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authoravenjamin <avenjamin@gmail.com>2009-06-24 15:46:27 +0000
committeravenjamin <avenjamin@gmail.com>2009-06-24 15:46:27 +0000
commit5b05f3f15aa0676f91bc1d127d31f4fd95ef9f40 (patch)
treef0eaf423f2c13f2091fe9cfceaa2e0a6f2169723 /Frameworks/BWToolkitFramework.framework/BWTexturedSliderIntegration.m
parent37bd86b2879c107ebb026954693540979cf25e2a (diff)
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- Changed the way the BWToolkit framework was included to allow modifications to be made easily.
- Fixed show/hide info pane toggle button image states to now show correctly
Diffstat (limited to 'Frameworks/BWToolkitFramework.framework/BWTexturedSliderIntegration.m')
-rw-r--r--Frameworks/BWToolkitFramework.framework/BWTexturedSliderIntegration.m66
1 files changed, 66 insertions, 0 deletions
diff --git a/Frameworks/BWToolkitFramework.framework/BWTexturedSliderIntegration.m b/Frameworks/BWToolkitFramework.framework/BWTexturedSliderIntegration.m
new file mode 100644
index 00000000..c37b851a
--- /dev/null
+++ b/Frameworks/BWToolkitFramework.framework/BWTexturedSliderIntegration.m
@@ -0,0 +1,66 @@
+//
+// BWControlsView.m
+// BWToolkit
+//
+// Created by Brandon Walkin (www.brandonwalkin.com)
+// All code is provided under the New BSD license.
+//
+
+#import <InterfaceBuilderKit/InterfaceBuilderKit.h>
+#import "BWTexturedSlider.h"
+#import "BWTexturedSliderInspector.h"
+
+
+@implementation BWTexturedSlider ( BWTexturedSliderIntegration )
+
+- (void)ibPopulateKeyPaths:(NSMutableDictionary *)keyPaths {
+ [super ibPopulateKeyPaths:keyPaths];
+ [[keyPaths objectForKey:IBAttributeKeyPaths] addObjectsFromArray:[NSArray arrayWithObjects:@"trackHeight",@"indicatorIndex",nil]];
+}
+
+- (void)ibPopulateAttributeInspectorClasses:(NSMutableArray *)classes {
+ [super ibPopulateAttributeInspectorClasses:classes];
+ [classes addObject:[BWTexturedSliderInspector class]];
+}
+
+- (IBInset)ibLayoutInset
+{
+ IBInset inset;
+
+ if ([self trackHeight] == 0)
+ {
+ inset.top = 4;
+ inset.bottom = 5;
+ }
+ else
+ {
+ inset.top = 5;
+ inset.bottom = 4;
+ }
+
+ if ([self indicatorIndex] == 0)
+ {
+ inset.right = 4;
+ inset.left = 5;
+ }
+ else if ([self indicatorIndex] == 2)
+ {
+ inset.bottom = 3;
+ inset.right = 5;
+ inset.left = 13;
+ }
+ else if ([self indicatorIndex] == 3)
+ {
+ inset.right = 12;
+ inset.left = 18;
+ }
+ else
+ {
+ inset.right = 0;
+ inset.left = 0;
+ }
+
+ return inset;
+}
+
+@end