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author | rowanbeentje <rowan@beent.je> | 2010-03-08 10:11:29 +0000 |
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committer | rowanbeentje <rowan@beent.je> | 2010-03-08 10:11:29 +0000 |
commit | c10728213ede7dbdd37493aca9657ab4010edbdc (patch) | |
tree | 0a474d090b87c5d833e77b75654871de040293ad /Frameworks/MCPKit/MCPFoundationKit/MCPConnection.m | |
parent | d638ce370f202cb9d8338eeb3f981d9f70f548ff (diff) | |
download | sequelpro-c10728213ede7dbdd37493aca9657ab4010edbdc.tar.gz sequelpro-c10728213ede7dbdd37493aca9657ab4010edbdc.tar.bz2 sequelpro-c10728213ede7dbdd37493aca9657ab4010edbdc.zip |
Rework MCPConnection for greater thread safety:
- The delegate is now triggered for connectionLost: on the main thread, as this action will probably trigger a GUI update; this addresses http://log.sequelpro.com/view/10 .
- Connection proxy disconnects are now triggered on the main thread
- Connection checks are now made via a pthread'd ping in a loop, removing the reliance on SIGALRM which may hop thread execution back to the main thread when called on another thread. The new approach is cleaner but does rely on a loop with a sleep.
This will hopefully improve the disconnect/retry/reconnect crashes.
Diffstat (limited to 'Frameworks/MCPKit/MCPFoundationKit/MCPConnection.m')
-rw-r--r-- | Frameworks/MCPKit/MCPFoundationKit/MCPConnection.m | 141 |
1 files changed, 81 insertions, 60 deletions
diff --git a/Frameworks/MCPKit/MCPFoundationKit/MCPConnection.m b/Frameworks/MCPKit/MCPFoundationKit/MCPConnection.m index 8cb80048..a1feb05b 100644 --- a/Frameworks/MCPKit/MCPFoundationKit/MCPConnection.m +++ b/Frameworks/MCPKit/MCPFoundationKit/MCPConnection.m @@ -34,11 +34,10 @@ #import "MCPConnectionProxy.h" #include <unistd.h> -#include <setjmp.h> #include <mach/mach_time.h> -static jmp_buf pingTimeoutJumpLocation; -static void forcePingTimeout(int signalNumber); +BOOL lastPingSuccess; +BOOL pingActive; const NSUInteger kMCPConnectionDefaultOption = CLIENT_COMPRESS | CLIENT_REMEMBER_OPTIONS ; const char *kMCPConnectionDefaultSocket = MYSQL_UNIX_ADDR; @@ -98,9 +97,11 @@ static BOOL sTruncateLongFieldInLogs = YES; connectionPassword = nil; keepAliveTimer = nil; keepAliveThread = NULL; + pingThread = NULL; connectionProxy = nil; connectionStartTime = -1; lastQueryExecutedAtTime = CGFLOAT_MAX; + lastDelegateDecisionForLostConnection = NSNotFound; queryCancelled = NO; queryCancelUsedReconnect = NO; serverVersionString = nil; @@ -120,6 +121,9 @@ static BOOL sTruncateLongFieldInLogs = YES; lastQueryErrorId = 0; lastQueryErrorMessage = nil; lastQueryAffectedRows = 0; + lastPingSuccess = NO; + delegateSupportsConnectionLostDecisions = NO; + delegateResponseToWillQueryString = NO; // Enable delegate query logging by default delegateQueryLogging = YES; @@ -202,6 +206,36 @@ static BOOL sTruncateLongFieldInLogs = YES; // Check that the delegate implements willQueryString:connection: and cache the result as its used very frequently. delegateResponseToWillQueryString = [delegate respondsToSelector:@selector(willQueryString:connection:)]; + + // Check whether the delegate supports returning a connection lost action decision + delegateSupportsConnectionLostDecisions = [delegate respondsToSelector:@selector(connectionLost:)]; +} + +/** + * Ask the delegate for the connection lost decision, on the main thread. + */ +- (MCPConnectionCheck)delegateDecisionForLostConnection +{ + + // Return the "Disconnect" decision if the delegate doesn't support connectionLost: checks + if (!delegateSupportsConnectionLostDecisions) return MCPConnectionCheckDisconnect; + + lastDelegateDecisionForLostConnection = NSNotFound; + + // If on the main thread, ask the delegate directly. Perform this in an NSLock to confirm thread safety, + // as this method may be called within itself. + if ([NSThread isMainThread]) { + NSLock *delegateDecisionLock = [[NSLock alloc] init]; + [delegateDecisionLock lock]; + lastDelegateDecisionForLostConnection = [delegate connectionLost:self]; + [delegateDecisionLock unlock]; + + // Otherwise call ourself on the main thread, waiting until the reply is received. + } else { + [self performSelectorOnMainThread:@selector(delegateDecisionForLostConnection) withObject:nil waitUntilDone:YES]; + } + + return lastDelegateDecisionForLostConnection; } #pragma mark - @@ -376,7 +410,7 @@ static BOOL sTruncateLongFieldInLogs = YES; mConnected = NO; if (connectionProxy) { - [connectionProxy disconnect]; + [connectionProxy performSelectorOnMainThread:@selector(disconnect) withObject:nil waitUntilDone:YES]; } if (serverVersionString) [serverVersionString release], serverVersionString = nil; @@ -384,6 +418,7 @@ static BOOL sTruncateLongFieldInLogs = YES; if (uniqueDbIdentifier) [uniqueDbIdentifier release], uniqueDbIdentifier = nil; [self stopKeepAliveTimer]; + if (pingThread != NULL) pthread_cancel(pingThread), pingThread = NULL; } /** @@ -483,8 +518,8 @@ static BOOL sTruncateLongFieldInLogs = YES; MCPConnectionCheck failureDecision = MCPConnectionCheckReconnect; // Ask delegate what to do - if (delegate && [delegate respondsToSelector:@selector(connectionLost:)]) { - failureDecision = [delegate connectionLost:self]; + if (delegateSupportsConnectionLostDecisions) { + failureDecision = [self delegateDecisionForLostConnection]; } switch (failureDecision) { @@ -523,8 +558,11 @@ static BOOL sTruncateLongFieldInLogs = YES; // If the connection doesn't appear to be responding, show a dialog asking how to proceed if (!connectionVerified) { - // Ask delegate what to do - MCPConnectionCheck failureDecision = (delegate && [delegate respondsToSelector:@selector(connectionLost:)]) ? [delegate connectionLost:self] : MCPConnectionCheckDisconnect; + // Ask delegate what to do, defaulting to "disconnect". + MCPConnectionCheck failureDecision = MCPConnectionCheckDisconnect; + if (delegateSupportsConnectionLostDecisions) { + failureDecision = [self delegateDecisionForLostConnection]; + } switch (failureDecision) { // 'Reconnect' has been selected. Request a reconnect, and retry. @@ -554,71 +592,54 @@ static BOOL sTruncateLongFieldInLogs = YES; } /** - * This function provides a method of pinging the remote server while running a SIGALRM - * to enforce the specified connection time. This is low-level but effective, and required - * because low-level net reads can block indefintely if the remote server disappears or on - * network issues - setting the MYSQL_OPT_READ_TIMEOUT (and the WRITE equivalent) would "fix" - * ping, but cause long queries to be terminated. + * This function provides a method of pinging the remote server while also enforcing + * the specified connection time. This is required because low-level net reads can + * block indefinitely if the remote server disappears or on network issues - setting + * the MYSQL_OPT_READ_TIMEOUT (and the WRITE equivalent) would "fix" ping, but cause + * long queries to be terminated. * Unlike mysql_ping, this function returns FALSE on failure and TRUE on success. */ - (BOOL)pingConnection { - struct sigaction timeoutAction; - NSDate *startDate = [[NSDate alloc] initWithTimeIntervalSinceNow:0]; - BOOL pingSuccess = FALSE; - - // Construct the SIGALRM to fire after the connection timeout if it isn't cleared, calling the forcePingTimeout function. - timeoutAction.sa_handler = forcePingTimeout; - sigemptyset(&timeoutAction.sa_mask); - timeoutAction.sa_flags = 0; - sigaction(SIGALRM, &timeoutAction, NULL); - alarm(connectionTimeout+1); - + // Set up a query lock [queryLock lock]; - - // Set up a "restore point", returning 0; if longjmp is used later with this reference, execution - // jumps back to this point and returns a nonzero value, so this function evaluates to false when initially - // set and true if it's called again. - if (setjmp(pingTimeoutJumpLocation)) { - - // The connection timed out - we want to return false. - pingSuccess = FALSE; - - // On direct execution: - } else { - - // Run mysql_ping, which returns 0 on success, and otherwise an error. - pingSuccess = (BOOL)(! mysql_ping(mConnection)); - - // If the ping failed within a second, try another one; this is because a terminated-but-then - // restored connection is at times restored or functional after a ping, but the ping still returns - // an error. This additional check ensures the returned status is correct with minimal other effect. - if (!pingSuccess && ([startDate timeIntervalSinceNow] > -1)) { - pingSuccess = (BOOL)(! mysql_ping(mConnection)); - } + + uint64_t currentTime_t; + Nanoseconds elapsedTime; + uint64_t pingStartTime_t = mach_absolute_time(); + lastPingSuccess = FALSE; + pingActive = YES; + + // Create a pthread for the ping, so we can force it to end after the connection timeout + pthread_create(&pingThread, NULL, (void *)&pingConnectionTask, (void *)mConnection); + + // Loop tightly until the ping responds, or the elapsed time exceeds the connection timeout + while (pingActive) { + currentTime_t = mach_absolute_time() - pingStartTime_t; + elapsedTime = AbsoluteToNanoseconds(*(AbsoluteTime *)&(currentTime_t)); + if (((double)UnsignedWideToUInt64(elapsedTime)) * 1e-9 > connectionTimeout) break; + usleep(400); } - + + // If the connection timed out, kill the thread and set status to failed + if (pingActive) { + pthread_cancel(pingThread); + lastPingSuccess = FALSE; + } + [queryLock unlock]; - // Reset and clear the SIGALRM used to check connection timeouts. - alarm(0); - timeoutAction.sa_handler = SIG_IGN; - sigemptyset(&timeoutAction.sa_mask); - timeoutAction.sa_flags = 0; - sigaction(SIGALRM, &timeoutAction, NULL); - - [startDate release]; - - return pingSuccess; + return lastPingSuccess; } /** - * This function is paired with pingConnection, and provides a method of enforcing the connection - * timeout when mysql_ping does not respect the specified limits. + * This function is paired with pingConnection, and performs the keepalive ping in a pthread, + * allowing the thread to be cancelled if it does not respond. */ -static void forcePingTimeout(int signalNumber) +void pingConnectionTask(void *ptr) { - longjmp(pingTimeoutJumpLocation, 1); + lastPingSuccess = (BOOL)(!mysql_ping((MYSQL *)ptr)); + pingActive = NO; } /** |