diff options
author | rowanbeentje <rowan@beent.je> | 2010-06-07 23:31:59 +0000 |
---|---|---|
committer | rowanbeentje <rowan@beent.je> | 2010-06-07 23:31:59 +0000 |
commit | 664c0e238ec9feb873cfabc6e5ab5e43213323f9 (patch) | |
tree | e7dbac121287ac3d6ec170c844aa159497189188 /Frameworks/PSMTabBar/PSMTabDragWindowController.m | |
parent | ceffd765f621e4ad1f9d4d6775c8e55d2f136bfb (diff) | |
download | sequelpro-664c0e238ec9feb873cfabc6e5ab5e43213323f9.tar.gz sequelpro-664c0e238ec9feb873cfabc6e5ab5e43213323f9.tar.bz2 sequelpro-664c0e238ec9feb873cfabc6e5ab5e43213323f9.zip |
- Replace the precompiled PSMTabBar framework with a build-from-source dependency, in preparation for future code and style changes
Diffstat (limited to 'Frameworks/PSMTabBar/PSMTabDragWindowController.m')
-rw-r--r-- | Frameworks/PSMTabBar/PSMTabDragWindowController.m | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/Frameworks/PSMTabBar/PSMTabDragWindowController.m b/Frameworks/PSMTabBar/PSMTabDragWindowController.m new file mode 100644 index 00000000..018bca17 --- /dev/null +++ b/Frameworks/PSMTabBar/PSMTabDragWindowController.m @@ -0,0 +1,119 @@ +// +// PSMTabDragWindowController.m +// PSMTabBarControl +// +// Created by Kent Sutherland on 6/18/07. +// Copyright 2007 Kent Sutherland. All rights reserved. +// + +#import "PSMTabDragWindowController.h" +#import "PSMTabDragWindow.h" +#import "PSMTabDragView.h" + +@implementation PSMTabDragWindowController + +- (id)initWithImage:(NSImage *)image styleMask:(NSUInteger)styleMask tearOffStyle:(PSMTabBarTearOffStyle)tearOffStyle +{ + PSMTabDragWindow *window = [PSMTabDragWindow dragWindowWithImage:image styleMask:styleMask]; + if ( (self = [super initWithWindow:window]) ) { + _view = [[window dragView] retain]; + _tearOffStyle = tearOffStyle; + + if (tearOffStyle == PSMTabBarTearOffMiniwindow) { + [window setBackgroundColor:[NSColor clearColor]]; + [window setHasShadow:YES]; + } + + [window setAlphaValue:kPSMTabDragWindowAlpha]; + } + return self; +} + +- (void)dealloc +{ + if (_timer) { + [_timer invalidate]; + } + + if (_animation) { + [_animation release]; + } + + [_view release]; + [super dealloc]; +} + +- (NSImage *)image +{ + return [_view image]; +} + +- (NSImage *)alternateImage +{ + return [_view alternateImage]; +} + +- (void)setAlternateImage:(NSImage *)image +{ + [_view setAlternateImage:image]; +} + +- (BOOL)isAnimating +{ + return _animation != nil; +} + +- (void)switchImages +{ + if (_tearOffStyle != PSMTabBarTearOffMiniwindow || ![_view alternateImage]) { + return; + } + + CGFloat progress = 0; + _showingAlternate = !_showingAlternate; + + if (_animation) { + //An animation already exists, get the current progress + progress = 1.0f - [_animation currentProgress]; + [_animation stopAnimation]; + [_animation release]; + } + + //begin animating + _animation = [[NSAnimation alloc] initWithDuration:0.25 animationCurve:NSAnimationEaseInOut]; + [_animation setAnimationBlockingMode:NSAnimationNonblocking]; + [_animation setCurrentProgress:progress]; + [_animation startAnimation]; + + _originalWindowFrame = [[self window] frame]; + + if (_timer) { + [_timer invalidate]; + } + _timer = [NSTimer scheduledTimerWithTimeInterval:1.0f / 30.0f target:self selector:@selector(animateTimer:) userInfo:nil repeats:YES]; +} + +- (void)animateTimer:(NSTimer *)timer +{ + NSRect frame = _originalWindowFrame; + NSImage *currentImage = _showingAlternate ? [_view alternateImage] : [_view image]; + NSSize size = [currentImage size]; + NSPoint mousePoint = [NSEvent mouseLocation]; + CGFloat animationValue = [_animation currentValue]; + + frame.size.width = _originalWindowFrame.size.width + (size.width - _originalWindowFrame.size.width) * animationValue; + frame.size.height = _originalWindowFrame.size.height + (size.height - _originalWindowFrame.size.height) * animationValue; + frame.origin.x = mousePoint.x - (frame.size.width / 2); + frame.origin.y = mousePoint.y - (frame.size.height / 2); + + [_view setFadeValue:_showingAlternate ? 1.0f - animationValue : animationValue]; + [[self window] setFrame:frame display:YES]; + + if (![_animation isAnimating]) { + [_animation release], _animation = nil; + [timer invalidate]; + _timer = nil; + } +} + +@end |