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authorrowanbeentje <rowan@beent.je>2010-07-20 00:03:15 +0000
committerrowanbeentje <rowan@beent.je>2010-07-20 00:03:15 +0000
commit17c39170ace58e9169ad3b183793dba9af07dd21 (patch)
treed79fdaf611bf61033b2eb616857e9c359b29bdc4 /Frameworks/PSMTabBar/Styles/PSMSequelProTabStyle.m
parenta5f4c3274ac06be78f78200ae486037e9b1a8910 (diff)
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Tab tweaks:
- Sheets now appear positioned underneath the tab bar if visible - Tweak bottom corner drawing for a clearer outline, without highlight overlay - Frontmost tab no longer displays server name in the tab Also fix exception when right-clicking on an index to reset auto-increment.
Diffstat (limited to 'Frameworks/PSMTabBar/Styles/PSMSequelProTabStyle.m')
-rw-r--r--Frameworks/PSMTabBar/Styles/PSMSequelProTabStyle.m6
1 files changed, 3 insertions, 3 deletions
diff --git a/Frameworks/PSMTabBar/Styles/PSMSequelProTabStyle.m b/Frameworks/PSMTabBar/Styles/PSMSequelProTabStyle.m
index c7f7a67e..9ec84db8 100644
--- a/Frameworks/PSMTabBar/Styles/PSMSequelProTabStyle.m
+++ b/Frameworks/PSMTabBar/Styles/PSMSequelProTabStyle.m
@@ -579,18 +579,18 @@
if ([cell state] == NSOnState) {
outlineBezier = [NSBezierPath bezierPath];
if (drawLeftEdge) {
- [outlineBezier appendBezierPathWithArcWithCenter:bottomLeftArcCenter radius:kPSMSequelProTabCornerRadius startAngle:180 endAngle:90 clockwise:YES];
+ [outlineBezier appendBezierPathWithArcWithCenter:bottomLeftArcCenter radius:kPSMSequelProTabCornerRadius startAngle:145 endAngle:90 clockwise:YES];
} else {
[outlineBezier moveToPoint:NSMakePoint(aRect.origin.x, aRect.origin.y + aRect.size.height - 0.5)];
}
if (drawRightEdge) {
- [outlineBezier appendBezierPathWithArcWithCenter:bottomRightArcCenter radius:kPSMSequelProTabCornerRadius startAngle:90 endAngle:0 clockwise:YES];
+ [outlineBezier appendBezierPathWithArcWithCenter:bottomRightArcCenter radius:kPSMSequelProTabCornerRadius startAngle:90 endAngle:35 clockwise:YES];
} else {
[outlineBezier lineToPoint:NSMakePoint(aRect.origin.x + aRect.size.width, aRect.origin.y + aRect.size.height - 0.5)];
}
shadow = [[NSShadow alloc] init];
[shadow setShadowBlurRadius:1];
- [shadow setShadowColor:[NSColor colorWithCalibratedWhite:1.0 alpha:0.3]];
+ [shadow setShadowColor:[NSColor colorWithCalibratedWhite:1.0 alpha:0.4]];
[shadow setShadowOffset:NSMakeSize(0, 1)];
[shadow set];
[outlineBezier stroke];