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+// Underscore.js 1.7.0
+// http://underscorejs.org
+// (c) 2009-2014 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
+// Underscore may be freely distributed under the MIT license.
+
+(function() {
+
+ // Baseline setup
+ // --------------
+
+ // Establish the root object, `window` in the browser, or `exports` on the server.
+ var root = this;
+
+ // Save the previous value of the `_` variable.
+ var previousUnderscore = root._;
+
+ // Save bytes in the minified (but not gzipped) version:
+ var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
+
+ // Create quick reference variables for speed access to core prototypes.
+ var
+ push = ArrayProto.push,
+ slice = ArrayProto.slice,
+ concat = ArrayProto.concat,
+ toString = ObjProto.toString,
+ hasOwnProperty = ObjProto.hasOwnProperty;
+
+ // All **ECMAScript 5** native function implementations that we hope to use
+ // are declared here.
+ var
+ nativeIsArray = Array.isArray,
+ nativeKeys = Object.keys,
+ nativeBind = FuncProto.bind;
+
+ // Create a safe reference to the Underscore object for use below.
+ var _ = function(obj) {
+ if (obj instanceof _) return obj;
+ if (!(this instanceof _)) return new _(obj);
+ this._wrapped = obj;
+ };
+
+ // Export the Underscore object for **Node.js**, with
+ // backwards-compatibility for the old `require()` API. If we're in
+ // the browser, add `_` as a global object.
+ if (typeof exports !== 'undefined') {
+ if (typeof module !== 'undefined' && module.exports) {
+ exports = module.exports = _;
+ }
+ exports._ = _;
+ } else {
+ root._ = _;
+ }
+
+ // Current version.
+ _.VERSION = '1.7.0';
+
+ // Internal function that returns an efficient (for current engines) version
+ // of the passed-in callback, to be repeatedly applied in other Underscore
+ // functions.
+ var createCallback = function(func, context, argCount) {
+ if (context === void 0) return func;
+ switch (argCount == null ? 3 : argCount) {
+ case 1: return function(value) {
+ return func.call(context, value);
+ };
+ case 2: return function(value, other) {
+ return func.call(context, value, other);
+ };
+ case 3: return function(value, index, collection) {
+ return func.call(context, value, index, collection);
+ };
+ case 4: return function(accumulator, value, index, collection) {
+ return func.call(context, accumulator, value, index, collection);
+ };
+ }
+ return function() {
+ return func.apply(context, arguments);
+ };
+ };
+
+ // A mostly-internal function to generate callbacks that can be applied
+ // to each element in a collection, returning the desired result — either
+ // identity, an arbitrary callback, a property matcher, or a property accessor.
+ _.iteratee = function(value, context, argCount) {
+ if (value == null) return _.identity;
+ if (_.isFunction(value)) return createCallback(value, context, argCount);
+ if (_.isObject(value)) return _.matches(value);
+ return _.property(value);
+ };
+
+ // Collection Functions
+ // --------------------
+
+ // The cornerstone, an `each` implementation, aka `forEach`.
+ // Handles raw objects in addition to array-likes. Treats all
+ // sparse array-likes as if they were dense.
+ _.each = _.forEach = function(obj, iteratee, context) {
+ if (obj == null) return obj;
+ iteratee = createCallback(iteratee, context);
+ var i, length = obj.length;
+ if (length === +length) {
+ for (i = 0; i < length; i++) {
+ iteratee(obj[i], i, obj);
+ }
+ } else {
+ var keys = _.keys(obj);
+ for (i = 0, length = keys.length; i < length; i++) {
+ iteratee(obj[keys[i]], keys[i], obj);
+ }
+ }
+ return obj;
+ };
+
+ // Return the results of applying the iteratee to each element.
+ _.map = _.collect = function(obj, iteratee, context) {
+ if (obj == null) return [];
+ iteratee = _.iteratee(iteratee, context);
+ var keys = obj.length !== +obj.length && _.keys(obj),
+ length = (keys || obj).length,
+ results = Array(length),
+ currentKey;
+ for (var index = 0; index < length; index++) {
+ currentKey = keys ? keys[index] : index;
+ results[index] = iteratee(obj[currentKey], currentKey, obj);
+ }
+ return results;
+ };
+
+ var reduceError = 'Reduce of empty array with no initial value';
+
+ // **Reduce** builds up a single result from a list of values, aka `inject`,
+ // or `foldl`.
+ _.reduce = _.foldl = _.inject = function(obj, iteratee, memo, context) {
+ if (obj == null) obj = [];
+ iteratee = createCallback(iteratee, context, 4);
+ var keys = obj.length !== +obj.length && _.keys(obj),
+ length = (keys || obj).length,
+ index = 0, currentKey;
+ if (arguments.length < 3) {
+ if (!length) throw new TypeError(reduceError);
+ memo = obj[keys ? keys[index++] : index++];
+ }
+ for (; index < length; index++) {
+ currentKey = keys ? keys[index] : index;
+ memo = iteratee(memo, obj[currentKey], currentKey, obj);
+ }
+ return memo;
+ };
+
+ // The right-associative version of reduce, also known as `foldr`.
+ _.reduceRight = _.foldr = function(obj, iteratee, memo, context) {
+ if (obj == null) obj = [];
+ iteratee = createCallback(iteratee, context, 4);
+ var keys = obj.length !== + obj.length && _.keys(obj),
+ index = (keys || obj).length,
+ currentKey;
+ if (arguments.length < 3) {
+ if (!index) throw new TypeError(reduceError);
+ memo = obj[keys ? keys[--index] : --index];
+ }
+ while (index--) {
+ currentKey = keys ? keys[index] : index;
+ memo = iteratee(memo, obj[currentKey], currentKey, obj);
+ }
+ return memo;
+ };
+
+ // Return the first value which passes a truth test. Aliased as `detect`.
+ _.find = _.detect = function(obj, predicate, context) {
+ var result;
+ predicate = _.iteratee(predicate, context);
+ _.some(obj, function(value, index, list) {
+ if (predicate(value, index, list)) {
+ result = value;
+ return true;
+ }
+ });
+ return result;
+ };
+
+ // Return all the elements that pass a truth test.
+ // Aliased as `select`.
+ _.filter = _.select = function(obj, predicate, context) {
+ var results = [];
+ if (obj == null) return results;
+ predicate = _.iteratee(predicate, context);
+ _.each(obj, function(value, index, list) {
+ if (predicate(value, index, list)) results.push(value);
+ });
+ return results;
+ };
+
+ // Return all the elements for which a truth test fails.
+ _.reject = function(obj, predicate, context) {
+ return _.filter(obj, _.negate(_.iteratee(predicate)), context);
+ };
+
+ // Determine whether all of the elements match a truth test.
+ // Aliased as `all`.
+ _.every = _.all = function(obj, predicate, context) {
+ if (obj == null) return true;
+ predicate = _.iteratee(predicate, context);
+ var keys = obj.length !== +obj.length && _.keys(obj),
+ length = (keys || obj).length,
+ index, currentKey;
+ for (index = 0; index < length; index++) {
+ currentKey = keys ? keys[index] : index;
+ if (!predicate(obj[currentKey], currentKey, obj)) return false;
+ }
+ return true;
+ };
+
+ // Determine if at least one element in the object matches a truth test.
+ // Aliased as `any`.
+ _.some = _.any = function(obj, predicate, context) {
+ if (obj == null) return false;
+ predicate = _.iteratee(predicate, context);
+ var keys = obj.length !== +obj.length && _.keys(obj),
+ length = (keys || obj).length,
+ index, currentKey;
+ for (index = 0; index < length; index++) {
+ currentKey = keys ? keys[index] : index;
+ if (predicate(obj[currentKey], currentKey, obj)) return true;
+ }
+ return false;
+ };
+
+ // Determine if the array or object contains a given value (using `===`).
+ // Aliased as `include`.
+ _.contains = _.include = function(obj, target) {
+ if (obj == null) return false;
+ if (obj.length !== +obj.length) obj = _.values(obj);
+ return _.indexOf(obj, target) >= 0;
+ };
+
+ // Invoke a method (with arguments) on every item in a collection.
+ _.invoke = function(obj, method) {
+ var args = slice.call(arguments, 2);
+ var isFunc = _.isFunction(method);
+ return _.map(obj, function(value) {
+ return (isFunc ? method : value[method]).apply(value, args);
+ });
+ };
+
+ // Convenience version of a common use case of `map`: fetching a property.
+ _.pluck = function(obj, key) {
+ return _.map(obj, _.property(key));
+ };
+
+ // Convenience version of a common use case of `filter`: selecting only objects
+ // containing specific `key:value` pairs.
+ _.where = function(obj, attrs) {
+ return _.filter(obj, _.matches(attrs));
+ };
+
+ // Convenience version of a common use case of `find`: getting the first object
+ // containing specific `key:value` pairs.
+ _.findWhere = function(obj, attrs) {
+ return _.find(obj, _.matches(attrs));
+ };
+
+ // Return the maximum element (or element-based computation).
+ _.max = function(obj, iteratee, context) {
+ var result = -Infinity, lastComputed = -Infinity,
+ value, computed;
+ if (iteratee == null && obj != null) {
+ obj = obj.length === +obj.length ? obj : _.values(obj);
+ for (var i = 0, length = obj.length; i < length; i++) {
+ value = obj[i];
+ if (value > result) {
+ result = value;
+ }
+ }
+ } else {
+ iteratee = _.iteratee(iteratee, context);
+ _.each(obj, function(value, index, list) {
+ computed = iteratee(value, index, list);
+ if (computed > lastComputed || computed === -Infinity && result === -Infinity) {
+ result = value;
+ lastComputed = computed;
+ }
+ });
+ }
+ return result;
+ };
+
+ // Return the minimum element (or element-based computation).
+ _.min = function(obj, iteratee, context) {
+ var result = Infinity, lastComputed = Infinity,
+ value, computed;
+ if (iteratee == null && obj != null) {
+ obj = obj.length === +obj.length ? obj : _.values(obj);
+ for (var i = 0, length = obj.length; i < length; i++) {
+ value = obj[i];
+ if (value < result) {
+ result = value;
+ }
+ }
+ } else {
+ iteratee = _.iteratee(iteratee, context);
+ _.each(obj, function(value, index, list) {
+ computed = iteratee(value, index, list);
+ if (computed < lastComputed || computed === Infinity && result === Infinity) {
+ result = value;
+ lastComputed = computed;
+ }
+ });
+ }
+ return result;
+ };
+
+ // Shuffle a collection, using the modern version of the
+ // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).
+ _.shuffle = function(obj) {
+ var set = obj && obj.length === +obj.length ? obj : _.values(obj);
+ var length = set.length;
+ var shuffled = Array(length);
+ for (var index = 0, rand; index < length; index++) {
+ rand = _.random(0, index);
+ if (rand !== index) shuffled[index] = shuffled[rand];
+ shuffled[rand] = set[index];
+ }
+ return shuffled;
+ };
+
+ // Sample **n** random values from a collection.
+ // If **n** is not specified, returns a single random element.
+ // The internal `guard` argument allows it to work with `map`.
+ _.sample = function(obj, n, guard) {
+ if (n == null || guard) {
+ if (obj.length !== +obj.length) obj = _.values(obj);
+ return obj[_.random(obj.length - 1)];
+ }
+ return _.shuffle(obj).slice(0, Math.max(0, n));
+ };
+
+ // Sort the object's values by a criterion produced by an iteratee.
+ _.sortBy = function(obj, iteratee, context) {
+ iteratee = _.iteratee(iteratee, context);
+ return _.pluck(_.map(obj, function(value, index, list) {
+ return {
+ value: value,
+ index: index,
+ criteria: iteratee(value, index, list)
+ };
+ }).sort(function(left, right) {
+ var a = left.criteria;
+ var b = right.criteria;
+ if (a !== b) {
+ if (a > b || a === void 0) return 1;
+ if (a < b || b === void 0) return -1;
+ }
+ return left.index - right.index;
+ }), 'value');
+ };
+
+ // An internal function used for aggregate "group by" operations.
+ var group = function(behavior) {
+ return function(obj, iteratee, context) {
+ var result = {};
+ iteratee = _.iteratee(iteratee, context);
+ _.each(obj, function(value, index) {
+ var key = iteratee(value, index, obj);
+ behavior(result, value, key);
+ });
+ return result;
+ };
+ };
+
+ // Groups the object's values by a criterion. Pass either a string attribute
+ // to group by, or a function that returns the criterion.
+ _.groupBy = group(function(result, value, key) {
+ if (_.has(result, key)) result[key].push(value); else result[key] = [value];
+ });
+
+ // Indexes the object's values by a criterion, similar to `groupBy`, but for
+ // when you know that your index values will be unique.
+ _.indexBy = group(function(result, value, key) {
+ result[key] = value;
+ });
+
+ // Counts instances of an object that group by a certain criterion. Pass
+ // either a string attribute to count by, or a function that returns the
+ // criterion.
+ _.countBy = group(function(result, value, key) {
+ if (_.has(result, key)) result[key]++; else result[key] = 1;
+ });
+
+ // Use a comparator function to figure out the smallest index at which
+ // an object should be inserted so as to maintain order. Uses binary search.
+ _.sortedIndex = function(array, obj, iteratee, context) {
+ iteratee = _.iteratee(iteratee, context, 1);
+ var value = iteratee(obj);
+ var low = 0, high = array.length;
+ while (low < high) {
+ var mid = low + high >>> 1;
+ if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;
+ }
+ return low;
+ };
+
+ // Safely create a real, live array from anything iterable.
+ _.toArray = function(obj) {
+ if (!obj) return [];
+ if (_.isArray(obj)) return slice.call(obj);
+ if (obj.length === +obj.length) return _.map(obj, _.identity);
+ return _.values(obj);
+ };
+
+ // Return the number of elements in an object.
+ _.size = function(obj) {
+ if (obj == null) return 0;
+ return obj.length === +obj.length ? obj.length : _.keys(obj).length;
+ };
+
+ // Split a collection into two arrays: one whose elements all satisfy the given
+ // predicate, and one whose elements all do not satisfy the predicate.
+ _.partition = function(obj, predicate, context) {
+ predicate = _.iteratee(predicate, context);
+ var pass = [], fail = [];
+ _.each(obj, function(value, key, obj) {
+ (predicate(value, key, obj) ? pass : fail).push(value);
+ });
+ return [pass, fail];
+ };
+
+ // Array Functions
+ // ---------------
+
+ // Get the first element of an array. Passing **n** will return the first N
+ // values in the array. Aliased as `head` and `take`. The **guard** check
+ // allows it to work with `_.map`.
+ _.first = _.head = _.take = function(array, n, guard) {
+ if (array == null) return void 0;
+ if (n == null || guard) return array[0];
+ if (n < 0) return [];
+ return slice.call(array, 0, n);
+ };
+
+ // Returns everything but the last entry of the array. Especially useful on
+ // the arguments object. Passing **n** will return all the values in
+ // the array, excluding the last N. The **guard** check allows it to work with
+ // `_.map`.
+ _.initial = function(array, n, guard) {
+ return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));
+ };
+
+ // Get the last element of an array. Passing **n** will return the last N
+ // values in the array. The **guard** check allows it to work with `_.map`.
+ _.last = function(array, n, guard) {
+ if (array == null) return void 0;
+ if (n == null || guard) return array[array.length - 1];
+ return slice.call(array, Math.max(array.length - n, 0));
+ };
+
+ // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.
+ // Especially useful on the arguments object. Passing an **n** will return
+ // the rest N values in the array. The **guard**
+ // check allows it to work with `_.map`.
+ _.rest = _.tail = _.drop = function(array, n, guard) {
+ return slice.call(array, n == null || guard ? 1 : n);
+ };
+
+ // Trim out all falsy values from an array.
+ _.compact = function(array) {
+ return _.filter(array, _.identity);
+ };
+
+ // Internal implementation of a recursive `flatten` function.
+ var flatten = function(input, shallow, strict, output) {
+ if (shallow && _.every(input, _.isArray)) {
+ return concat.apply(output, input);
+ }
+ for (var i = 0, length = input.length; i < length; i++) {
+ var value = input[i];
+ if (!_.isArray(value) && !_.isArguments(value)) {
+ if (!strict) output.push(value);
+ } else if (shallow) {
+ push.apply(output, value);
+ } else {
+ flatten(value, shallow, strict, output);
+ }
+ }
+ return output;
+ };
+
+ // Flatten out an array, either recursively (by default), or just one level.
+ _.flatten = function(array, shallow) {
+ return flatten(array, shallow, false, []);
+ };
+
+ // Return a version of the array that does not contain the specified value(s).
+ _.without = function(array) {
+ return _.difference(array, slice.call(arguments, 1));
+ };
+
+ // Produce a duplicate-free version of the array. If the array has already
+ // been sorted, you have the option of using a faster algorithm.
+ // Aliased as `unique`.
+ _.uniq = _.unique = function(array, isSorted, iteratee, context) {
+ if (array == null) return [];
+ if (!_.isBoolean(isSorted)) {
+ context = iteratee;
+ iteratee = isSorted;
+ isSorted = false;
+ }
+ if (iteratee != null) iteratee = _.iteratee(iteratee, context);
+ var result = [];
+ var seen = [];
+ for (var i = 0, length = array.length; i < length; i++) {
+ var value = array[i];
+ if (isSorted) {
+ if (!i || seen !== value) result.push(value);
+ seen = value;
+ } else if (iteratee) {
+ var computed = iteratee(value, i, array);
+ if (_.indexOf(seen, computed) < 0) {
+ seen.push(computed);
+ result.push(value);
+ }
+ } else if (_.indexOf(result, value) < 0) {
+ result.push(value);
+ }
+ }
+ return result;
+ };
+
+ // Produce an array that contains the union: each distinct element from all of
+ // the passed-in arrays.
+ _.union = function() {
+ return _.uniq(flatten(arguments, true, true, []));
+ };
+
+ // Produce an array that contains every item shared between all the
+ // passed-in arrays.
+ _.intersection = function(array) {
+ if (array == null) return [];
+ var result = [];
+ var argsLength = arguments.length;
+ for (var i = 0, length = array.length; i < length; i++) {
+ var item = array[i];
+ if (_.contains(result, item)) continue;
+ for (var j = 1; j < argsLength; j++) {
+ if (!_.contains(arguments[j], item)) break;
+ }
+ if (j === argsLength) result.push(item);
+ }
+ return result;
+ };
+
+ // Take the difference between one array and a number of other arrays.
+ // Only the elements present in just the first array will remain.
+ _.difference = function(array) {
+ var rest = flatten(slice.call(arguments, 1), true, true, []);
+ return _.filter(array, function(value){
+ return !_.contains(rest, value);
+ });
+ };
+
+ // Zip together multiple lists into a single array -- elements that share
+ // an index go together.
+ _.zip = function(array) {
+ if (array == null) return [];
+ var length = _.max(arguments, 'length').length;
+ var results = Array(length);
+ for (var i = 0; i < length; i++) {
+ results[i] = _.pluck(arguments, i);
+ }
+ return results;
+ };
+
+ // Converts lists into objects. Pass either a single array of `[key, value]`
+ // pairs, or two parallel arrays of the same length -- one of keys, and one of
+ // the corresponding values.
+ _.object = function(list, values) {
+ if (list == null) return {};
+ var result = {};
+ for (var i = 0, length = list.length; i < length; i++) {
+ if (values) {
+ result[list[i]] = values[i];
+ } else {
+ result[list[i][0]] = list[i][1];
+ }
+ }
+ return result;
+ };
+
+ // Return the position of the first occurrence of an item in an array,
+ // or -1 if the item is not included in the array.
+ // If the array is large and already in sort order, pass `true`
+ // for **isSorted** to use binary search.
+ _.indexOf = function(array, item, isSorted) {
+ if (array == null) return -1;
+ var i = 0, length = array.length;
+ if (isSorted) {
+ if (typeof isSorted == 'number') {
+ i = isSorted < 0 ? Math.max(0, length + isSorted) : isSorted;
+ } else {
+ i = _.sortedIndex(array, item);
+ return array[i] === item ? i : -1;
+ }
+ }
+ for (; i < length; i++) if (array[i] === item) return i;
+ return -1;
+ };
+
+ _.lastIndexOf = function(array, item, from) {
+ if (array == null) return -1;
+ var idx = array.length;
+ if (typeof from == 'number') {
+ idx = from < 0 ? idx + from + 1 : Math.min(idx, from + 1);
+ }
+ while (--idx >= 0) if (array[idx] === item) return idx;
+ return -1;
+ };
+
+ // Generate an integer Array containing an arithmetic progression. A port of
+ // the native Python `range()` function. See
+ // [the Python documentation](http://docs.python.org/library/functions.html#range).
+ _.range = function(start, stop, step) {
+ if (arguments.length <= 1) {
+ stop = start || 0;
+ start = 0;
+ }
+ step = step || 1;
+
+ var length = Math.max(Math.ceil((stop - start) / step), 0);
+ var range = Array(length);
+
+ for (var idx = 0; idx < length; idx++, start += step) {
+ range[idx] = start;
+ }
+
+ return range;
+ };
+
+ // Function (ahem) Functions
+ // ------------------
+
+ // Reusable constructor function for prototype setting.
+ var Ctor = function(){};
+
+ // Create a function bound to a given object (assigning `this`, and arguments,
+ // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if
+ // available.
+ _.bind = function(func, context) {
+ var args, bound;
+ if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
+ if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function');
+ args = slice.call(arguments, 2);
+ bound = function() {
+ if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments)));
+ Ctor.prototype = func.prototype;
+ var self = new Ctor;
+ Ctor.prototype = null;
+ var result = func.apply(self, args.concat(slice.call(arguments)));
+ if (_.isObject(result)) return result;
+ return self;
+ };
+ return bound;
+ };
+
+ // Partially apply a function by creating a version that has had some of its
+ // arguments pre-filled, without changing its dynamic `this` context. _ acts
+ // as a placeholder, allowing any combination of arguments to be pre-filled.
+ _.partial = function(func) {
+ var boundArgs = slice.call(arguments, 1);
+ return function() {
+ var position = 0;
+ var args = boundArgs.slice();
+ for (var i = 0, length = args.length; i < length; i++) {
+ if (args[i] === _) args[i] = arguments[position++];
+ }
+ while (position < arguments.length) args.push(arguments[position++]);
+ return func.apply(this, args);
+ };
+ };
+
+ // Bind a number of an object's methods to that object. Remaining arguments
+ // are the method names to be bound. Useful for ensuring that all callbacks
+ // defined on an object belong to it.
+ _.bindAll = function(obj) {
+ var i, length = arguments.length, key;
+ if (length <= 1) throw new Error('bindAll must be passed function names');
+ for (i = 1; i < length; i++) {
+ key = arguments[i];
+ obj[key] = _.bind(obj[key], obj);
+ }
+ return obj;
+ };
+
+ // Memoize an expensive function by storing its results.
+ _.memoize = function(func, hasher) {
+ var memoize = function(key) {
+ var cache = memoize.cache;
+ var address = hasher ? hasher.apply(this, arguments) : key;
+ if (!_.has(cache, address)) cache[address] = func.apply(this, arguments);
+ return cache[address];
+ };
+ memoize.cache = {};
+ return memoize;
+ };
+
+ // Delays a function for the given number of milliseconds, and then calls
+ // it with the arguments supplied.
+ _.delay = function(func, wait) {
+ var args = slice.call(arguments, 2);
+ return setTimeout(function(){
+ return func.apply(null, args);
+ }, wait);
+ };
+
+ // Defers a function, scheduling it to run after the current call stack has
+ // cleared.
+ _.defer = function(func) {
+ return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
+ };
+
+ // Returns a function, that, when invoked, will only be triggered at most once
+ // during a given window of time. Normally, the throttled function will run
+ // as much as it can, without ever going more than once per `wait` duration;
+ // but if you'd like to disable the execution on the leading edge, pass
+ // `{leading: false}`. To disable execution on the trailing edge, ditto.
+ _.throttle = function(func, wait, options) {
+ var context, args, result;
+ var timeout = null;
+ var previous = 0;
+ if (!options) options = {};
+ var later = function() {
+ previous = options.leading === false ? 0 : _.now();
+ timeout = null;
+ result = func.apply(context, args);
+ if (!timeout) context = args = null;
+ };
+ return function() {
+ var now = _.now();
+ if (!previous && options.leading === false) previous = now;
+ var remaining = wait - (now - previous);
+ context = this;
+ args = arguments;
+ if (remaining <= 0 || remaining > wait) {
+ clearTimeout(timeout);
+ timeout = null;
+ previous = now;
+ result = func.apply(context, args);
+ if (!timeout) context = args = null;
+ } else if (!timeout && options.trailing !== false) {
+ timeout = setTimeout(later, remaining);
+ }
+ return result;
+ };
+ };
+
+ // Returns a function, that, as long as it continues to be invoked, will not
+ // be triggered. The function will be called after it stops being called for
+ // N milliseconds. If `immediate` is passed, trigger the function on the
+ // leading edge, instead of the trailing.
+ _.debounce = function(func, wait, immediate) {
+ var timeout, args, context, timestamp, result;
+
+ var later = function() {
+ var last = _.now() - timestamp;
+
+ if (last < wait && last > 0) {
+ timeout = setTimeout(later, wait - last);
+ } else {
+ timeout = null;
+ if (!immediate) {
+ result = func.apply(context, args);
+ if (!timeout) context = args = null;
+ }
+ }
+ };
+
+ return function() {
+ context = this;
+ args = arguments;
+ timestamp = _.now();
+ var callNow = immediate && !timeout;
+ if (!timeout) timeout = setTimeout(later, wait);
+ if (callNow) {
+ result = func.apply(context, args);
+ context = args = null;
+ }
+
+ return result;
+ };
+ };
+
+ // Returns the first function passed as an argument to the second,
+ // allowing you to adjust arguments, run code before and after, and
+ // conditionally execute the original function.
+ _.wrap = function(func, wrapper) {
+ return _.partial(wrapper, func);
+ };
+
+ // Returns a negated version of the passed-in predicate.
+ _.negate = function(predicate) {
+ return function() {
+ return !predicate.apply(this, arguments);
+ };
+ };
+
+ // Returns a function that is the composition of a list of functions, each
+ // consuming the return value of the function that follows.
+ _.compose = function() {
+ var args = arguments;
+ var start = args.length - 1;
+ return function() {
+ var i = start;
+ var result = args[start].apply(this, arguments);
+ while (i--) result = args[i].call(this, result);
+ return result;
+ };
+ };
+
+ // Returns a function that will only be executed after being called N times.
+ _.after = function(times, func) {
+ return function() {
+ if (--times < 1) {
+ return func.apply(this, arguments);
+ }
+ };
+ };
+
+ // Returns a function that will only be executed before being called N times.
+ _.before = function(times, func) {
+ var memo;
+ return function() {
+ if (--times > 0) {
+ memo = func.apply(this, arguments);
+ } else {
+ func = null;
+ }
+ return memo;
+ };
+ };
+
+ // Returns a function that will be executed at most one time, no matter how
+ // often you call it. Useful for lazy initialization.
+ _.once = _.partial(_.before, 2);
+
+ // Object Functions
+ // ----------------
+
+ // Retrieve the names of an object's properties.
+ // Delegates to **ECMAScript 5**'s native `Object.keys`
+ _.keys = function(obj) {
+ if (!_.isObject(obj)) return [];
+ if (nativeKeys) return nativeKeys(obj);
+ var keys = [];
+ for (var key in obj) if (_.has(obj, key)) keys.push(key);
+ return keys;
+ };
+
+ // Retrieve the values of an object's properties.
+ _.values = function(obj) {
+ var keys = _.keys(obj);
+ var length = keys.length;
+ var values = Array(length);
+ for (var i = 0; i < length; i++) {
+ values[i] = obj[keys[i]];
+ }
+ return values;
+ };
+
+ // Convert an object into a list of `[key, value]` pairs.
+ _.pairs = function(obj) {
+ var keys = _.keys(obj);
+ var length = keys.length;
+ var pairs = Array(length);
+ for (var i = 0; i < length; i++) {
+ pairs[i] = [keys[i], obj[keys[i]]];
+ }
+ return pairs;
+ };
+
+ // Invert the keys and values of an object. The values must be serializable.
+ _.invert = function(obj) {
+ var result = {};
+ var keys = _.keys(obj);
+ for (var i = 0, length = keys.length; i < length; i++) {
+ result[obj[keys[i]]] = keys[i];
+ }
+ return result;
+ };
+
+ // Return a sorted list of the function names available on the object.
+ // Aliased as `methods`
+ _.functions = _.methods = function(obj) {
+ var names = [];
+ for (var key in obj) {
+ if (_.isFunction(obj[key])) names.push(key);
+ }
+ return names.sort();
+ };
+
+ // Extend a given object with all the properties in passed-in object(s).
+ _.extend = function(obj) {
+ if (!_.isObject(obj)) return obj;
+ var source, prop;
+ for (var i = 1, length = arguments.length; i < length; i++) {
+ source = arguments[i];
+ for (prop in source) {
+ if (hasOwnProperty.call(source, prop)) {
+ obj[prop] = source[prop];
+ }
+ }
+ }
+ return obj;
+ };
+
+ // Return a copy of the object only containing the whitelisted properties.
+ _.pick = function(obj, iteratee, context) {
+ var result = {}, key;
+ if (obj == null) return result;
+ if (_.isFunction(iteratee)) {
+ iteratee = createCallback(iteratee, context);
+ for (key in obj) {
+ var value = obj[key];
+ if (iteratee(value, key, obj)) result[key] = value;
+ }
+ } else {
+ var keys = concat.apply([], slice.call(arguments, 1));
+ obj = new Object(obj);
+ for (var i = 0, length = keys.length; i < length; i++) {
+ key = keys[i];
+ if (key in obj) result[key] = obj[key];
+ }
+ }
+ return result;
+ };
+
+ // Return a copy of the object without the blacklisted properties.
+ _.omit = function(obj, iteratee, context) {
+ if (_.isFunction(iteratee)) {
+ iteratee = _.negate(iteratee);
+ } else {
+ var keys = _.map(concat.apply([], slice.call(arguments, 1)), String);
+ iteratee = function(value, key) {
+ return !_.contains(keys, key);
+ };
+ }
+ return _.pick(obj, iteratee, context);
+ };
+
+ // Fill in a given object with default properties.
+ _.defaults = function(obj) {
+ if (!_.isObject(obj)) return obj;
+ for (var i = 1, length = arguments.length; i < length; i++) {
+ var source = arguments[i];
+ for (var prop in source) {
+ if (obj[prop] === void 0) obj[prop] = source[prop];
+ }
+ }
+ return obj;
+ };
+
+ // Create a (shallow-cloned) duplicate of an object.
+ _.clone = function(obj) {
+ if (!_.isObject(obj)) return obj;
+ return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
+ };
+
+ // Invokes interceptor with the obj, and then returns obj.
+ // The primary purpose of this method is to "tap into" a method chain, in
+ // order to perform operations on intermediate results within the chain.
+ _.tap = function(obj, interceptor) {
+ interceptor(obj);
+ return obj;
+ };
+
+ // Internal recursive comparison function for `isEqual`.
+ var eq = function(a, b, aStack, bStack) {
+ // Identical objects are equal. `0 === -0`, but they aren't identical.
+ // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).
+ if (a === b) return a !== 0 || 1 / a === 1 / b;
+ // A strict comparison is necessary because `null == undefined`.
+ if (a == null || b == null) return a === b;
+ // Unwrap any wrapped objects.
+ if (a instanceof _) a = a._wrapped;
+ if (b instanceof _) b = b._wrapped;
+ // Compare `[[Class]]` names.
+ var className = toString.call(a);
+ if (className !== toString.call(b)) return false;
+ switch (className) {
+ // Strings, numbers, regular expressions, dates, and booleans are compared by value.
+ case '[object RegExp]':
+ // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')
+ case '[object String]':
+ // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
+ // equivalent to `new String("5")`.
+ return '' + a === '' + b;
+ case '[object Number]':
+ // `NaN`s are equivalent, but non-reflexive.
+ // Object(NaN) is equivalent to NaN
+ if (+a !== +a) return +b !== +b;
+ // An `egal` comparison is performed for other numeric values.
+ return +a === 0 ? 1 / +a === 1 / b : +a === +b;
+ case '[object Date]':
+ case '[object Boolean]':
+ // Coerce dates and booleans to numeric primitive values. Dates are compared by their
+ // millisecond representations. Note that invalid dates with millisecond representations
+ // of `NaN` are not equivalent.
+ return +a === +b;
+ }
+ if (typeof a != 'object' || typeof b != 'object') return false;
+ // Assume equality for cyclic structures. The algorithm for detecting cyclic
+ // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
+ var length = aStack.length;
+ while (length--) {
+ // Linear search. Performance is inversely proportional to the number of
+ // unique nested structures.
+ if (aStack[length] === a) return bStack[length] === b;
+ }
+ // Objects with different constructors are not equivalent, but `Object`s
+ // from different frames are.
+ var aCtor = a.constructor, bCtor = b.constructor;
+ if (
+ aCtor !== bCtor &&
+ // Handle Object.create(x) cases
+ 'constructor' in a && 'constructor' in b &&
+ !(_.isFunction(aCtor) && aCtor instanceof aCtor &&
+ _.isFunction(bCtor) && bCtor instanceof bCtor)
+ ) {
+ return false;
+ }
+ // Add the first object to the stack of traversed objects.
+ aStack.push(a);
+ bStack.push(b);
+ var size, result;
+ // Recursively compare objects and arrays.
+ if (className === '[object Array]') {
+ // Compare array lengths to determine if a deep comparison is necessary.
+ size = a.length;
+ result = size === b.length;
+ if (result) {
+ // Deep compare the contents, ignoring non-numeric properties.
+ while (size--) {
+ if (!(result = eq(a[size], b[size], aStack, bStack))) break;
+ }
+ }
+ } else {
+ // Deep compare objects.
+ var keys = _.keys(a), key;
+ size = keys.length;
+ // Ensure that both objects contain the same number of properties before comparing deep equality.
+ result = _.keys(b).length === size;
+ if (result) {
+ while (size--) {
+ // Deep compare each member
+ key = keys[size];
+ if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break;
+ }
+ }
+ }
+ // Remove the first object from the stack of traversed objects.
+ aStack.pop();
+ bStack.pop();
+ return result;
+ };
+
+ // Perform a deep comparison to check if two objects are equal.
+ _.isEqual = function(a, b) {
+ return eq(a, b, [], []);
+ };
+
+ // Is a given array, string, or object empty?
+ // An "empty" object has no enumerable own-properties.
+ _.isEmpty = function(obj) {
+ if (obj == null) return true;
+ if (_.isArray(obj) || _.isString(obj) || _.isArguments(obj)) return obj.length === 0;
+ for (var key in obj) if (_.has(obj, key)) return false;
+ return true;
+ };
+
+ // Is a given value a DOM element?
+ _.isElement = function(obj) {
+ return !!(obj && obj.nodeType === 1);
+ };
+
+ // Is a given value an array?
+ // Delegates to ECMA5's native Array.isArray
+ _.isArray = nativeIsArray || function(obj) {
+ return toString.call(obj) === '[object Array]';
+ };
+
+ // Is a given variable an object?
+ _.isObject = function(obj) {
+ var type = typeof obj;
+ return type === 'function' || type === 'object' && !!obj;
+ };
+
+ // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp.
+ _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) {
+ _['is' + name] = function(obj) {
+ return toString.call(obj) === '[object ' + name + ']';
+ };
+ });
+
+ // Define a fallback version of the method in browsers (ahem, IE), where
+ // there isn't any inspectable "Arguments" type.
+ if (!_.isArguments(arguments)) {
+ _.isArguments = function(obj) {
+ return _.has(obj, 'callee');
+ };
+ }
+
+ // Optimize `isFunction` if appropriate. Work around an IE 11 bug.
+ if (typeof /./ !== 'function') {
+ _.isFunction = function(obj) {
+ return typeof obj == 'function' || false;
+ };
+ }
+
+ // Is a given object a finite number?
+ _.isFinite = function(obj) {
+ return isFinite(obj) && !isNaN(parseFloat(obj));
+ };
+
+ // Is the given value `NaN`? (NaN is the only number which does not equal itself).
+ _.isNaN = function(obj) {
+ return _.isNumber(obj) && obj !== +obj;
+ };
+
+ // Is a given value a boolean?
+ _.isBoolean = function(obj) {
+ return obj === true || obj === false || toString.call(obj) === '[object Boolean]';
+ };
+
+ // Is a given value equal to null?
+ _.isNull = function(obj) {
+ return obj === null;
+ };
+
+ // Is a given variable undefined?
+ _.isUndefined = function(obj) {
+ return obj === void 0;
+ };
+
+ // Shortcut function for checking if an object has a given property directly
+ // on itself (in other words, not on a prototype).
+ _.has = function(obj, key) {
+ return obj != null && hasOwnProperty.call(obj, key);
+ };
+
+ // Utility Functions
+ // -----------------
+
+ // Run Underscore.js in *noConflict* mode, returning the `_` variable to its
+ // previous owner. Returns a reference to the Underscore object.
+ _.noConflict = function() {
+ root._ = previousUnderscore;
+ return this;
+ };
+
+ // Keep the identity function around for default iteratees.
+ _.identity = function(value) {
+ return value;
+ };
+
+ // Predicate-generating functions. Often useful outside of Underscore.
+ _.constant = function(value) {
+ return function() {
+ return value;
+ };
+ };
+
+ _.noop = function(){};
+
+ _.property = function(key) {
+ return function(obj) {
+ return obj[key];
+ };
+ };
+
+ // Returns a predicate for checking whether an object has a given set of `key:value` pairs.
+ _.matches = function(attrs) {
+ var pairs = _.pairs(attrs), length = pairs.length;
+ return function(obj) {
+ if (obj == null) return !length;
+ obj = new Object(obj);
+ for (var i = 0; i < length; i++) {
+ var pair = pairs[i], key = pair[0];
+ if (pair[1] !== obj[key] || !(key in obj)) return false;
+ }
+ return true;
+ };
+ };
+
+ // Run a function **n** times.
+ _.times = function(n, iteratee, context) {
+ var accum = Array(Math.max(0, n));
+ iteratee = createCallback(iteratee, context, 1);
+ for (var i = 0; i < n; i++) accum[i] = iteratee(i);
+ return accum;
+ };
+
+ // Return a random integer between min and max (inclusive).
+ _.random = function(min, max) {
+ if (max == null) {
+ max = min;
+ min = 0;
+ }
+ return min + Math.floor(Math.random() * (max - min + 1));
+ };
+
+ // A (possibly faster) way to get the current timestamp as an integer.
+ _.now = Date.now || function() {
+ return new Date().getTime();
+ };
+
+ // List of HTML entities for escaping.
+ var escapeMap = {
+ '&': '&amp;',
+ '<': '&lt;',
+ '>': '&gt;',
+ '"': '&quot;',
+ "'": '&#x27;',
+ '`': '&#x60;'
+ };
+ var unescapeMap = _.invert(escapeMap);
+
+ // Functions for escaping and unescaping strings to/from HTML interpolation.
+ var createEscaper = function(map) {
+ var escaper = function(match) {
+ return map[match];
+ };
+ // Regexes for identifying a key that needs to be escaped
+ var source = '(?:' + _.keys(map).join('|') + ')';
+ var testRegexp = RegExp(source);
+ var replaceRegexp = RegExp(source, 'g');
+ return function(string) {
+ string = string == null ? '' : '' + string;
+ return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;
+ };
+ };
+ _.escape = createEscaper(escapeMap);
+ _.unescape = createEscaper(unescapeMap);
+
+ // If the value of the named `property` is a function then invoke it with the
+ // `object` as context; otherwise, return it.
+ _.result = function(object, property) {
+ if (object == null) return void 0;
+ var value = object[property];
+ return _.isFunction(value) ? object[property]() : value;
+ };
+
+ // Generate a unique integer id (unique within the entire client session).
+ // Useful for temporary DOM ids.
+ var idCounter = 0;
+ _.uniqueId = function(prefix) {
+ var id = ++idCounter + '';
+ return prefix ? prefix + id : id;
+ };
+
+ // By default, Underscore uses ERB-style template delimiters, change the
+ // following template settings to use alternative delimiters.
+ _.templateSettings = {
+ evaluate : /<%([\s\S]+?)%>/g,
+ interpolate : /<%=([\s\S]+?)%>/g,
+ escape : /<%-([\s\S]+?)%>/g
+ };
+
+ // When customizing `templateSettings`, if you don't want to define an
+ // interpolation, evaluation or escaping regex, we need one that is
+ // guaranteed not to match.
+ var noMatch = /(.)^/;
+
+ // Certain characters need to be escaped so that they can be put into a
+ // string literal.
+ var escapes = {
+ "'": "'",
+ '\\': '\\',
+ '\r': 'r',
+ '\n': 'n',
+ '\u2028': 'u2028',
+ '\u2029': 'u2029'
+ };
+
+ var escaper = /\\|'|\r|\n|\u2028|\u2029/g;
+
+ var escapeChar = function(match) {
+ return '\\' + escapes[match];
+ };
+
+ // JavaScript micro-templating, similar to John Resig's implementation.
+ // Underscore templating handles arbitrary delimiters, preserves whitespace,
+ // and correctly escapes quotes within interpolated code.
+ // NB: `oldSettings` only exists for backwards compatibility.
+ _.template = function(text, settings, oldSettings) {
+ if (!settings && oldSettings) settings = oldSettings;
+ settings = _.defaults({}, settings, _.templateSettings);
+
+ // Combine delimiters into one regular expression via alternation.
+ var matcher = RegExp([
+ (settings.escape || noMatch).source,
+ (settings.interpolate || noMatch).source,
+ (settings.evaluate || noMatch).source
+ ].join('|') + '|$', 'g');
+
+ // Compile the template source, escaping string literals appropriately.
+ var index = 0;
+ var source = "__p+='";
+ text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
+ source += text.slice(index, offset).replace(escaper, escapeChar);
+ index = offset + match.length;
+
+ if (escape) {
+ source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
+ } else if (interpolate) {
+ source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
+ } else if (evaluate) {
+ source += "';\n" + evaluate + "\n__p+='";
+ }
+
+ // Adobe VMs need the match returned to produce the correct offest.
+ return match;
+ });
+ source += "';\n";
+
+ // If a variable is not specified, place data values in local scope.
+ if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';
+
+ source = "var __t,__p='',__j=Array.prototype.join," +
+ "print=function(){__p+=__j.call(arguments,'');};\n" +
+ source + 'return __p;\n';
+
+ try {
+ var render = new Function(settings.variable || 'obj', '_', source);
+ } catch (e) {
+ e.source = source;
+ throw e;
+ }
+
+ var template = function(data) {
+ return render.call(this, data, _);
+ };
+
+ // Provide the compiled source as a convenience for precompilation.
+ var argument = settings.variable || 'obj';
+ template.source = 'function(' + argument + '){\n' + source + '}';
+
+ return template;
+ };
+
+ // Add a "chain" function. Start chaining a wrapped Underscore object.
+ _.chain = function(obj) {
+ var instance = _(obj);
+ instance._chain = true;
+ return instance;
+ };
+
+ // OOP
+ // ---------------
+ // If Underscore is called as a function, it returns a wrapped object that
+ // can be used OO-style. This wrapper holds altered versions of all the
+ // underscore functions. Wrapped objects may be chained.
+
+ // Helper function to continue chaining intermediate results.
+ var result = function(obj) {
+ return this._chain ? _(obj).chain() : obj;
+ };
+
+ // Add your own custom functions to the Underscore object.
+ _.mixin = function(obj) {
+ _.each(_.functions(obj), function(name) {
+ var func = _[name] = obj[name];
+ _.prototype[name] = function() {
+ var args = [this._wrapped];
+ push.apply(args, arguments);
+ return result.call(this, func.apply(_, args));
+ };
+ });
+ };
+
+ // Add all of the Underscore functions to the wrapper object.
+ _.mixin(_);
+
+ // Add all mutator Array functions to the wrapper.
+ _.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
+ var method = ArrayProto[name];
+ _.prototype[name] = function() {
+ var obj = this._wrapped;
+ method.apply(obj, arguments);
+ if ((name === 'shift' || name === 'splice') && obj.length === 0) delete obj[0];
+ return result.call(this, obj);
+ };
+ });
+
+ // Add all accessor Array functions to the wrapper.
+ _.each(['concat', 'join', 'slice'], function(name) {
+ var method = ArrayProto[name];
+ _.prototype[name] = function() {
+ return result.call(this, method.apply(this._wrapped, arguments));
+ };
+ });
+
+ // Extracts the result from a wrapped and chained object.
+ _.prototype.value = function() {
+ return this._wrapped;
+ };
+
+ // AMD registration happens at the end for compatibility with AMD loaders
+ // that may not enforce next-turn semantics on modules. Even though general
+ // practice for AMD registration is to be anonymous, underscore registers
+ // as a named module because, like jQuery, it is a base library that is
+ // popular enough to be bundled in a third party lib, but not be part of
+ // an AMD load request. Those cases could generate an error when an
+ // anonymous define() is called outside of a loader request.
+ if (typeof define === 'function' && define.amd) {
+ define('underscore', [], function() {
+ return _;
+ });
+ }
+}.call(this));