's icon by
+ * its application name.
+ */
+ CFDataRef applicationIconData;
+
+ /* Installer display attributes
+ *
+ * These four attributes are used by the Growl installer, if this framework
+ * supports it.
+ * For any of these being <code>NULL</code>, a localised default will be
+ * supplied.
+ */
+
+ /* If this is <code>NULL</code>, Growl will use a default,
+ * localized title.
+ *
+ * Only used if you're using Growl-WithInstaller.framework. Otherwise,
+ * this member is ignored.
+ */
+ CFStringRef growlInstallationWindowTitle;
+ /* This information may be as long or short as desired (the
+ * window will be sized to fit it). If Growl is not installed, it will
+ * be displayed to the user as an explanation of what Growl is and what
+ * it can do in your application.
+ * It should probably note that no download is required to install.
+ *
+ * If this is <code>NULL</code>, Growl will use a default, localized
+ * explanation.
+ *
+ * Only used if you're using Growl-WithInstaller.framework. Otherwise,
+ * this member is ignored.
+ */
+ CFStringRef growlInstallationInformation;
+ /* If this is <code>NULL</code>, Growl will use a default,
+ * localized title.
+ *
+ * Only used if you're using Growl-WithInstaller.framework. Otherwise,
+ * this member is ignored.
+ */
+ CFStringRef growlUpdateWindowTitle;
+ /* This information may be as long or short as desired (the
+ * window will be sized to fit it). If an older version of Growl is
+ * installed, it will be displayed to the user as an explanation that an
+ * updated version of Growl is included in your application and
+ * no download is required.
+ *
+ * If this is <code>NULL</code>, Growl will use a default, localized
+ * explanation.
+ *
+ * Only used if you're using Growl-WithInstaller.framework. Otherwise,
+ * this member is ignored.
+ */
+ CFStringRef growlUpdateInformation;
+
+ /* This member is provided for use by your retain and release
+ * callbacks (see below).
+ *
+ * GrowlApplicationBridge never directly uses this member. Instead, it
+ * calls your retain callback (if non-<code>NULL</code>) and your release
+ * callback (if non-<code>NULL</code>).
+ */
+ unsigned referenceCount;
+
+ //Functions. Currently all of these are optional (any of them can be NULL).
+
+ /* When you call Growl_SetDelegate(newDelegate), it will call
+ * oldDelegate->release(oldDelegate), and then it will call
+ * newDelegate->retain(newDelegate), and the return value from retain
+ * is what will be set as the delegate.
+ * (This means that this member works like CFRetain and -[NSObject retain].)
+ * This member is optional (it can be <code>NULL</code>).
+ * For a delegate allocated with malloc, this member would be
+ * <code>NULL</code>.
+ * @result A delegate to which GrowlApplicationBridge holds a reference.
+ */
+ void *(*retain)(void *);
+ /* When you call Growl_SetDelegate(newDelegate), it will call
+ * oldDelegate->release(oldDelegate), and then it will call
+ * newDelegate->retain(newDelegate), and the return value from retain
+ * is what will be set as the delegate.
+ * (This means that this member works like CFRelease and
+ * -[NSObject release].)
+ * This member is optional (it can be NULL).
+ * For a delegate allocated with malloc, this member might be
+ * <code>free</code>(3).
+ */
+ void (*release)(void *);
+
+ /* Informs the delegate that Growl (specifically, the GrowlHelperApp) was
+ * launched successfully (or was already running). The application can
+ * take actions with the knowledge that Growl is installed and functional.
+ */
+ void (*growlIsReady)(void);
+
+ /* Informs the delegate that a Growl notification was clicked. It is only
+ * sent for notifications sent with a non-<code>NULL</code> clickContext,
+ * so if you want to receive a message when a notification is clicked,
+ * clickContext must not be <code>NULL</code> when calling
+ * Growl_PostNotification or
+ * Growl_NotifyWithTitleDescriptionNameIconPriorityStickyClickContext.
+ */
+ void (*growlNotificationWasClicked)(CFPropertyListRef clickContext);
+
+ /* Informs the delegate that a Growl notification timed out. It is only
+ * sent for notifications sent with a non-<code>NULL</code> clickContext,
+ * so if you want to receive a message when a notification is clicked,
+ * clickContext must not be <code>NULL</code> when calling
+ * Growl_PostNotification or
+ * Growl_NotifyWithTitleDescriptionNameIconPriorityStickyClickContext.
+ */
+ void (*growlNotificationTimedOut)(CFPropertyListRef clickContext);
+};
+
+/*! @struct Growl_Notification
+ * @abstract Structure describing a Growl notification.
+ * @discussion XXX
+ * @field size The size of the notification structure.
+ * @field name Identifies the notification.
+ * @field title Short synopsis of the notification.
+ * @field description Additional text.
+ * @field iconData An icon for the notification.
+ * @field priority An indicator of the notification's importance.
+ * @field reserved Bits reserved for future usage.
+ * @field isSticky Requests that a notification stay on-screen until dismissed explicitly.
+ * @field clickContext An identifier to be passed to your click callback when a notification is clicked.
+ * @field clickCallback A callback to call when the notification is clicked.
+ */
+struct Growl_Notification {
+ /* This should be sizeof(struct Growl_Notification).
+ */
+ size_t size;
+
+ /* The notification name distinguishes one type of
+ * notification from another. The name should be human-readable, as it
+ * will be displayed in the Growl preference pane.
+ *
+ * The name is used in the GROWL_NOTIFICATIONS_ALL and
+ * GROWL_NOTIFICATIONS_DEFAULT arrays in the registration dictionary, and
+ * in this member of the Growl_Notification structure.
+ */
+ CFStringRef name;
+
+ /* A notification's title describes the notification briefly.
+ * It should be easy to read quickly by the user.
+ */
+ CFStringRef title;
+
+ /* The description supplements the title with more
+ * information. It is usually longer and sometimes involves a list of
+ * subjects. For example, for a 'Download complete' notification, the
+ * description might have one filename per line. GrowlMail in Growl 0.6
+ * uses a description of '%d new mail(s)' (formatted with the number of
+ * messages).
+ */
+ CFStringRef description;
+
+ /* The notification icon usually indicates either what
+ * happened (it may have the same icon as e.g. a toolbar item that
+ * started the process that led to the notification), or what it happened
+ * to (e.g. a document icon).
+ *
+ * The icon data is optional, so it can be <code>NULL</code>. In that
+ * case, the application icon is used alone. Not all displays support
+ * icons.
+ *
+ * The data can be in any format supported by NSImage. As of Mac OS X
+ * 10.3, this includes the .icns, TIFF, JPEG, GIF, PNG, PDF, and PICT form
+ * ats.
+ */
+ CFDataRef iconData;
+
+ /* Priority is new in Growl 0.6, and is represented as a
+ * signed integer from -2 to +2. 0 is Normal priority, -2 is Very Low
+ * priority, and +2 is Very High priority.
+ *
+ * Not all displays support priority. If you do not wish to assign a
+ * priority to your notification, assign 0.
+ */
+ signed int priority;
+
+ /* These bits are not used in Growl 0.6. Set them to 0.
+ */
+ unsigned reserved: 31;
+
+ /* When the sticky bit is clear, in most displays,
+ * notifications disappear after a certain amount of time. Sticky
+ * notifications, however, remain on-screen until the user dismisses them
+ * explicitly, usually by clicking them.
+ *
+ * Sticky notifications were introduced in Growl 0.6. Most notifications
+ * should not be sticky. Not all displays support sticky notifications,
+ * and the user may choose in Growl's preference pane to force the
+ * notification to be sticky or non-sticky, in which case the sticky bit
+ * in the notification will be ignored.
+ */
+ unsigned isSticky: 1;
+
+ /* If this is not <code>NULL</code>, and your click callback
+ * is not <code>NULL</code> either, this will be passed to the callback
+ * when your notification is clicked by the user.
+ *
+ * Click feedback was introduced in Growl 0.6, and it is optional. Not
+ * all displays support click feedback.
+ */
+ CFPropertyListRef clickContext;
+
+ /* If this is not <code>NULL</code>, it will be called instead
+ * of the Growl delegate's click callback when clickContext is
+ * non-<code>NULL</code> and the notification is clicked on by the user.
+ *
+ * Click feedback was introduced in Growl 0.6, and it is optional. Not
+ * all displays support click feedback.
+ *
+ * The per-notification click callback is not yet supported as of Growl
+ * 0.7.
+ */
+ void (*clickCallback)(CFPropertyListRef clickContext);
+
+ CFStringRef identifier;
+};
+
+#pragma mark -
+#pragma mark Easy initialisers
+
+/*! @defined InitGrowlDelegate
+ * @abstract Callable macro. Initializes a Growl delegate structure to defaults.
+ * @discussion Call with a pointer to a struct Growl_Delegate. All of the
+ * members of the structure will be set to 0 or <code>NULL</code>, except for
+ * size (which will be set to <code>sizeof(struct Growl_Delegate)</code>) and
+ * referenceCount (which will be set to 1).
+ */
+#define InitGrowlDelegate(delegate) \
+ do { \
+ if (delegate) { \
+ (delegate)->size = sizeof(struct Growl_Delegate); \
+ (delegate)->applicationName = NULL; \
+ (delegate)->registrationDictionary = NULL; \
+ (delegate)->applicationIconData = NULL; \
+ (delegate)->growlInstallationWindowTitle = NULL; \
+ (delegate)->growlInstallationInformation = NULL; \
+ (delegate)->growlUpdateWindowTitle = NULL; \
+ (delegate)->growlUpdateInformation = NULL; \
+ (delegate)->referenceCount = 1U; \
+ (delegate)->retain = NULL; \
+ (delegate)->release = NULL; \
+ (delegate)->growlIsReady = NULL; \
+ (delegate)->growlNotificationWasClicked = NULL; \
+ (delegate)->growlNotificationTimedOut = NULL; \
+ } \
+ } while(0)
+
+/*! @defined InitGrowlNotification
+ * @abstract Callable macro. Initializes a Growl notification structure to defaults.
+ * @discussion Call with a pointer to a struct Growl_Notification. All of
+ * the members of the structure will be set to 0 or <code>NULL</code>, except
+ * for size (which will be set to
+ * <code>sizeof(struct Growl_Notification)</code>).
+ */
+#define InitGrowlNotification(notification) \
+ do { \
+ if (notification) { \
+ (notification)->size = sizeof(struct Growl_Notification); \
+ (notification)->name = NULL; \
+ (notification)->title = NULL; \
+ (notification)->description = NULL; \
+ (notification)->iconData = NULL; \
+ (notification)->priority = 0; \
+ (notification)->reserved = 0U; \
+ (notification)->isSticky = false; \
+ (notification)->clickContext = NULL; \
+ (notification)->clickCallback = NULL; \
+ (notification)->identifier = NULL; \
+ } \
+ } while(0)
+
+#pragma mark -
+#pragma mark Public API
+
+// @functiongroup Managing the Growl delegate
+
+/*! @function Growl_SetDelegate
+ * @abstract Replaces the current Growl delegate with a new one, or removes
+ * the Growl delegate.
+ * @param newDelegate
+ * @result Returns false and does nothing else if a pointer that was passed in
+ * is unsatisfactory (because it is non-<code>NULL</code>, but at least one
+ * required member of it is <code>NULL</code>). Otherwise, sets or unsets the
+ * delegate and returns true.
+ * @discussion When <code>newDelegate</code> is non-<code>NULL</code>, sets
+ * the delegate to <code>newDelegate</code>. When it is <code>NULL</code>,
+ * the current delegate will be unset, and no delegate will be in place.
+ *
+ * It is legal for <code>newDelegate</code> to be the current delegate;
+ * nothing will happen, and Growl_SetDelegate will return true. It is also
+ * legal for it to be <code>NULL</code>, as described above; again, it will
+ * return true.
+ *
+ * If there was a delegate in place before the call, Growl_SetDelegate will
+ * call the old delegate's release member if it was non-<code>NULL</code>. If
+ * <code>newDelegate</code> is non-<code>NULL</code>, Growl_SetDelegate will
+ * call <code>newDelegate->retain</code>, and set the delegate to its return
+ * value.
+ *
+ * If you are using Growl-WithInstaller.framework, and an older version of
+ * Growl is installed on the user's system, the user will automatically be
+ * prompted to update.
+ *
+ * GrowlApplicationBridge currently does not copy this structure, nor does it
+ * retain any of the CF objects in the structure (it regards the structure as
+ * a container that retains the objects when they are added and releases them
+ * when they are removed or the structure is destroyed). Also,
+ * GrowlApplicationBridge currently does not modify any member of the
+ * structure, except possibly the referenceCount by calling the retain and
+ * release members.
+ */
+GROWL_EXPORT Boolean Growl_SetDelegate(struct Growl_Delegate *newDelegate);
+
+/*! @function Growl_GetDelegate
+ * @abstract Returns the current Growl delegate, if any.
+ * @result The current Growl delegate.
+ * @discussion Returns the last pointer passed into Growl_SetDelegate, or
+ * <code>NULL</code> if no such call has been made.
+ *
+ * This function follows standard Core Foundation reference-counting rules.
+ * Because it is a Get function, not a Copy function, it will not retain the
+ * delegate on your behalf. You are responsible for retaining and releasing
+ * the delegate as needed.
+ */
+GROWL_EXPORT struct Growl_Delegate *Growl_GetDelegate(void);
+
+#pragma mark -
+
+// @functiongroup Posting Growl notifications
+
+/*! @function Growl_PostNotification
+ * @abstract Posts a Growl notification.
+ * @param notification The notification to post.
+ * @discussion This is the preferred means for sending a Growl notification.
+ * The notification name and at least one of the title and description are
+ * required (all three are preferred). All other parameters may be
+ * <code>NULL</code> (or 0 or false as appropriate) to accept default values.
+ *
+ * If using the Growl-WithInstaller framework, if Growl is not installed the
+ * user will be prompted to install Growl.
+ * If the user cancels, this function will have no effect until the next
+ * application session, at which time when it is called the user will be
+ * prompted again. The user is also given the option to not be prompted again.
+ * If the user does choose to install Growl, the requested notification will
+ * be displayed once Growl is installed and running.
+ */
+GROWL_EXPORT void Growl_PostNotification(const struct Growl_Notification *notification);
+
+/*! @function Growl_PostNotificationWithDictionary
+* @abstract Notifies using a userInfo dictionary suitable for passing to
+* CFDistributedNotificationCenter.
+* @param userInfo The dictionary to notify with.
+* @discussion Before Growl 0.6, your application would have posted
+* notifications using CFDistributedNotificationCenter by creating a userInfo
+* dictionary with the notification data. This had the advantage of allowing
+* you to add other data to the dictionary for programs besides Growl that
+* might be listening.
+*
+* This function allows you to use such dictionaries without being restricted
+* to using CFDistributedNotificationCenter. The keys for this dictionary
+ * can be found in GrowlDefines.h.
+*/
+GROWL_EXPORT void Growl_PostNotificationWithDictionary(CFDictionaryRef userInfo);
+
+/*! @function Growl_NotifyWithTitleDescriptionNameIconPriorityStickyClickContext
+ * @abstract Posts a Growl notification using parameter values.
+ * @param title The title of the notification.
+ * @param description The description of the notification.
+ * @param notificationName The name of the notification as listed in the
+ * registration dictionary.
+ * @param iconData Data representing a notification icon. Can be <code>NULL</code>.
+ * @param priority The priority of the notification (-2 to +2, with -2
+ * being Very Low and +2 being Very High).
+ * @param isSticky If true, requests that this notification wait for a
+ * response from the user.
+ * @param clickContext An object to pass to the clickCallback, if any. Can
+ * be <code>NULL</code>, in which case the clickCallback is not called.
+ * @discussion Creates a temporary Growl_Notification, fills it out with the
+ * supplied information, and calls Growl_PostNotification on it.
+ * See struct Growl_Notification and Growl_PostNotification for more
+ * information.
+ *
+ * The icon data can be in any format supported by NSImage. As of Mac OS X
+ * 10.3, this includes the .icns, TIFF, JPEG, GIF, PNG, PDF, and PICT formats.
+ */
+GROWL_EXPORT void Growl_NotifyWithTitleDescriptionNameIconPriorityStickyClickContext(
+ /*inhale*/
+ CFStringRef title,
+ CFStringRef description,
+ CFStringRef notificationName,
+ CFDataRef iconData,
+ signed int priority,
+ Boolean isSticky,
+ CFPropertyListRef clickContext);
+
+#pragma mark -
+
+// @functiongroup Registering
+
+/*! @function Growl_RegisterWithDictionary
+ * @abstract Register your application with Growl without setting a delegate.
+ * @discussion When you call this function with a dictionary,
+ * GrowlApplicationBridge registers your application using that dictionary.
+ * If you pass <code>NULL</code>, GrowlApplicationBridge will ask the delegate
+ * (if there is one) for a dictionary, and if that doesn't work, it will look
+ * in your application's bundle for an auto-discoverable plist.
+ * (XXX refer to more information on that)
+ *
+ * If you pass a dictionary to this function, it must include the
+ * <code>GROWL_APP_NAME</code> key, unless a delegate is set.
+ *
+ * This function is mainly an alternative to the delegate system introduced
+ * with Growl 0.6. Without a delegate, you cannot receive callbacks such as
+ * <code>growlIsReady</code> (since they are sent to the delegate). You can,
+ * however, set a delegate after registering without one.
+ *
+ * This function was introduced in Growl.framework 0.7.
+ * @result <code>false</code> if registration failed (e.g. if Growl isn't installed).
+ */
+GROWL_EXPORT Boolean Growl_RegisterWithDictionary(CFDictionaryRef regDict);
+
+/*! @function Growl_Reregister
+ * @abstract Updates your registration with Growl.
+ * @discussion If your application changes the contents of the
+ * GROWL_NOTIFICATIONS_ALL key in the registrationDictionary member of the
+ * Growl delegate, or if it changes the value of that member, or if it
+ * changes the contents of its auto-discoverable plist, call this function
+ * to have Growl update its registration information for your application.
+ *
+ * Otherwise, this function does not normally need to be called. If you're
+ * using a delegate, your application will be registered when you set the
+ * delegate if both the delegate and its registrationDictionary member are
+ * non-<code>NULL</code>.
+ *
+ * This function is now implemented using
+ * <code>Growl_RegisterWithDictionary</code>.
+ */
+GROWL_EXPORT void Growl_Reregister(void);
+
+#pragma mark -
+
+/*! @function Growl_SetWillRegisterWhenGrowlIsReady
+ * @abstract Tells GrowlApplicationBridge to register with Growl when Growl
+ * launches (or not).
+ * @discussion When Growl has started listening for notifications, it posts a
+ * <code>GROWL_IS_READY</code> notification on the Distributed Notification
+ * Center. GrowlApplicationBridge listens for this notification, using it to
+ * perform various tasks (such as calling your delegate's
+ * <code>growlIsReady</code> callback, if it has one). If this function is
+ * called with <code>true</code>, one of those tasks will be to reregister
+ * with Growl (in the manner of <code>Growl_Reregister</code>).
+ *
+ * This attribute is automatically set back to <code>false</code>
+ * (the default) after every <code>GROWL_IS_READY</code> notification.
+ * @param flag <code>true</code> if you want GrowlApplicationBridge to register with
+ * Growl when next it is ready; <code>false</code> if not.
+ */
+GROWL_EXPORT void Growl_SetWillRegisterWhenGrowlIsReady(Boolean flag);
+/*! @function Growl_WillRegisterWhenGrowlIsReady
+ * @abstract Reports whether GrowlApplicationBridge will register with Growl
+ * when Growl next launches.
+ * @result <code>true</code> if GrowlApplicationBridge will register with
+ * Growl when next it posts GROWL_IS_READY; <code>false</code> if not.
+ */
+GROWL_EXPORT Boolean Growl_WillRegisterWhenGrowlIsReady(void);
+
+#pragma mark -
+
+// @functiongroup Obtaining registration dictionaries
+
+/*! @function Growl_CopyRegistrationDictionaryFromDelegate
+ * @abstract Asks the delegate for a registration dictionary.
+ * @discussion If no delegate is set, or if the delegate's
+ * <code>registrationDictionary</code> member is <code>NULL</code>, this
+ * function returns <code>NULL</code>.
+ *
+ * This function does not attempt to clean up the dictionary in any way - for
+ * example, if it is missing the <code>GROWL_APP_NAME</code> key, the result
+ * will be missing it too. Use
+ * <code>Growl_CreateRegistrationDictionaryByFillingInDictionary</code> or
+ * <code>Growl_CreateRegistrationDictionaryByFillingInDictionaryRestrictedToKeys</code>
+ * to try to fill in missing keys.
+ *
+ * This function was introduced in Growl.framework 0.7.
+ * @result A registration dictionary.
+ */
+GROWL_EXPORT CFDictionaryRef Growl_CopyRegistrationDictionaryFromDelegate(void);
+
+/*! @function Growl_CopyRegistrationDictionaryFromBundle
+ * @abstract Looks in a bundle for a registration dictionary.
+ * @discussion This function looks in a bundle for an auto-discoverable
+ * registration dictionary file using <code>CFBundleCopyResourceURL</code>.
+ * If it finds one, it loads the file using <code>CFPropertyList</code> and
+ * returns the result.
+ *
+ * If you pass <code>NULL</code> as the bundle, the main bundle is examined.
+ *
+ * This function does not attempt to clean up the dictionary in any way - for
+ * example, if it is missing the <code>GROWL_APP_NAME</code> key, the result
+ * will be missing it too. Use
+ * <code>Growl_CreateRegistrationDictionaryByFillingInDictionary:</code> or
+ * <code>Growl_CreateRegistrationDictionaryByFillingInDictionaryRestrictedToKeys</code>
+ * to try to fill in missing keys.
+ *
+ * This function was introduced in Growl.framework 0.7.
+ * @result A registration dictionary.
+ */
+GROWL_EXPORT CFDictionaryRef Growl_CopyRegistrationDictionaryFromBundle(CFBundleRef bundle);
+
+/*! @function Growl_CreateBestRegistrationDictionary
+ * @abstract Obtains a registration dictionary, filled out to the best of
+ * GrowlApplicationBridge's knowledge.
+ * @discussion This function creates a registration dictionary as best
+ * GrowlApplicationBridge knows how.
+ *
+ * First, GrowlApplicationBridge examines the Growl delegate (if there is
+ * one) and gets the registration dictionary from that. If no such dictionary
+ * was obtained, GrowlApplicationBridge looks in your application's main
+ * bundle for an auto-discoverable registration dictionary file. If that
+ * doesn't exist either, this function returns <code>NULL</code>.
+ *
+ * Second, GrowlApplicationBridge calls
+ * <code>Growl_CreateRegistrationDictionaryByFillingInDictionary</code> with
+ * whatever dictionary was obtained. The result of that function is the
+ * result of this function.
+ *
+ * GrowlApplicationBridge uses this function when you call
+ * <code>Growl_SetDelegate</code>, or when you call
+ * <code>Growl_RegisterWithDictionary</code> with <code>NULL</code>.
+ *
+ * This function was introduced in Growl.framework 0.7.
+ * @result A registration dictionary.
+ */
+GROWL_EXPORT CFDictionaryRef Growl_CreateBestRegistrationDictionary(void);
+
+#pragma mark -
+
+// @functiongroup Filling in registration dictionaries
+
+/*! @function Growl_CreateRegistrationDictionaryByFillingInDictionary
+ * @abstract Tries to fill in missing keys in a registration dictionary.
+ * @param regDict The dictionary to fill in.
+ * @result The dictionary with the keys filled in.
+ * @discussion This function examines the passed-in dictionary for missing keys,
+ * and tries to work out correct values for them. As of 0.7, it uses:
+ *
+ * Key Value
+ * --- -----
+ * <code>GROWL_APP_NAME</code> <code>CFBundleExecutableName</code>
+ * <code>GROWL_APP_ICON</code> The icon of the application.
+ * <code>GROWL_APP_LOCATION</code> The location of the application.
+ * <code>GROWL_NOTIFICATIONS_DEFAULT</code> <code>GROWL_NOTIFICATIONS_ALL</code>
+ *
+ * Keys are only filled in if missing; if a key is present in the dictionary,
+ * its value will not be changed.
+ *
+ * This function was introduced in Growl.framework 0.7.
+ */
+GROWL_EXPORT CFDictionaryRef Growl_CreateRegistrationDictionaryByFillingInDictionary(CFDictionaryRef regDict);
+/*! @function Growl_CreateRegistrationDictionaryByFillingInDictionaryRestrictedToKeys
+ * @abstract Tries to fill in missing keys in a registration dictionary.
+ * @param regDict The dictionary to fill in.
+ * @param keys The keys to fill in. If <code>NULL</code>, any missing keys are filled in.
+ * @result The dictionary with the keys filled in.
+ * @discussion This function examines the passed-in dictionary for missing keys,
+ * and tries to work out correct values for them. As of 0.7, it uses:
+ *
+ * Key Value
+ * --- -----
+ * <code>GROWL_APP_NAME</code> <code>CFBundleExecutableName</code>
+ * <code>GROWL_APP_ICON</code> The icon of the application.
+ * <code>GROWL_APP_LOCATION</code> The location of the application.
+ * <code>GROWL_NOTIFICATIONS_DEFAULT</code> <code>GROWL_NOTIFICATIONS_ALL</code>
+ *
+ * Only those keys that are listed in <code>keys</code> will be filled in.
+ * Other missing keys are ignored. Also, keys are only filled in if missing;
+ * if a key is present in the dictionary, its value will not be changed.
+ *
+ * This function was introduced in Growl.framework 0.7.
+ */
+GROWL_EXPORT CFDictionaryRef Growl_CreateRegistrationDictionaryByFillingInDictionaryRestrictedToKeys(CFDictionaryRef regDict, CFSetRef keys);
+
+/*! @brief Tries to fill in missing keys in a notification dictionary.
+ * @param notifDict The dictionary to fill in.
+ * @return The dictionary with the keys filled in. This will be a separate instance from \a notifDict.
+ * @discussion This function examines the \a notifDict for missing keys, and
+ * tries to get them from the last known registration dictionary. As of 1.1,
+ * the keys that it will look for are:
+ *
+ * \li <code>GROWL_APP_NAME</code>
+ * \li <code>GROWL_APP_ICON</code>
+ *
+ * @since Growl.framework 1.1
+ */
+GROWL_EXPORT CFDictionaryRef Growl_CreateNotificationDictionaryByFillingInDictionary(CFDictionaryRef notifDict);
+
+#pragma mark -
+
+// @functiongroup Querying Growl's status
+
+/*! @function Growl_IsInstalled
+ * @abstract Determines whether the Growl prefpane and its helper app are
+ * installed.
+ * @result Returns true if Growl is installed, false otherwise.
+ */
+GROWL_EXPORT Boolean Growl_IsInstalled(void);
+
+/*! @function Growl_IsRunning
+ * @abstract Cycles through the process list to find whether GrowlHelperApp
+ * is running.
+ * @result Returns true if Growl is running, false otherwise.
+ */
+GROWL_EXPORT Boolean Growl_IsRunning(void);
+
+#pragma mark -
+
+// @functiongroup Launching Growl
+
+/*! @typedef GrowlLaunchCallback
+ * @abstract Callback to notify you that Growl is running.
+ * @param context The context pointer passed to Growl_LaunchIfInstalled.
+ * @discussion Growl_LaunchIfInstalled calls this callback function if Growl
+ * was already running or if it launched Growl successfully.
+ */
+typedef void (*GrowlLaunchCallback)(void *context);
+
+/*! @function Growl_LaunchIfInstalled
+ * @abstract Launches GrowlHelperApp if it is not already running.
+ * @param callback A callback function which will be called if Growl was successfully
+ * launched or was already running. Can be <code>NULL</code>.
+ * @param context The context pointer to pass to the callback. Can be <code>NULL</code>.
+ * @result Returns true if Growl was successfully launched or was already
+ * running; returns false and does not call the callback otherwise.
+ * @discussion Returns true and calls the callback (if the callback is not
+ * <code>NULL</code>) if the Growl helper app began launching or was already
+ * running. Returns false and performs no other action if Growl could not be
+ * launched (e.g. because the Growl preference pane is not properly installed).
+ *
+ * If <code>Growl_CreateBestRegistrationDictionary</code> returns
+ * non-<code>NULL</code>, this function will register with Growl atomically.
+ *
+ * The callback should take a single argument; this is to allow applications
+ * to have context-relevant information passed back. It is perfectly
+ * acceptable for context to be <code>NULL</code>. The callback itself can be
+ * <code>NULL</code> if you don't want one.
+ */
+GROWL_EXPORT Boolean Growl_LaunchIfInstalled(GrowlLaunchCallback callback, void *context);
+
+#pragma mark -
+#pragma mark Constants
+
+/*! @defined GROWL_PREFPANE_BUNDLE_IDENTIFIER
+ * @abstract The CFBundleIdentifier of the Growl preference pane bundle.
+ * @discussion GrowlApplicationBridge uses this to determine whether Growl is
+ * currently installed, by searching for the Growl preference pane. Your
+ * application probably does not need to use this macro itself.
+ */
+#ifndef GROWL_PREFPANE_BUNDLE_IDENTIFIER
+#define GROWL_PREFPANE_BUNDLE_IDENTIFIER CFSTR("com.growl.prefpanel")
+#endif
+
+__END_DECLS
+
+#endif /* _GROWLAPPLICATIONBRIDGE_CARBON_H_ */